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v2.1.4

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@github-actions github-actions released this 11 Oct 10:19
· 55 commits to main since this release
06e4699

What's Changed

  • #47 - Medium settings turns off Virtual shadow maps and defaults to cascade shadow maps.
  • #47 - Volumetric lighting doesn't get disabled on medium settings.
  • #47 - Added buttons for SSAO & GTAO ambient occlusion methods.
  • #48 - Added options to toggle Motion blur, Lens flare, Bloom, Chromatic Aberration.
  • #49 - Fixed health bar blocking graphics options in main menu.
  • #49 - Health bar won't be created until BeginPlay().
  • #50 - Fixed an issue where FPS & Resolution slider will default to max values on game restart.
  • #52 - Added graphics options menu for the pause menu.
  • Added GI quality caching and refactor SSGI & SSAO fallback logic, improve CPU overhead.
  • Added support for Vulcan API and shader model 6 on Vulkan.
  • Project structure cleanup, code & blueprint clean up, optimisations & house keeping.
  • Got rid of some unnecessary casting of shadows for performance.
  • Important documentation updates in ReadMe file.
  • Added new builds and download links for both platforms.

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