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The Twins
Zadkiel and Jophiel.
Health | Armor | Magic Resistance | Damage | Tier |
3750 | 28 | -50% | 750 | 2 |
Health | Armor | Magic Resistance | Damage | Tier |
3750 | 28 | -50% | 500 | 2 |
Unique Mechanic: The boss consists of two units, one melee and one ranged. The melee twin uses a neutral creep AI. The ranged twin uses a custom boss AI. Every 2 seconds the lower of the two’s health is changed to be the equal of the higher. This changes to every 1.5 seconds in phase 2 and every second in phase 3. Values are from original boss submission and may have changed.
Damage must be split evenly between both twins or killing them becomes nearly impossible. If you are trying to solo them with a cleave effect simply walk up to the ranged twin and start attacking. Without cleave you need to alternate attacks between the ranged and melee twin for best results. Groups will want to bunch up near the ranged twin to make dividing damage easier.
Ranged Twin is called the dumb one in the files when actually the melee twin is the dumb one.
Melee Twin doesn’t have Disable Resistance.