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Caching
MCA Selector creates an image for each region from the provided mca-files. These images are saved separately inside the respective operating system's specific cache folders. Experience showed that a Minecraft world with a size of 10GB resulted in cached image files with a total size of roughly 50MB. Caching as many regions as possible significantly improves loading times.
%LOCALAPPDATA%\mcaselector\cache
if %LOCALAPPDATA%
is set, otherwise <parent directory of mcaselector.jar>\mcaselector\cache
~/Library/Caches/mcaselector
$XDG_CACHE_HOME/mcaselector
if $XDG_CACHE_HOME
is set or the first directory that contains a folder mcaselector
in $XDG_CACHE_DIRS
or a new directory called mcaselector
in the first entry in $XDG_CACHE_DIRS
is created or if neither $XDG_CACHE_HOME
nor $XDG_CACHE_DIRS
is set ~/.cache/mcaselector
.
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