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Change all undo/redo calls to use editing_shader_graph #343

Change all undo/redo calls to use editing_shader_graph

Change all undo/redo calls to use editing_shader_graph #343

Triggered via push November 2, 2024 17:29
Status Failure
Total duration 39m 55s
Artifacts

runner.yml

on: push
📊 Static checks  /  Code style, file formatting, and docs
44s
📊 Static checks / Code style, file formatting, and docs
Matrix: 🐧 Linux / build-linux
🍏 iOS  /  Template (target=template_release)
7m 33s
🍏 iOS / Template (target=template_release)
Matrix: 🤖 Android / build-android
Matrix: 🍎 macOS / build-macos
Matrix: 🌐 Web / web-template
Matrix: 🏁 Windows / build-windows
🪲 Godot CPP  /  Build and test Godot CPP
🪲 Godot CPP / Build and test Godot CPP
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Annotations

62 errors and 2 warnings
🏁 Windows / Template w/ GCC (target=template_release, tests=yes, use_mingw=yes): core/variant/binder_common.h#L690
incomplete type 'GetTypeInfo<List<ShaderGraph::Connection>*, void>' used in nested name specifier
🏁 Windows / Template w/ GCC (target=template_release, tests=yes, use_mingw=yes): core/variant/binder_common.h#L710
incomplete type 'GetTypeInfo<List<ShaderGraph::Connection>*, void>' used in nested name specifier
🏁 Windows / Template w/ GCC (target=template_release, tests=yes, use_mingw=yes): core/variant/binder_common.h#L57
conversion from 'const Variant' to 'List<ShaderGraph::Connection>*' is ambiguous
🏁 Windows / Template w/ GCC (target=template_release, tests=yes, use_mingw=yes): core/variant/variant_internal.h#L859
invalid 'static_cast' from type 'const Object*' to type 'const List<ShaderGraph::Connection>*'
🏁 Windows / Template w/ GCC (target=template_release, tests=yes, use_mingw=yes)
Process completed with exit code 2.
🍎 macOS / Template (target=template_release, tests=yes)
Process completed with exit code 2.
🍏 iOS / Template (target=template_release)
Process completed with exit code 2.
🐧 Linux / Minimal template (target=template_release, tests=yes, everything disabled): core/variant/binder_common.h#L690
incomplete type 'GetTypeInfo<List<ShaderGraph::Connection>*, void>' used in nested name specifier
🐧 Linux / Minimal template (target=template_release, tests=yes, everything disabled): core/variant/binder_common.h#L710
incomplete type 'GetTypeInfo<List<ShaderGraph::Connection>*, void>' used in nested name specifier
🐧 Linux / Minimal template (target=template_release, tests=yes, everything disabled): core/variant/binder_common.h#L57
conversion from 'const Variant' to 'List<ShaderGraph::Connection>*' is ambiguous
🐧 Linux / Minimal template (target=template_release, tests=yes, everything disabled): core/variant/variant_internal.h#L859
invalid static_cast from type 'const Object*' to type 'const List<ShaderGraph::Connection>*'
🤖 Android / Template arm32 (target=template_release, arch=arm32)
Process completed with exit code 2.
🤖 Android / Template arm64 (target=template_release, arch=arm64)
Process completed with exit code 2.
🍎 macOS / Editor (target=editor, tests=yes)
Process completed with exit code 2.
🌐 Web / Template w/o threads (target=template_release, threads=no)
Process completed with exit code 2.
🌐 Web / Template w/ threads (target=template_release, threads=yes)
Process completed with exit code 2.
🤖 Android / Editor (target=editor)
Process completed with exit code 2.
🐧 Linux / Template w/ Mono (target=template_release, tests=yes): core/variant/binder_common.h#L690
