Releases: OudomMunint/Unreal-3rd-person-shooter-4.27
Releases · OudomMunint/Unreal-3rd-person-shooter-4.27
v2.2.1
What's Changed v2.2.0...v2.2.1
- #62: Implemented FSR 3.1.1 upscaling for windows.
- #62: Added Contrast Adaptive Sharpening for windows.
- #63 Fixed an Issue with reloading mechanics.
- #66 Fixed UI flickering issue with FSR 3 enabled.
- Added New builds for v2.2.1 for both platforms.
- Important documentation changes.
PRs
- Merge pull request #61 from OudomMunint/OudomMunint-patch-1 by @OudomMunint in #64
- PR: Patch-1 => Main by @OudomMunint in #65
- Merge pull request #65 from OudomMunint/OudomMunint-patch-1 by @OudomMunint in #67
- PR: Patch-1 => Main by @OudomMunint in #68
v2.2.0
What's Changed
- #54 Implemented shoulder switching mechanics.
- #58 Implemented a Timer system to the Main Hud.
- #57 Implemented Kill count (Objective) & Ammo System.
- #56 Implemented Reloading mechanics as part of ammo system.
- #55 Added win screen and fixed win condition logic issue.
- #59 Added an option to toggle Lumen reflection screen trace.
- #51 Fixed an issue where graphics override doesn't get applied sometimes.
- Added new animation montages.
- C++ class & Blueprint clean up & optimizations.
- UI widget alignment, layout & bug fixes.
- Tweaked aim FOV & movement speed during crouch.
- Misc map changes and optimizations.
- Documentation updates and new link for v2.2.0 builds.
PRs
- main => p-1 by @OudomMunint in #60
- PR: patch-1 => main by @OudomMunint in #61
v2.1.4
What's Changed
- #47 - Medium settings turns off Virtual shadow maps and defaults to cascade shadow maps.
- #47 - Volumetric lighting doesn't get disabled on medium settings.
- #47 - Added buttons for SSAO & GTAO ambient occlusion methods.
- #48 - Added options to toggle Motion blur, Lens flare, Bloom, Chromatic Aberration.
- #49 - Fixed health bar blocking graphics options in main menu.
- #49 - Health bar won't be created until BeginPlay().
- #50 - Fixed an issue where FPS & Resolution slider will default to max values on game restart.
- #52 - Added graphics options menu for the pause menu.
- Added GI quality caching and refactor SSGI & SSAO fallback logic, improve CPU overhead.
- Added support for Vulcan API and shader model 6 on Vulkan.
- Project structure cleanup, code & blueprint clean up, optimisations & house keeping.
- Got rid of some unnecessary casting of shadows for performance.
- Important documentation updates in ReadMe file.
- Added new builds and download links for both platforms.
PRs
- PR: Patch-1 => Main by @OudomMunint in #53
v2.1.3
What's Changed v2.1.2...v2.1.3
- #44 GI fallback defaults to SSGI then SSAO correctly.
- Fixed Text not excluded from AO issue.
- Added more tool tips to graphics menu.
- Added
AGlobalIlluminationManager.cpp
class. - Project is now C++ and BP ready.
- Fixed player spawning into wall issue.
- Fixed Auto exposure issue.
- General house keeping + restored some missing assets.
PRs
- main => patch-1 by @OudomMunint in #45
- patch-1 => main by @OudomMunint in #46
v2.1.2
- #41 Fixed resolution slider initialising at min value on launch.
- #42 Fixed Fps slider initialising at min value on launch.
- Enabled borderless window support.
- UI - Added dark backdrop to Main Menu.
- Added v2.1.2 build for windows and macOS.
PRs
- PR: patch-1 => main by @OudomMunint in #43
v2.1.1
TPS v2.1.1 v2.1.0...v2.1.1
- #38 Fixed directional light stop working if
sg.EffectsQuality
is lower than3
- Tweaked Lumen GI intensity and bounce for directional light.
- Added v2.1.1 build for Windows_x86_64 and macOS_arm64
- New ProjectID + Updated ProjectVersion
- Updated ReadMe with new screenshots.
