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BRMT3AVA

(Jip) Willem Wijnia edited this page Jun 6, 2024 · 2 revisions

"Avalanche": Prototype Ultraheavy Beetlebot

Avalanche
Prototype Ultraheavy Beetlebot
Source: Total Mayhem
Unit ID: brmt3ava
Faction: Cybran
Tech level: 4 (Experimental)
Health: 200000 (+45/s)
Armour: Experimental
Energy cost: 8750000
Mass cost: 400000
Build time: 130000
Vision radius: 65 (1.3 km)
Water vision radius: 10 (200 m)
Radar radius: 150 (3 km)
Omni radius: 50 (1 km)
Motion type: RULEUMT_Amphibious
Movement speed: 2.7 (54 m/s)
Weapons: 12 (Details)
Wreckage: 180000
324000

"Avalanche" is a Cybran seabed amphibious unit included in Total Mayhem. It is classified as a prototype ultraheavy beetlebot unit.

Contents
  1. Abilities
  2. Order capabilities
  3. Weapons
  4. Veteran levels

Abilities

Hover over abilities to see effect descriptions.

  • Amphibious
  • Massive
  • Omni Sensor
  • Anti-Air
  • Volatile

Order capabilities

The following orders can be issued to the unit:

Weapons

Proton Cannon

Target type: RULEWTT_Unit
(Anti-Surface)
Projectile: BRMT3AVAproj
DPS estimate: 6667 (?)
Damage: 2000 (?)
Damage radius: 3 (60 m)
Damage type: Normal
Max range: 128 (2.56 km)
Firing cycle: Once every 0.3s (?)
Proton Cannon

Target type: RULEWTT_Unit
(Anti-Surface)
Projectile: BRMT3AVAproj
DPS estimate: 5000 (?)
Damage: 1500 (?)
Damage radius: 3 (60 m)
Damage type: Normal
Max range: 128 (2.56 km)
Firing arc: 260°
Firing cycle: Once every 0.3s (?)
Ionized Plasma Cannon (×4)

Note: Stats are per instance of the weapon.
Target type: RULEWTT_Unit
(Anti-Surface)
Projectile: BRMT2EPDproj
DPS estimate: 500 (?)
Damage: 150 (?)
Damage radius: 0.5 (10 m)
Damage type: Normal
Max range: 50 (1 km)
Firing arc: 200°
Firing cycle: Once every 0.3s (?)
Ionized Plasma Cannon

Target type: RULEWTT_Unit
(Anti-Surface)
Projectile: BRMT2EPDproj
DPS estimate: 1480 (?)
Damage: 370 (?)
Damage radius: 0.5 (10 m)
Damage instances: 2 projectiles
Damage type: Normal
Max range: 65 (1.3 km)
Firing arc: 50°
Firing cycle: Once every 0.5s (?)
Gauss Cannon

Target type: RULEWTT_Unit
(Anti-Surface)
Projectile: BRMT3AVARLproj
DPS estimate: 1600 (?)
Damage: 2000 (?)
Damage radius: 4 (80 m)
Damage instances: 8 projectiles
Damage type: Normal
Max range: 128 (2.56 km)
Min range: 20 (400 m)
Firing cycle: Once every 10.0s (?)
Gauss Cannon

Target type: RULEWTT_Unit
(Anti-Surface)
Projectile: CybranBattleMechRockets
DPS estimate: 80 (?)
Damage: 100 (?)
Damage radius: 1 (20 m)
Damage instances: 8 projectiles
Damage type: Normal
Max range: 65 (1.3 km)
Firing cycle: Once every 10.0s (?)
Nanite Missile System

Target type: RULEWTT_Unit
(Anti-Air)
Projectile: CAAMissileNanite02
DPS estimate: 364 (?)
Damage: 300 (?)
Damage radius: 0
Damage instances: 4 projectiles
Damage type: Normal
Max range: 55 (1.1 km)
Firing cycle: Once every 3.3s (?)
Gauss Cannon

Target type: RULEWTT_Unit
(Anti-Land)
Projectile: NULLWEAPON
DPS estimate: 0 (?)
Damage: 0 (?)
Damage radius: 0
Damage type: Normal
Max range: 365 (7.3 km)
Min range: 0
Firing arc: 90°
Firing cycle: Once every 20.0s (?)
Death Nuke

Projectile: CIFEMPFluxWarhead02
Damage: 3500 (?)
Damage radius: 30 (0.6 km)
Outer damage: 500
Outer radius: 40 (0.8 km)
Damage type: Nuke
Flags: Damage friendly

Veteran levels

Note: Each veteran level buff replaces the previous by default; values are shown here as written.

  1. 100 kills gives: +20000 (+55/s)
  2. 200 kills gives: +40000 (+70/s)
  3. 300 kills gives: +60000 (+95/s)
  4. 400 kills gives: +80000 (+110/s)
  5. 500 kills gives: +100000 (+135/s)
Categories : CYBRAN · EXPERIMENTAL · MOBILE · DIRECTFIRE · LAND
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