v2.1.0
TPS v2.1.0 v2.0.0...v2.1.0
Full Changelog:
- Added support for TSR upscaling. #33
- Added SSGI and SSR fallback options for GI & Reflections. #33
- Added additional graphics options in menu (AA mode, GI, Reflections etc.)
- Added support for Virtual shadow maps. (Now require SM6+) #33
- Added on screen performance overlay.
- Added Max FPS slider & Fixes FPS capped at 72. #35
- Lumen GI & reflection fixes & improvements. #33
- Added cloud to sky box and tweaked skylight GI #33
- Contact shadows, soft shadows with distance field lighting. #33
- Light shaft occlusion + volumetric shadows. #33
- Lumen translucency reflections + fixed lumen reflection occlusion culling. #33
- Tweaked FOV & Motion blur to work better with TSR. #33
- Fixed an issue where resolution scale causes major graphics artefacts #36.
- Resolution scale now has a minimum value of 30% #36.
- Fixed UI clipping issues, clicking issues and improved UI layouts.
- Updated ReadMe regarding graphics settings, minimum & recommend specs, added some more known issues and important notes.
- Map tweaks and asset tweaks + Project files clean up.
- Added new builds for windows and macOS. #34.
- Added new screenshots in ReadMe.
TLDR:
- This release brings significant changes to the project, including support for TSR upscaling, graphical & performance improvements, UI/UX changes to Menu widgets, and other improvements. It also addresses various clipping and rendering issues, as well as added support for a unified macOS Universal Build.
PRs
- PR: Patch-1 => Main by @OudomMunint in #37