Skip to content

BRNT3SHBM

(Jip) Willem Wijnia edited this page Jun 6, 2024 · 2 revisions

"Mayhem II": Experimental Heavy Battlemech

Mayhem II
Experimental Heavy Battlemech
Source: Total Mayhem
Unit ID: brnt3shbm
Faction: UEF
Tech level: 4 (Experimental)
Health: 105000 (+10/s)
Armour: Experimental
Energy cost: 550000
Mass cost: 40000
Build time: 33000
Vision radius: 50 (1 km)
Water vision radius: 10 (200 m)
Radar radius: 65 (1.3 km)
Motion type: RULEUMT_Amphibious
Movement speed: 1.8 (36 m/s)
Weapons: 13 (Details)
Wreckage: 94500
32400

"Mayhem II" is a UEF seabed amphibious unit included in Total Mayhem. It is classified as a experimental heavy battlemech unit.

Contents
  1. Abilities
  2. Order capabilities
  3. Weapons
  4. Veteran levels

Abilities

Hover over abilities to see effect descriptions.

  • Amphibious
  • Volatile
  • Radar
  • Massive

Order capabilities

The following orders can be issued to the unit:

Weapons

Gauss Cannon (×2)

Note: Stats are per instance of the weapon.
Target type: RULEWTT_Unit
(Anti-Surface)
Projectile: BRNT3WKproj
DPS estimate: 1131 (?)
Damage: 933 (?)
Damage radius: 3 (60 m)
Damage instances: 4 projectiles
Damage type: Normal
Max range: 75 (1.5 km)
Firing cycle: Once every 3.3s (?)
Gauss Cannon

Target type: RULEWTT_Unit
(Anti-Surface)
Projectile: BRNT3SHBMNEWRLproj
DPS estimate: 786 (?)
Damage: 937 (?)
Damage radius: 3 (60 m)
Damage instances: 12 projectiles
Damage type: Normal
Max range: 75 (1.5 km)
Min range: 20 (400 m)
Firing cycle: Once every 14.3s (?)
Gauss Cannon

Target type: RULEWTT_Unit
(Anti-Surface)
Projectile: BRNT3SHBMNEWRL2proj
DPS estimate: 185 (?)
Damage: 462 (?)
Damage radius: 3 (60 m)
Damage instances: 5 projectiles
Damage type: Normal
Max range: 75 (1.5 km)
Min range: 30 (0.6 km)
Firing cycle: Once every 12.5s (?)
Gauss Cannon

Target type: RULEWTT_Unit
(Anti-Surface)
Projectile: BRNT3SHBMNEWRL2proj
DPS estimate: 162 (?)
Damage: 462 (?)
Damage radius: 3 (60 m)
Damage instances: 5 projectiles
Damage type: Normal
Max range: 75 (1.5 km)
Min range: 30 (0.6 km)
Firing cycle: Once every 14.3s (?)
Gauss Cannon

Target type: RULEWTT_Unit
(Anti-Surface)
Projectile: BRNT3SHBMNEWRL2proj
DPS estimate: 185 (?)
Damage: 462 (?)
Damage radius: 3 (60 m)
Damage instances: 5 projectiles
Damage type: Normal
Max range: 75 (1.5 km)
Min range: 30 (0.6 km)
Firing cycle: Once every 12.5s (?)
Gauss Cannon

Target type: RULEWTT_Unit
(Anti-Surface)
Projectile: BRNT3SHBMNEWRL2proj
DPS estimate: 162 (?)
Damage: 462 (?)
Damage radius: 3 (60 m)
Damage instances: 5 projectiles
Damage type: Normal
Max range: 70 (1.4 km)
Min range: 30 (0.6 km)
Firing cycle: Once every 14.3s (?)
Gauss Cannon

Target type: RULEWTT_Unit
(Anti-Surface)
Projectile: BRNT3SHBMNEWRL2proj
DPS estimate: 185 (?)
Damage: 462 (?)
Damage radius: 3 (60 m)
Damage instances: 5 projectiles
Damage type: Normal
Max range: 70 (1.4 km)
Min range: 30 (0.6 km)
Firing cycle: Once every 12.5s (?)
Gauss Cannon

Target type: RULEWTT_Unit
(Anti-Surface)
Projectile: BRNT3SHBMNEWRL2proj
DPS estimate: 162 (?)
Damage: 462 (?)
Damage radius: 3 (60 m)
Damage instances: 5 projectiles
Damage type: Normal
Max range: 75 (1.5 km)
Min range: 30 (0.6 km)
Firing cycle: Once every 14.3s (?)
Gauss Cannon

Target type: RULEWTT_Unit
(Anti-Surface)
Projectile: BRNT3SHBMNEWRL2proj
DPS estimate: 185 (?)
Damage: 462 (?)
Damage radius: 3 (60 m)
Damage instances: 5 projectiles
Damage type: Normal
Max range: 75 (1.5 km)
Min range: 30 (0.6 km)
Firing cycle: Once every 12.5s (?)
Gauss Cannon

Target type: RULEWTT_Unit
(Anti-Surface)
Projectile: BRNT3SHBMNEWRL2proj
DPS estimate: 162 (?)
Damage: 462 (?)
Damage radius: 3 (60 m)
Damage instances: 5 projectiles
Damage type: Normal
Max range: 75 (1.5 km)
Min range: 30 (0.6 km)
Firing cycle: Once every 14.3s (?)
Gauss Cannon

Target type: RULEWTT_Unit
(Anti-Land)
Projectile: NULLWEAPON
DPS estimate: 0 (?)
Damage: 0 (?)
Damage radius: 0
Damage type: Normal
Max range: 365 (7.3 km)
Min range: 0
Firing arc: 90°
Firing cycle: Once every 20.0s (?)
Death Nuke

Projectile: SCUDeath01
Damage: 1000 (?)
Damage radius: 8 (160 m)
Damage type: Normal
Flags: Damage friendly

Veteran levels

Note: Each veteran level buff replaces the previous by default; values are shown here as written.

  1. 25 kills gives: +10500 (+16/s)
  2. 50 kills gives: +21000 (+19/s)
  3. 75 kills gives: +31500 (+22/s)
  4. 100 kills gives: +42000 (+25/s)
  5. 125 kills gives: +52500 (+29/s)
Categories : UEF · EXPERIMENTAL · MOBILE · DIRECTFIRE · LAND
[Show] Total Mayhem

UEF

Aeon

Cybran

Seraphim

Clone this wiki locally