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Add transparency support for LightmapGI
🔗 GHA #365: Commit 33e0f10 pushed by Geometror
November 23, 2024 17:38 56m 15s lightmap-gi-transparent-surface
November 23, 2024 17:38 56m 15s
Add transparency support for LightmapGI
🔗 GHA #364: Commit 1379aa0 pushed by Geometror
November 23, 2024 17:08 58m 28s lightmap-gi-transparent-surface
November 23, 2024 17:08 58m 28s
Small group node code update fix
🔗 GHA #363: Commit b2a8f8f pushed by Geometror
November 23, 2024 12:20 41m 18s vs-node-groups
November 23, 2024 12:20 41m 18s
Add transparency support for LightmapGI
🔗 GHA #362: Commit cb7de2e pushed by Geometror
November 22, 2024 12:59 1h 1m 51s lightmap-gi-transparent-surface
November 22, 2024 12:59 1h 1m 51s
Add transparency support for LightmapGI
🔗 GHA #361: Commit e3bfa5c pushed by Geometror
November 22, 2024 12:37 1h 4m 10s lightmap-gi-transparent-surface
November 22, 2024 12:37 1h 4m 10s
Implement shader generation for groups
🔗 GHA #360: Commit 9e181ea pushed by Geometror
November 18, 2024 19:49 55m 10s vs-node-groups
November 18, 2024 19:49 55m 10s
Implement shader generation for groups
🔗 GHA #359: Commit 809c21e pushed by Geometror
November 18, 2024 19:10 52m 14s vs-node-groups
November 18, 2024 19:10 52m 14s
Implement shader generation for groups
🔗 GHA #358: Commit 9d3af3e pushed by Geometror
November 18, 2024 17:39 42m 45s vs-node-groups
November 18, 2024 17:39 42m 45s
Implement shader generation for groups
🔗 GHA #357: Commit 871d7d4 pushed by Geometror
November 16, 2024 14:40 40m 44s vs-node-groups
November 16, 2024 14:40 40m 44s
Implement shader generation for groups
🔗 GHA #356: Commit 1a70125 pushed by Geometror
November 16, 2024 14:16 49m 10s vs-node-groups
November 16, 2024 14:16 49m 10s
November 16, 2024 14:10 58m 30s
Fix and improve editor state persistance for the VisualShader editor
🔗 GHA #354: Commit aa6f1fa pushed by Geometror
November 16, 2024 14:06 57m 47s vs-refactor-p1
November 16, 2024 14:06 57m 47s
Implement shader generation for groups
🔗 GHA #353: Commit 7a8ce96 pushed by Geometror
November 16, 2024 12:24 43s vs-node-groups
November 16, 2024 12:24 43s
Find a sane solution for dynamic dispatch problem
🔗 GHA #352: Commit 4d62c9c pushed by Geometror
November 11, 2024 21:22 26m 37s vs-node-groups
November 11, 2024 21:22 26m 37s
November 11, 2024 17:14 29m 29s
Add VisualShaderGroupPortsDialog
🔗 GHA #350: Commit 5f402a2 pushed by Geometror
November 9, 2024 01:45 31s vs-node-groups
November 9, 2024 01:45 31s
Move visual shader group stuff to a separate file
🔗 GHA #349: Commit f4a0dcd pushed by Geometror
November 8, 2024 18:47 33m 25s vs-node-groups
November 8, 2024 18:47 33m 25s
WIP code gen
🔗 GHA #348: Commit 8632764 pushed by Geometror
November 7, 2024 13:34 11m 53s vs-node-groups
November 7, 2024 13:34 11m 53s
Allow editing VSG
🔗 GHA #347: Commit be5ef0e pushed by Geometror
November 7, 2024 01:52 36m 24s vs-node-groups
November 7, 2024 01:52 36m 24s
Allow editing VSG
🔗 GHA #346: Commit 3607fe2 pushed by Geometror
November 6, 2024 23:52 36m 20s vs-node-groups
November 6, 2024 23:52 36m 20s
Allow editing VSG
🔗 GHA #345: Commit 803a12e pushed by Geometror
November 4, 2024 11:03 53m 53s vs-node-groups
November 4, 2024 11:03 53m 53s
Implement group input and output nodes (WIP)
🔗 GHA #344: Commit ed63443 pushed by Geometror
November 2, 2024 18:49 16m 4s vs-node-groups
November 2, 2024 18:49 16m 4s
Change all undo/redo calls to use editing_shader_graph
🔗 GHA #343: Commit b24ea64 pushed by Geometror
November 2, 2024 17:29 39m 55s vs-node-groups
November 2, 2024 17:29 39m 55s
Change all undo/redo calls to use editing_shader_graph
🔗 GHA #342: Commit 66f01f7 pushed by Geometror
November 2, 2024 15:36 40m 40s vs-node-groups
November 2, 2024 15:36 40m 40s
Change all undo/redo calls to use editing_shader_graph
🔗 GHA #341: Commit 3fc3ca0 pushed by Geometror
November 1, 2024 20:49 41m 9s vs-node-groups
November 1, 2024 20:49 41m 9s