incomplete type 'GetTypeInfo<List<ShaderGraph::Connection>*, void>' used in nested name specifier
🐧 Linux / Template w/ Mono (target=template_release, tests=yes): core/variant/binder_common.h#L710
incomplete type 'GetTypeInfo<List<ShaderGraph::Connection>*, void>' used in nested name specifier
🐧 Linux / Template w/ Mono (target=template_release, tests=yes): core/variant/binder_common.h#L57
conversion from 'const Variant' to 'List<ShaderGraph::Connection>*' is ambiguous
🐧 Linux / Template w/ Mono (target=template_release, tests=yes): core/variant/variant_internal.h#L859
invalid static_cast from type 'const Object*' to type 'const List<ShaderGraph::Connection>*'
🐧 Linux / Template w/ Mono (target=template_release, tests=yes)
Process completed with exit code 2.
🐧 Linux / Editor with ThreadSanitizer (target=editor, tests=yes, dev_build=yes, use_tsan=yes, use_llvm=yes, linker=lld): core/variant/binder_common.h#L690
implicit instantiation of undefined template 'GetTypeInfo<List<ShaderGraph::Connection, DefaultAllocator> *, void>'
🐧 Linux / Editor with ThreadSanitizer (target=editor, tests=yes, dev_build=yes, use_tsan=yes, use_llvm=yes, linker=lld): core/variant/binder_common.h#L710
implicit instantiation of undefined template 'GetTypeInfo<List<ShaderGraph::Connection, DefaultAllocator> *, void>'
🐧 Linux / Editor with ThreadSanitizer (target=editor, tests=yes, dev_build=yes, use_tsan=yes, use_llvm=yes, linker=lld): core/variant/binder_common.h#L729
implicit instantiation of undefined template 'GetTypeInfo<List<ShaderGraph::Connection, DefaultAllocator> *, void>'
🐧 Linux / Editor with ThreadSanitizer (target=editor, tests=yes, dev_build=yes, use_tsan=yes, use_llvm=yes, linker=lld): core/variant/binder_common.h#L255
implicit instantiation of undefined template 'GetTypeInfo<List<ShaderGraph::Connection, DefaultAllocator> *, void>'
🐧 Linux / Editor with ThreadSanitizer (target=editor, tests=yes, dev_build=yes, use_tsan=yes, use_llvm=yes, linker=lld): core/variant/binder_common.h#L57
no viable conversion from returned value of type 'const Variant' to function return type 'List<ShaderGraph::Connection, DefaultAllocator> *'
🐧 Linux / Editor with ThreadSanitizer (target=editor, tests=yes, dev_build=yes, use_tsan=yes, use_llvm=yes, linker=lld): core/variant/variant_internal.h#L859
static_cast from 'const Object *' to 'const List<ShaderGraph::Connection, DefaultAllocator> *', which are not related by inheritance, is not allowed
🐧 Linux / Editor with clang sanitizers (target=editor, tests=yes, dev_build=yes, use_asan=yes, use_ubsan=yes, use_llvm=yes, linker=lld): core/variant/binder_common.h#L690
implicit instantiation of undefined template 'GetTypeInfo<List<ShaderGraph::Connection, DefaultAllocator> *, void>'
🐧 Linux / Editor with clang sanitizers (target=editor, tests=yes, dev_build=yes, use_asan=yes, use_ubsan=yes, use_llvm=yes, linker=lld): core/variant/binder_common.h#L710
implicit instantiation of undefined template 'GetTypeInfo<List<ShaderGraph::Connection, DefaultAllocator> *, void>'
🐧 Linux / Editor with clang sanitizers (target=editor, tests=yes, dev_build=yes, use_asan=yes, use_ubsan=yes, use_llvm=yes, linker=lld): core/variant/binder_common.h#L729
implicit instantiation of undefined template 'GetTypeInfo<List<ShaderGraph::Connection, DefaultAllocator> *, void>'
🐧 Linux / Editor with clang sanitizers (target=editor, tests=yes, dev_build=yes, use_asan=yes, use_ubsan=yes, use_llvm=yes, linker=lld): core/variant/binder_common.h#L255
