Releases
v2.1.4
What's Changed
#47 - Medium settings turns off Virtual shadow maps and defaults to cascade shadow maps.
#47 - Volumetric lighting doesn't get disabled on medium settings.
#47 - Added buttons for SSAO & GTAO ambient occlusion methods.
#48 - Added options to toggle Motion blur, Lens flare, Bloom, Chromatic Aberration.
#49 - Fixed health bar blocking graphics options in main menu.
#49 - Health bar won't be created until BeginPlay().
#50 - Fixed an issue where FPS & Resolution slider will default to max values on game restart.
#52 - Added graphics options menu for the pause menu.
Added GI quality caching and refactor SSGI & SSAO fallback logic, improve CPU overhead.
Added support for Vulcan API and shader model 6 on Vulkan.
Project structure cleanup, code & blueprint clean up, optimisations & house keeping.
Got rid of some unnecessary casting of shadows for performance.
Important documentation updates in ReadMe file.
Added new builds and download links for both platforms.
PRs
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