Note
This project uses both blueprints and C++
Specification | Minimum | Recommended |
---|---|---|
CPU | i7-3770K or Ryzen 3200G | i7-8750H or Ryzen 5 4600H |
RAM | 8GB | 16GB or higher |
Storage | Nvme SSD 5GB of free space | Nvme SSD 5GB of free space |
GPU | Nvidia MX550 2GB or RX 560 4GB | GTX 1060 3GB or RX 470 4GB |
Shader Model | 5.0+ | 6+ for VSM, Lumen etc |
API | DX11 or Vulkan | DX12 or Vulkan |
OS | Windows 10 or macOS 10.12 | Windows 11 or macOS 10.15 |
Specification | Minimum | Recommended |
---|---|---|
CPU | Apple M2 8 Core CPU (4E/4P) | Apple M1 Pro 8 Core CPU (6P/2E) |
RAM | 8GB | 16GB or higher |
Storage | Nvme SSD 5GB of free space | Nvme SSD 5GB of free space |
GPU | Apple M2 8 Core GPU | Apple M1 Pro 14 Core GPU |
API | Metal 2.4 | Metal 3 |
OS | macOS 13.0 | macOS 14 |
Specification | Minimum | Recommended |
---|---|---|
CPU | i7-6700HQ | i7-8750H |
RAM | 8GB | 16GB or higher |
Storage | Nvme SSD 5GB of free space | Nvme SSD 5GB of free space |
GPU | Radeon Pro 560 4GB | Radeon Pro 5500M 8GB |
Shader Model | 5.0+ | 6+ for VSM, Lumen etc |
API | Metal 2 | Metal 2 |
OS | macOS 10.12 | macOS 10.15 |
Note
‼️ Apple silicon is now supported withmacOS 13.0+
andUnreal Engine 5.1.1+
- Apple silicon is now supported with
macOS 13.0+
andUnreal Engine 5.2+
- Apple silicon Mac compatibility and performance was tested on:
2023 MacBook Pro 14" M2 Pro (10 core CPU/16 Core GPU)
2021 MacBookPro 16" M1 Max (10 core GPU/32 Core GPU)
- Intel Mac compatibility and performance was tested on:
2016 MacBook Pro 15" (i7-6700HQ + Radeon Pro 455)
2018 MacBook Pro 15" (i7-8850H + Radeon Pro 560X)
- Use
r.FidelityFX.FSR2.EnableFP16OnNvDX11
to enable half precision mode if GPU <Maxwell
/ `GCN 1.0
Warning
Known issues:
Apple silicon isn't supportedM1
&M2
SKUsUE 5.2.1
will not launch because ofFSR 2.2.1
.- For now macOS platforms can only use
FSR 1.0
&FSR Mobile
. - For now
FSR 2
Doesn't work on macOS 13+ user.FidelityFX.FSR2.Enabled 0
to disable. - The latest builds only offer Unreal Engine's Temporal Super Resolution (TSR) in regards to upscaling.
- For mac users: replace
r.FidelityFX.FSR2
withr.FidelityFX.FSR1
Commands | Actions |
---|---|
r.FidelityFX.FSR2.Enabled 0 |
Turn FSR 2 Off |
r.FidelityFX.FSR2.Enabled 1 |
Turn FSR 2 On |
r.FidelityFX.FSR2.RCAS.Enabled |
Contrast adaptive sharpening |
r.FidelityFX.FSR2.QualityMode 1 |
FSR 2 Quality Mode |
r.FidelityFX.FSR2.QualityMode 2 |
FSR 2 Balanced Mode |
r.FidelityFX.FSR2.QualityMode 3 |
FSR 2 Performance Mode |
r.FidelityFX.FSR2.QualityMode 4 |
FSR 2 Ultra Performance Mode |
Resolution Scale
:100%
if TSR or FSR is off.View Distance
:Near
, the map is small.Anti-Aliasing Mode
:TAA
orTSR
if render resolution is below 100%.Anti-Aliasing
:Epic
if TAA is enabled, High if TSR is enabled.Post Processing
:High
, Enables lens effects.Shadows
:High-Epic
Allows soft shadows & volumetric shadows.Global Illumination
:High
for Lumen, going lower will default to SSGI and SSAO.Reflections
:High
for Lumen, going lower will default to SSR.Textures
: Low = 1.5 GB, Medium = 2-3 GB, High = 4 GB, Epic = 4-6 GB, Cinematic = 6-8 GBEffects
:Epic
, going lower will disable volumetric lighting.Foliage
:Cinematic
, There's no foliage in the scene.Shading
:Epic
, no performance cost until Cinematic.Landscape
:Epic
, no performance cost until Cinematic.
Tip
You can use the performance overlay to see the performance impact of each setting in real-time.
To do so go to Options > Graphics > Performance Overlay
.
Caution
Setting render resolution lower than 30% may cause visual artifacts.
Setting Global Illumination to medium will disable Lumen GI and Lumen Reflections.
-
v1.0 Windows_x86_64: Download here
-
v2.1.3 Windows_x86_64: Download here
-
v2.1.3 macOS (Intel & Apple Silicon): Download here
After downloading, extract the zip file and run the executable. If you're on macOS, you might need to allow the app to run in
System Preferences > Security & Privacy
On Windows, you might need to allow the app to run inWindows Security
prompt.
Note
FSR 2
is only available on Windows v1.0.v1.0
is built withUnreal Engine 4.2.7
.v2.0 +
is built withUnreal Engine 5.4.4
with native Apple Silicon support.- Currently
v2.0
uses DX12 & Metal 3 for macOS.
-
- Update DLSS to DLSS 2.3 or DLSS 3. - Add FSR 1 for Mac.
- Add graphics options for
- DLSSand FSR. - Add a perforamnce overlay.
- Add graphics option for TSR and Anti-Aliasing.
- Update base engine to 5.2.0 for native apple silicon support.
- Update base engine to 5.3.0 for navite apple silicon supoort for lumen and nanite.
- Add support for FSR 3 for Unreal Engine 5.4.4.