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Rubick
Rubick, the Grand Magus, is a ranged intelligence hero who uses enemies' abilities to your advantage.
- No notable changes.
Ability: Target Unit
Affects: Enemies
Pierces Spell Immunity: No
Dispellable: with strong dispels
125 mana || 34/30/26/22/22/22 cooldown
Rubick uses his telekinetic powers to lift the enemy into the air briefly and then hurls them back at the ground. The unit lands on the ground with such force that it stuns nearby enemies.
Cast Range: 550/575/600/625/625/625
Cast Point: 0.1
Stun Radius: 325
Lift Duration: 1/1.4/1.8/2.2/2.4/2.5
Stun Duration: 1/1.25/1.5/1.75/2/2.5
Note:
- Lifted target can be dropped in particular area by pressing Q again.
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Ability: Target Unit
Affects: Enemies
Damage Type: Magical
Pierces Spell Immunity: No
120/130/140/150/200/250 mana || 16/14/12/10/10/10 cooldown
Rubick creates a powerful stream of arcane energy that travels between enemy units, dealing damage and reducing their attack damage. Each jump deals less damage.
Cast Range: 800
Cast Point: 0.1
Bounce Distance: 440
Number of Bounces: Infinite
Base Damage: 80/160/240/320/720/1120
Bounce Damage Reduction: 8%
Hero Attack Damage Reduction: 20/25/30/35/60/85 (Talent 65/70/75/80/105/130)
Creep Attack Damage Reduction: 10/13/15/17/300/600
Duration: 10
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Ability: Passive
Affects: Self
Pierces Spell Immunity: Yes
Rubick's mastery of the arcane allows him to deal more spell damage and create spells that last longer on enemies.
Spell Damage Amplification: 14%/18%/22%/26%/36%/50%
Debuff Duration Amplification: 20%/28%/36%/44%/52%/60%
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Ability: Target Unit
Affects: Enemy Heroes/Self
Pierces Spell Immunity: Yes
25 mana || 20/18/16/8/4 cooldown (Aghanim's Scepter: 2/2/2/1/0)
Rubick studies the trace magical essence of one enemy hero, learning the secrets of the last spell the hero cast. Rubick can use this spell as his own for several minutes or until he dies.
Cast Point: 0.1
Cast Range: 1000 (Aghanim's Scepter: 1400)
Stolen Spell Cast Time: 0.15
Spell Duration: 180/240/300/360/420
Note:
- Aghanim's Scepter Effect: Decreases cooldown, increases cast range, and upgrade stolen spells (if upgradeable).
Talents | ||
---|---|---|
+50% Spell Amp For Stolen Spells |
25 |
-15s Telekinesis Cooldown |
+300 Telekinesis Land Distance |
20 |
-5s Fade Bolt Cooldown |
-45 Fade Bolt Hero Attack |
15 |
+125 Cast Range |
+60 Damage | 10 |
+200 Health |
- Currently none, for now.