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BROAT1INTC

(Jip) Willem Wijnia edited this page Jun 6, 2024 · 2 revisions

"Musca": Tech 1 Interceptor

Musca
Tech 1 Interceptor
Source: Total Mayhem
Unit ID: broat1intc
Faction: Aeon
Tech level: 1
Health: 200
Armour: Light
Energy cost: 3200
Mass cost: 75
Build time: 520
Vision radius: 28 (0.56 km)
Water vision radius: 10 (200 m)
Motion type: RULEUMT_Air
Movement speed: 15 (300 m/s)
Fuel: 03:20
Elevation: 18
Transport class: Small
Weapons: 6 (Details)
Wreckage: 180
60.75

"Musca" is an Aeon aircraft unit included in Total Mayhem. It is classified as a tech 1 interceptor unit.

Contents
  1. Abilities
  2. Order capabilities
  3. Weapons
  4. Veteran levels

Abilities

Hover over abilities to see effect descriptions.

  • Anti-Air
  • Air to Ground fire

Order capabilities

The following orders can be issued to the unit:

Weapons

Sonic Pulse Battery

Target type: RULEWTT_Unit
Projectile: AAASonicPulse02
DPS estimate: 15 (?)
Damage: 5 (?)
Damage radius: 1 (20 m)
Damage instances: 3 projectiles
Damage type: Normal
Max range: 30 (0.6 km)
Firing arc: 110°
Firing cycle: Once every 1.0s (?)
Sonic Pulse Battery

Target type: RULEWTT_Unit
(Anti-Air)
Projectile: AAASonicPulse02
DPS estimate: 15 (?)
Damage: 5 (?)
Damage radius: 1 (20 m)
Damage instances: 3 projectiles
Damage type: Normal
Max range: 30 (0.6 km)
Firing arc: 110°
Firing cycle: Once every 1.0s (?)
Sonic Pulse Battery

Target type: RULEWTT_Unit
Projectile: AAASonicPulse02
DPS estimate: 15 (?)
Damage: 5 (?)
Damage radius: 1 (20 m)
Damage instances: 3 projectiles
Damage type: Normal
Max range: 30 (0.6 km)
Firing arc: 110°
Firing cycle: Once every 1.0s (?)
Sonic Pulse Battery

Target type: RULEWTT_Unit
(Anti-Air)
Projectile: AAASonicPulse02
DPS estimate: 15 (?)
Damage: 5 (?)
Damage radius: 1 (20 m)
Damage instances: 3 projectiles
Damage type: Normal
Max range: 30 (0.6 km)
Firing arc: 110°
Firing cycle: Once every 1.0s (?)
Gauss Cannon

Target type: RULEWTT_Unit
Projectile: NULLWEAPON
DPS estimate: 0 (?)
Damage: 0 (?)
Damage radius: 0
Damage type: Normal
Max range: 900 (18 km)
Min range: 0
Firing arc: 90°
Firing cycle: Once every 13.3s (?)
Air Crash

Damage: 17
Damage radius: 0.925 (18 m)
Damage type: Normal
Flags: Damage friendly

Veteran levels

Note: Each veteran level buff replaces the previous by default; values are shown here as written.

  1. 2 kills gives: +20 (+1/s)
  2. 4 kills gives: +40 (+2/s)
  3. 6 kills gives: +60 (+3/s)
  4. 8 kills gives: +80 (+4/s)
  5. 10 kills gives: +100 (+5/s)
Categories : AEON · TECH1 · MOBILE · ANTIAIR · AIR
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