Skip to content

Implement group input and output nodes (WIP) #344

Implement group input and output nodes (WIP)

Implement group input and output nodes (WIP) #344

Triggered via push November 2, 2024 18:49
Status Failure
Total duration 16m 4s
Artifacts

runner.yml

on: push
📊 Static checks  /  Code style, file formatting, and docs
31s
📊 Static checks / Code style, file formatting, and docs
Matrix: 🐧 Linux / build-linux
🍏 iOS  /  Template (target=template_release)
4m 47s
🍏 iOS / Template (target=template_release)
Matrix: 🤖 Android / build-android
Matrix: 🍎 macOS / build-macos
Matrix: 🌐 Web / web-template
Matrix: 🏁 Windows / build-windows
🪲 Godot CPP  /  Build and test Godot CPP
🪲 Godot CPP / Build and test Godot CPP
Fit to window
Zoom out
Zoom in

Annotations

99 errors and 2 warnings
🐧 Linux / Minimal template (target=template_release, tests=yes, everything disabled): core/object/gdvirtual.gen.inc#L2557
'argval4' was not declared in this scope; did you mean 'argval3'?
🐧 Linux / Minimal template (target=template_release, tests=yes, everything disabled): core/object/gdvirtual.gen.inc#L2603
incomplete type 'GetTypeInfo<VisualShader::Type>' used in nested name specifier
🐧 Linux / Minimal template (target=template_release, tests=yes, everything disabled): core/object/gdvirtual.gen.inc#L2604
incomplete type 'GetTypeInfo<VisualShader::Type>' used in nested name specifier
🐧 Linux / Minimal template (target=template_release, tests=yes, everything disabled): core/object/gdvirtual.gen.inc#L1341
'argval2' was not declared in this scope; did you mean 'argval1'?
🐧 Linux / Minimal template (target=template_release, tests=yes, everything disabled): core/object/gdvirtual.gen.inc#L1383
incomplete type 'GetTypeInfo<VisualShader::Type>' used in nested name specifier
🍎 macOS / Template (target=template_release, tests=yes)
Process completed with exit code 2.
🐧 Linux / Template w/ Mono (target=template_release, tests=yes): scene/resources/visual_shader.h#L336
invalid use of incomplete type 'class VisualShaderNode'
🐧 Linux / Template w/ Mono (target=template_release, tests=yes): scene/resources/visual_shader.h#L355
'VisualShaderNode::PortType' has not been declared
🐧 Linux / Template w/ Mono (target=template_release, tests=yes): scene/resources/visual_shader.h#L360
'VisualShaderNode::PortType' has not been declared
🐧 Linux / Template w/ Mono (target=template_release, tests=yes): core/object/gdvirtual.gen.inc#L2556
'EncodeT' is not a member of 'PtrToArg<VisualShader::Type>'
🐧 Linux / Template w/ Mono (target=template_release, tests=yes): core/object/gdvirtual.gen.inc#L2557
'argval4' was not declared in this scope; did you mean 'argval3'?
🐧 Linux / Template w/ Mono (target=template_release, tests=yes): core/object/gdvirtual.gen.inc#L2603
incomplete type 'GetTypeInfo<VisualShader::Type>' used in nested name specifier
🐧 Linux / Template w/ Mono (target=template_release, tests=yes): core/object/gdvirtual.gen.inc#L2604
incomplete type 'GetTypeInfo<VisualShader::Type>' used in nested name specifier
🐧 Linux / Template w/ Mono (target=template_release, tests=yes): core/object/gdvirtual.gen.inc#L1340
'EncodeT' is not a member of 'PtrToArg<VisualShader::Type>'
🐧 Linux / Template w/ Mono (target=template_release, tests=yes): core/object/gdvirtual.gen.inc#L1341
'argval2' was not declared in this scope; did you mean 'argval1'?
🐧 Linux / Template w/ Mono (target=template_release, tests=yes): core/object/gdvirtual.gen.inc#L1383
incomplete type 'GetTypeInfo<VisualShader::Type>' used in nested name specifier
🍎 macOS / Editor (target=editor, tests=yes)
Process completed with exit code 2.
🏁 Windows / Template (target=template_release, tests=yes): scene/resources/visual_shader.h#L588
'EncodeT': is not a member of 'PtrToArg<VisualShader::Type>'
🏁 Windows / Editor (target=editor, tests=yes): scene/resources/visual_shader.h#L336
use of undefined type 'VisualShaderNode'
