Note
This project uses both blueprints and C++
Specification | Minimum | Recommended |
---|---|---|
CPU | i7-3770K or Ryzen 3200G | i7-8750H or Ryzen 5 4600H |
RAM | 8GB | 16GB or higher |
Storage | Nvme SSD 5GB of free space | Nvme SSD 5GB of free space |
GPU | Nvidia MX550 2GB or RX 560 4GB | GTX 1060 3GB or RX 470 4GB |
Shader Model | 5.0+ | 6+ for VSM, Lumen etc |
API | DX11 or Vulkan | DX12 or Vulkan |
OS | Windows 10 or macOS 10.12 | Windows 11 or macOS 10.15 |
Note
See this link for more info on requirements for UE5 Rendering Features on Windows.
Specification | Minimum | Recommended |
---|---|---|
CPU | Apple M2 8 Core CPU (4E/4P) | Apple M1 Pro 8 Core CPU (6P/2E) |
RAM | 8GB | 16GB or higher |
Storage | Nvme SSD 5GB of free space | Nvme SSD 5GB of free space |
GPU | Apple M2 8 Core GPU | Apple M1 Pro 14 Core GPU |
API | Metal 2.4 | Metal 3 |
OS | macOS 13.0 | macOS 14 |
Xcode | 14.1 | Any >= 14.1 |
Note
See this link for more info on requirements for UE5 rendering features on macOS.
Specification | Minimum | Recommended |
---|---|---|
CPU | i7-6700HQ | i7-8750H |
RAM | 8GB | 16GB or higher |
Storage | Nvme SSD 5GB of free space | Nvme SSD 5GB of free space |
GPU | Radeon Pro 560 4GB | Radeon Pro 5500M 8GB |
Shader Model | 5.0+ | 6+ for VSM, Lumen etc |
API | Metal 2 | Metal 2 |
OS | macOS 10.12 | macOS 10.15 |
Xcode | 14.1 | Any >= 14.1 |
Note
Apple silicon Mac compatibility and performance was tested on:
2023 MacBook Pro 14" M2 Pro (10 core CPU/16 Core GPU/16GB RAM)
2021 MacBookPro 16" M1 Max (10 core GPU/32 Core GPU/16GB RAM)
Intel Mac compatibility and performance was tested on:
2016 MacBook Pro 15" (i7-6700HQ + Radeon Pro 455/16GB RAM)
2018 MacBook Pro 15" (i7-8850H + Radeon Pro 560X/16GB RAM)
Warning
Nanite & Virtual Shadow Maps (VSM) is only available for Apple Silicon M2+
FSR 1 and FSR 2 are now Deprecated. FSR 3 is now available for the latest builds.
FSR 3 requires a Polaris (RX 5XX) GPU or newer for AMD and Pascal (GTX 10XX) GPU or newer for Nvidia.
FSR 3 implementation in this project is consist of the upscaling component, no frame generation.
Currently FSR 3 is only available for Windows builds, macOS would still have TSR.
Tip
Options for FSR 3 are available in the graphics settings for windows builds.
- For mac users: replace
r.FidelityFX.FSR2
withr.FidelityFX.FSR1
Commands | Actions |
---|---|
r.FidelityFX.FSR2.Enabled 0 |
Turn FSR 2 Off |
r.FidelityFX.FSR2.Enabled 1 |
Turn FSR 2 On |
r.FidelityFX.FSR2.RCAS.Enabled |
Contrast adaptive sharpening |
r.FidelityFX.FSR2.QualityMode 1 |
FSR 2 Quality Mode |
r.FidelityFX.FSR2.QualityMode 2 |
FSR 2 Balanced Mode |
r.FidelityFX.FSR2.QualityMode 3 |
FSR 2 Performance Mode |
r.FidelityFX.FSR2.QualityMode 4 |
FSR 2 Ultra Performance Mode |
r.FidelityFX.FSR2.EnableFP16OnNvDX11 1 |
Enable half precision mode on Nvidia |
Commands | Actions |
---|---|
r.FidelityFX.FSR3.EnableFP16OnNvDX11 1 |
Enable half precision mode on Nvidia |
Resolution Scale
:100%
if TSR or FSR is off.View Distance
:Near
, the map is small.Anti-Aliasing Mode
:TAA
orTSR
if render resolution is below 100%.Anti-Aliasing
:Epic
if TAA is enabled, High if TSR is enabled.Post Processing
:High
, Enables lens effects. This can be controlled individually.Shadows
:High-Epic
Allows soft shadows & volumetric shadows. Medium if your GPU doesn't support SM6.Global Illumination
:High
for Lumen, going lower will default to SSGI and SSAO.Reflections
:High
for Lumen, going lower will default to SSR.Textures
: Low = 1.5 GB, Medium = 2-3 GB, High = 4 GB, Epic = 4-6 GB, Cinematic = 6-8 GBEffects
:Epic
, going lower will disable volumetric lighting.Foliage
:Cinematic
, There's no foliage in the scene.Shading
:Epic
, no performance cost until Cinematic.Landscape
:Epic
, no performance cost until Cinematic.
Tip
You can use the performance overlay to see the performance impact of each setting in real-time.
To do so go to Options > Graphics > Performance Overlay
.
After downloading, extract the zip file and run the executable (Might need to run as admin).
If you're on macOS, you might need to allow the app to run in System Preferences > Security & Privacy
On Windows, you might need to allow the app to run when prompted by Windows Security.
- v1.0 (Deprecated) Windows_x86_64: Download here
- v2.2.1 Windows_x86_64: Download here
- v2.2.1 macOS (Intel & Apple Silicon): Download here
Note
FSR 2 is only available on Windows v1.0 build.
TPS v2.0 +
is built with Unreal Engine 5.4.4
with native Apple Silicon support.
Currently v2.0 +
uses DX12 for Windows & Metal 3 for macOS.
-
- Update DLSS to DLSS 2.3 or DLSS 3. - Add FSR 1 for Mac.
- Add graphics options for
- DLSSand FSR. - Add a perforamnce overlay.
- Add graphics option for TSR and Anti-Aliasing.
- Update base engine to 5.2.0 for native apple silicon support.
- Update base engine to 5.3.0 for navite apple silicon supoort for lumen and nanite.
- Add support for FSR 3 for Unreal Engine 5.4.4.
- Reloading System.
- Shoulder Switching System.
- Objectives System & Win Condition.