implicit instantiation of undefined template 'GetTypeInfo<List<ShaderGraph::Connection, DefaultAllocator> *, void>'
🐧 Linux / Editor with clang sanitizers (target=editor, tests=yes, dev_build=yes, use_asan=yes, use_ubsan=yes, use_llvm=yes, linker=lld): core/variant/binder_common.h#L57
no viable conversion from returned value of type 'const Variant' to function return type 'List<ShaderGraph::Connection, DefaultAllocator> *'
🐧 Linux / Editor with clang sanitizers (target=editor, tests=yes, dev_build=yes, use_asan=yes, use_ubsan=yes, use_llvm=yes, linker=lld): core/variant/variant_internal.h#L859
static_cast from 'const Object *' to 'const List<ShaderGraph::Connection, DefaultAllocator> *', which are not related by inheritance, is not allowed
🏁 Windows / Template (target=template_release, tests=yes): core/variant/binder_common.h#L710
use of undefined type 'GetTypeInfo<List<ShaderGraph::Connection,DefaultAllocator> *,void>'
🏁 Windows / Template (target=template_release, tests=yes): core/variant/binder_common.h#L690
use of undefined type 'GetTypeInfo<List<ShaderGraph::Connection,DefaultAllocator> *,void>'
🏁 Windows / Template (target=template_release, tests=yes)
Process completed with exit code 2.
🐧 Linux / Editor w/ Mono (target=editor): core/variant/binder_common.h#L690
incomplete type 'GetTypeInfo<List<ShaderGraph::Connection>*, void>' used in nested name specifier
🐧 Linux / Editor w/ Mono (target=editor): core/variant/binder_common.h#L710
incomplete type 'GetTypeInfo<List<ShaderGraph::Connection>*, void>' used in nested name specifier
🐧 Linux / Editor w/ Mono (target=editor): core/variant/binder_common.h#L729
incomplete type 'GetTypeInfo<List<ShaderGraph::Connection>*, void>' used in nested name specifier
🐧 Linux / Editor w/ Mono (target=editor): core/variant/binder_common.h#L255
incomplete type 'GetTypeInfo<List<ShaderGraph::Connection>*, void>' used in nested name specifier
🐧 Linux / Editor w/ Mono (target=editor): core/variant/variant_internal.h#L859
invalid static_cast from type 'const Object*' to type 'const List<ShaderGraph::Connection>*'
🐧 Linux / Editor w/ Mono (target=editor)
Process completed with exit code 2.
🏁 Windows / Editor w/ clang-cl (target=editor, tests=yes, use_llvm=yes)
Process completed with exit code 2.
🏁 Windows / Editor (target=editor, tests=yes): core/variant/binder_common.h#L729
use of undefined type 'GetTypeInfo<List<ShaderGraph::Connection,DefaultAllocator> *,void>'
🏁 Windows / Editor (target=editor, tests=yes): core/variant/binder_common.h#L710
use of undefined type 'GetTypeInfo<List<ShaderGraph::Connection,DefaultAllocator> *,void>'
🏁 Windows / Editor (target=editor, tests=yes): core/variant/binder_common.h#L710
'get_class_info': identifier not found
🏁 Windows / Editor (target=editor, tests=yes): core/variant/binder_common.h#L690
use of undefined type 'GetTypeInfo<List<ShaderGraph::Connection,DefaultAllocator> *,void>'
🏁 Windows / Editor (target=editor, tests=yes): core/variant/binder_common.h#L690
'VARIANT_TYPE': undeclared identifier
🏁 Windows / Editor (target=editor, tests=yes)
Process completed with exit code 2.
🌐 Web / Template w/o threads (target=template_release, threads=no)
No cached files found at path "/home/runner/work/godot/godot/emsdk-cache" - downloading and caching emsdk.
🌐 Web / Template w/ threads (target=template_release, threads=yes)
No cached files found at path "/home/runner/work/godot/godot/emsdk-cache" - downloading and caching emsdk.