🏁 Windows / Editor (target=editor, tests=yes): scene/resources/visual_shader.h#L336
use of undefined type 'VisualShaderNode'
🏁 Windows / Editor (target=editor, tests=yes): scene/resources/visual_shader.h#L355
use of undefined type 'VisualShaderNode'
🏁 Windows / Editor (target=editor, tests=yes): scene/resources/visual_shader.h#L360
use of undefined type 'VisualShaderNode'
🏁 Windows / Editor (target=editor, tests=yes): scene/resources/visual_shader.h#L588
'EncodeT': is not a member of 'PtrToArg<VisualShader::Type>'
🏁 Windows / Editor w/ clang-cl (target=editor, tests=yes, use_llvm=yes)
Process completed with exit code 2.
🏁 Windows / Template w/ GCC (target=template_release, tests=yes, use_mingw=yes): core/object/gdvirtual.gen.inc#L2557
'argval4' was not declared in this scope; did you mean 'argval3'?
🏁 Windows / Template w/ GCC (target=template_release, tests=yes, use_mingw=yes): core/object/gdvirtual.gen.inc#L2603
incomplete type 'GetTypeInfo<VisualShader::Type>' used in nested name specifier
🏁 Windows / Template w/ GCC (target=template_release, tests=yes, use_mingw=yes): core/object/gdvirtual.gen.inc#L2604
incomplete type 'GetTypeInfo<VisualShader::Type>' used in nested name specifier
🏁 Windows / Template w/ GCC (target=template_release, tests=yes, use_mingw=yes): core/object/gdvirtual.gen.inc#L1341
'argval2' was not declared in this scope; did you mean 'argval1'?
🏁 Windows / Template w/ GCC (target=template_release, tests=yes, use_mingw=yes): core/object/gdvirtual.gen.inc#L1383
incomplete type 'GetTypeInfo<VisualShader::Type>' used in nested name specifier
🍏 iOS / Template (target=template_release)
Process completed with exit code 2.
🤖 Android / Template arm32 (target=template_release, arch=arm32)
Process completed with exit code 2.
🤖 Android / Template arm64 (target=template_release, arch=arm64)
Process completed with exit code 2.
🤖 Android / Editor (target=editor)
Process completed with exit code 2.
🌐 Web / Template w/ threads (target=template_release, threads=yes)
Process completed with exit code 2.
🌐 Web / Template w/o threads (target=template_release, threads=no)
Process completed with exit code 2.
🐧 Linux / Editor w/ Mono (target=editor): scene/resources/visual_shader.h#L336
invalid use of incomplete type 'class VisualShaderNode'
🐧 Linux / Editor w/ Mono (target=editor): scene/resources/visual_shader.h#L355
'VisualShaderNode::PortType' has not been declared
🐧 Linux / Editor w/ Mono (target=editor): scene/resources/visual_shader.h#L360
'VisualShaderNode::PortType' has not been declared
🐧 Linux / Editor w/ Mono (target=editor): core/object/gdvirtual.gen.inc#L2556
'EncodeT' is not a member of 'PtrToArg<VisualShader::Type>'
🐧 Linux / Editor w/ Mono (target=editor): core/object/gdvirtual.gen.inc#L2557
'argval4' was not declared in this scope; did you mean 'argval3'?
🐧 Linux / Editor w/ Mono (target=editor): core/object/gdvirtual.gen.inc#L2603
incomplete type 'GetTypeInfo<VisualShader::Type>' used in nested name specifier
🐧 Linux / Editor w/ Mono (target=editor): core/object/gdvirtual.gen.inc#L2604
incomplete type 'GetTypeInfo<VisualShader::Type>' used in nested name specifier
🐧 Linux / Editor w/ Mono (target=editor): core/object/gdvirtual.gen.inc#L1340
'EncodeT' is not a member of 'PtrToArg<VisualShader::Type>'
🐧 Linux / Editor w/ Mono (target=editor): core/object/gdvirtual.gen.inc#L1341
'argval2' was not declared in this scope; did you mean 'argval1'?
🐧 Linux / Editor w/ Mono (target=editor): core/object/gdvirtual.gen.inc#L1383
incomplete type 'GetTypeInfo<VisualShader::Type>' used in nested name specifier
🌐 Web / Template w/ threads (target=template_release, threads=yes)
No cached files found at path "/home/runner/work/godot/godot/emsdk-cache" - downloading and caching emsdk.
🌐 Web / Template w/o threads (target=template_release, threads=no)
No cached files found at path "/home/runner/work/godot/godot/emsdk-cache" - downloading and caching emsdk.