- Added RX 560 to minimum specs for windows build.
PRs
- patch-1 => main by @OudomMunint in #37
- patch-1 => main by @OudomMunint in #40
v2.1.0
TPS v2.1.0 v2.0.0...v2.1.0
Full Changelog:
- Added support for TSR upscaling. #33
- Added SSGI and SSR fallback options for GI & Reflections. #33
- Added additional graphics options in menu (AA mode, GI, Reflections etc.)
- Added support for Virtual shadow maps. (Now require SM6+) #33
- Added on screen performance overlay.
- Added Max FPS slider & Fixes FPS capped at 72. #35
- Lumen GI & reflection fixes & improvements. #33
- Added cloud to sky box and tweaked skylight GI #33
- Contact shadows, soft shadows with distance field lighting. #33
- Light shaft occlusion + volumetric shadows. #33
- Lumen translucency reflections + fixed lumen reflection occlusion culling. #33
- Tweaked FOV & Motion blur to work better with TSR. #33
- Fixed an issue where resolution scale causes major graphics artefacts #36.
- Resolution scale now has a minimum value of 30% #36.
- Fixed UI clipping issues, clicking issues and improved UI layouts.
- Updated ReadMe regarding graphics settings, minimum & recommend specs, added some more known issues and important notes.
- Map tweaks and asset tweaks + Project files clean up.
- Added new builds for windows and macOS. #34.
- Added new screenshots in ReadMe.
TLDR:
- This release brings significant changes to the project, including support for TSR upscaling, graphical & performance improvements, UI/UX changes to Menu widgets, and other improvements. It also addresses various clipping and rendering issues, as well as added support for a unified macOS Universal Build.
PRs
- PR: Patch-1 => Main by @OudomMunint in #37
v2.0.0
TPS v2.0 v1.4.9.6...v2.0.0
Full Changelog:
- Added support for Shader Model 6.
- Added support for Metal 3.
- Added support for Apple silicon.
- Added download links to macOS builds.
- Removed support temporarily for FSR, DLSS, NIS for compatibility with 5.4.
- Native apple silicon support & support for lumen & nanite.
- Now using TAA in place of TSR.
- Enabled Lumen translucent refractions.
- Tweaked motion blur intensity
- Fixed Lumen reflection occlusion and corrected SSR overriding Lumen reflections.
- Enabled frame smoothing and performance optimizations.
- Fixed compile errors related to BP_TimeOfDay and other blueprints.
- Fixed packaging and cooking failures.
- Map changes.
- WIP: Added an options menu to the pause menu.
- Updated target platforms for Windows & macOS.
- Updated ReadMe with more info, including known issues, notes, and download links for macOS.
- General housekeeping and miscellaneous fixes.
- CI pipeline now triggers only on PRs.
TLDR:
- This release has significant changes to the project, including shader model improvements, graphical optimizations, and various fixes to enhance stability and performance, an engine version update to 5.4.4 as well as cross platform compatibility with x86_64 and arm64.
PRs
- PR: Patch-1 => Main by @OudomMunint in #31
v1.4.9.6
What's Changed v1.4.9.5...v1.4.9.6
- Merge pull request #22 from OudomMunint/OudomMunint-patch-1 by @OudomMunint in #23
- PR: P1 => Main by @OudomMunint in #24
- PR: Main => Dev by @OudomMunint in #25
- PR: P1 => Main by @OudomMunint in #26
- PR: Main => P1 by @OudomMunint in #27
- PR: main => P1 by @OudomMunint in #28
- PR: P1 => Main by @OudomMunint in #29
v1.4.9.5
What's Changed v1.4.9.4...v1.4.9.5
- Enabled Nvidia NIS & DLSS.
- Added .DS_Store to .gitignore.
PRs:
- Merge pull request #11 from OudomMunint/OudomMunint-patch-1 by @OudomMunint in #18
- PR: Patch-1 => Main by @OudomMunint in #19
- PR: Main => Patch-1 by @OudomMunint in #21
- PR: Patch-1 => Main by @OudomMunint in #22