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Find a sane solution for dynamic dispatch problem #352

Find a sane solution for dynamic dispatch problem

Find a sane solution for dynamic dispatch problem #352

Triggered via push November 11, 2024 21:22
Status Failure
Total duration 26m 37s
Artifacts

runner.yml

on: push
📊 Static checks  /  Code style, file formatting, and docs
20s
📊 Static checks / Code style, file formatting, and docs
Matrix: 🐧 Linux / build-linux
🍏 iOS  /  Template (target=template_release)
1m 21s
🍏 iOS / Template (target=template_release)
Matrix: 🤖 Android / build-android
Matrix: 🍎 macOS / build-macos
Matrix: 🌐 Web / web-template
Matrix: 🏁 Windows / build-windows
🪲 Godot CPP  /  Build and test Godot CPP
🪲 Godot CPP / Build and test Godot CPP
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33 errors and 2 warnings
🤖 Android / Template arm64 (target=template_release, arch=arm64)
Process completed with exit code 2.
🤖 Android / Template arm32 (target=template_release, arch=arm32)
Process completed with exit code 2.
🍏 iOS / Template (target=template_release)
Process completed with exit code 2.
🤖 Android / Editor (target=editor)
Process completed with exit code 2.
🍎 macOS / Template (target=template_release, tests=yes)
Process completed with exit code 2.
🍎 macOS / Editor (target=editor, tests=yes)
Process completed with exit code 2.
🐧 Linux / Minimal template (target=template_release, tests=yes, everything disabled): scene/resources/visual_shader_group.cpp#L3
editor/plugins/visual_shader_editor_plugin.h: No such file or directory
🐧 Linux / Editor w/ Mono (target=editor): editor/plugins/visual_shader_editor_plugin.cpp#L1638
use of deleted function 'bool Ref<T>::operator!=(std::nullptr_t) const [with T = ShaderGraph; std::nullptr_t = std::nullptr_t]'
🐧 Linux / Editor w/ Mono (target=editor): editor/plugins/visual_shader_editor_plugin.cpp#L2661
use of deleted function 'bool Ref<T>::operator==(std::nullptr_t) const [with T = ShaderGraph; std::nullptr_t = std::nullptr_t]'
🐧 Linux / Editor w/ Mono (target=editor)
Process completed with exit code 2.
🌐 Web / Template w/o threads (target=template_release, threads=no)
Process completed with exit code 2.
🌐 Web / Template w/ threads (target=template_release, threads=yes)
Process completed with exit code 2.
🐧 Linux / Template w/ Mono (target=template_release, tests=yes): scene/resources/visual_shader_group.cpp#L3
editor/plugins/visual_shader_editor_plugin.h: No such file or directory
🐧 Linux / Template w/ Mono (target=template_release, tests=yes)
Process completed with exit code 2.
🏁 Windows / Template w/ GCC (target=template_release, tests=yes, use_mingw=yes)
editor/plugins/visual_shader_editor_plugin.h: No such file or directory
🏁 Windows / Template w/ GCC (target=template_release, tests=yes, use_mingw=yes)
Process completed with exit code 2.
🏁 Windows / Editor w/ clang-cl (target=editor, tests=yes, use_llvm=yes)
Process completed with exit code 2.
🏁 Windows / Template (target=template_release, tests=yes)
Process completed with exit code 2.
🏁 Windows / Editor (target=editor, tests=yes): editor/plugins/visual_shader_editor_plugin.cpp#L1638
'bool Ref<ShaderGraph>::operator !=(std::nullptr_t) const': attempting to reference a deleted function
🏁 Windows / Editor (target=editor, tests=yes): editor/plugins/visual_shader_editor_plugin.cpp#L1638
built-in operator '!=' cannot be applied to an operand of type 'Ref<ShaderGraph>'
🏁 Windows / Editor (target=editor, tests=yes): editor/plugins/visual_shader_editor_plugin.cpp#L2661
'bool Ref<ShaderGraph>::operator ==(std::nullptr_t) const': attempting to reference a deleted function
🏁 Windows / Editor (target=editor, tests=yes): editor/plugins/visual_shader_editor_plugin.cpp#L2661
built-in operator '==' cannot be applied to an operand of type 'Ref<ShaderGraph>'
🏁 Windows / Editor (target=editor, tests=yes)
Process completed with exit code 2.
🌐 Web / Template w/o threads (target=template_release, threads=no)
No cached files found at path "/home/runner/work/godot/godot/emsdk-cache" - downloading and caching emsdk.
🌐 Web / Template w/ threads (target=template_release, threads=yes)
No cached files found at path "/home/runner/work/godot/godot/emsdk-cache" - downloading and caching emsdk.