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Change all undo/redo calls to use editing_shader_graph #341

Change all undo/redo calls to use editing_shader_graph

Change all undo/redo calls to use editing_shader_graph #341

Triggered via push November 1, 2024 20:49
Status Failure
Total duration 41m 9s
Artifacts

runner.yml

on: push
📊 Static checks  /  Code style, file formatting, and docs
24s
📊 Static checks / Code style, file formatting, and docs
Matrix: 🐧 Linux / build-linux
🍏 iOS  /  Template (target=template_release)
7m 17s
🍏 iOS / Template (target=template_release)
Matrix: 🤖 Android / build-android
Matrix: 🍎 macOS / build-macos
Matrix: 🌐 Web / web-template
Matrix: 🏁 Windows / build-windows
🪲 Godot CPP  /  Build and test Godot CPP
🪲 Godot CPP / Build and test Godot CPP
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34 errors and 2 warnings
🏁 Windows / Template w/ GCC (target=template_release, tests=yes, use_mingw=yes)
Process completed with exit code 1.
🍎 macOS / Template (target=template_release, tests=yes)
Process completed with exit code 2.
🍏 iOS / Template (target=template_release)
Process completed with exit code 2.
🐧 Linux / Minimal template (target=template_release, tests=yes, everything disabled): scene/resources/visual_shader.cpp#L1461
no return statement in function returning non-void [-Werror=return-type]
🐧 Linux / Minimal template (target=template_release, tests=yes, everything disabled): scene/resources/visual_shader.cpp#L1703
no return statement in function returning non-void [-Werror=return-type]
🤖 Android / Template arm32 (target=template_release, arch=arm32)
Process completed with exit code 2.
🤖 Android / Template arm64 (target=template_release, arch=arm64)
Process completed with exit code 2.
🍎 macOS / Editor (target=editor, tests=yes)
Process completed with exit code 2.
🌐 Web / Template w/o threads (target=template_release, threads=no)
Process completed with exit code 2.
🌐 Web / Template w/ threads (target=template_release, threads=yes)
Process completed with exit code 2.
🤖 Android / Editor (target=editor)
Process completed with exit code 2.
🐧 Linux / Template w/ Mono (target=template_release, tests=yes): scene/resources/visual_shader.cpp#L1461
no return statement in function returning non-void [-Werror=return-type]
🐧 Linux / Template w/ Mono (target=template_release, tests=yes): scene/resources/visual_shader.cpp#L1703
no return statement in function returning non-void [-Werror=return-type]
🐧 Linux / Template w/ Mono (target=template_release, tests=yes)
Process completed with exit code 2.
🏁 Windows / Template (target=template_release, tests=yes): scene/resources/visual_shader.cpp#L1461
'VisualShader::is_nodes_connected_relatively': must return a value
🏁 Windows / Template (target=template_release, tests=yes): scene/resources/visual_shader.cpp#L1703
'VisualShader::validate_port_name': must return a value
🏁 Windows / Template (target=template_release, tests=yes)
Process completed with exit code 2.
🐧 Linux / Editor w/ Mono (target=editor): scene/resources/visual_shader.cpp#L1461
no return statement in function returning non-void [-Werror=return-type]
🐧 Linux / Editor w/ Mono (target=editor): scene/resources/visual_shader.cpp#L1703
no return statement in function returning non-void [-Werror=return-type]
🐧 Linux / Editor w/ Mono (target=editor)
Process completed with exit code 2.
🏁 Windows / Editor w/ clang-cl (target=editor, tests=yes, use_llvm=yes)
Process completed with exit code 2.
🏁 Windows / Editor (target=editor, tests=yes): scene/resources/visual_shader.cpp#L1461
'VisualShader::is_nodes_connected_relatively': must return a value
🏁 Windows / Editor (target=editor, tests=yes): scene/resources/visual_shader.cpp#L1703
'VisualShader::validate_port_name': must return a value
🏁 Windows / Editor (target=editor, tests=yes)
Process completed with exit code 2.
🌐 Web / Template w/o threads (target=template_release, threads=no)
No cached files found at path "/home/runner/work/godot/godot/emsdk-cache" - downloading and caching emsdk.
🌐 Web / Template w/ threads (target=template_release, threads=yes)
No cached files found at path "/home/runner/work/godot/godot/emsdk-cache" - downloading and caching emsdk.