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BRNT3SHPD
(Jip) Willem Wijnia edited this page Jun 6, 2024
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Ex-Catalyst Tech 3 Super Heavy Point Defense |
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Source: | Total Mayhem |
Unit ID: | brnt3shpd |
Faction: | UEF |
Tech level: | 3 |
Health: | 40000 (+3/s) |
Armour: | Structure |
Energy cost: | 150000 |
Mass cost: | 8000 |
Build time: | 6100 |
Vision radius: | 36 (0.72 km) |
Water vision radius: | 10 (200 m) |
Motion type: | RULEUMT_None |
Buildable layers: | Land |
Weapons: | 3 (Details) |
"Ex-Catalyst" is a UEF structure unit included in Total Mayhem. It is classified as a tech 3 super heavy point defense unit.
Contents
Hover over abilities to see effect descriptions.
- Volatile
This unit counts as SIZE16
for adjacency effects from other structures. This theoretically means that it can be surrounded by exactly 16 structures the size of a standard tech 1 power generator, however it is actually smaller; meaning it receives 75.0% weaker buffs than a standard structure of the same skirt size.
The following orders can be issued to the unit:
Ionized Plasma Cannon
Target type: |
RULEWTT_Unit (Anti-Surface) |
Projectile: | BRNT3SHPDproj |
DPS estimate: | 1385 (?) |
Damage: | 1800 (?) |
Damage radius: | 3 (60 m) |
Damage type: | Normal |
Max range: | 95 (1.9 km) |
Min range: | 5 (100 m) |
Firing cycle: | Once every 1.3s (?) |
Gauss Cannon
Target type: |
RULEWTT_Unit (Anti-Surface) |
Projectile: | BRNT3SHBMNEWRL2Aproj |
DPS estimate: | 336 (?) |
Damage: | 400 (?) |
Damage radius: | 2 (40 m) |
Damage instances: | 12 projectiles |
Damage type: | Normal |
Max range: | 65 (1.3 km) |
Min range: | 0 |
Firing cycle: | Once every 14.3s (?) |
Death Nuke
Projectile: | SCUDeath01 |
Damage: | 2700 (?) |
Damage radius: | 7 (140 m) |
Damage type: | Normal |
Flags: | Damage friendly |
Note: Each veteran level buff replaces the previous by default; values are shown here as written.
- 25 kills gives: +4000 (+5/s)
- 50 kills gives: +8000 (+10/s)
- 75 kills gives: +12000 (+15/s)
- 100 kills gives: +16000 (+16/s)
- 125 kills gives: +20000 (+17/s)
Categories : UEF · TECH3 · ANTIAIR · DIRECTFIRE · STRUCTURE |
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