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Dithered Fog?
experimental
a feature or idea that will require lots of experimentation
graphics
#831
opened Dec 17, 2024 by
ikabod-kee
Generation of LOD chunks is siquificantly slower
bug
something isn't working in the intended way
optimization
a performance problem that should be addressed or an optimization idea
Performance problems in the cave biome map generator when there is a large difference in total chances between different layers of depth.
optimization
a performance problem that should be addressed or an optimization idea
terrain
Add an abyss to separate the caves and Root World
content
experimental
a feature or idea that will require lots of experimentation
terrain
#828
opened Dec 16, 2024 by
ikabod-kee
Add a smaller font for smaller text.
contributor friendly
this issue is limited in scope and/or knowledge of Cubyz internals, good for newcomers
graphics
ui/ux
Make it possible to seperate the model of a block and it's collisions
engine
enhancement
a new feature or improvement
experimental
a feature or idea that will require lots of experimentation
optimization
a performance problem that should be addressed or an optimization idea
Water distortions
enhancement
a new feature or improvement
experimental
a feature or idea that will require lots of experimentation
graphics
Use multi draw indirect count
experimental
a feature or idea that will require lots of experimentation
graphics
optimization
a performance problem that should be addressed or an optimization idea
Add a mechanism to split unimportant packets if they are greater than the MTU
bug
something isn't working in the intended way
engine
Transparent pixels (α=0) are not discarded properly when drawing the player model.
bug
something isn't working in the intended way
contributor friendly
this issue is limited in scope and/or knowledge of Cubyz internals, good for newcomers
graphics
We need Path MTU discovery
bug
something isn't working in the intended way
engine
optimization
a performance problem that should be addressed or an optimization idea
Investigate using a new feature or improvement
experimental
a feature or idea that will require lots of experimentation
graphics
ARB_fragment_shader_interlock
extension for volumetric fog
enhancement
StructureMapFragment
takes far too much memory.
bug
Escaping the Underground [IDEAS]
content
gameplay
ideas
a collection of ideas, feel free to add your own
#811
opened Dec 4, 2024 by
ikabod-kee
Block Damage
design principles
Not really a fixable issue, but some game design principles that I plan to follow.
engine
experimental
a feature or idea that will require lots of experimentation
gameplay
terrain
undecided
a final decision has not been made whether or how this enhancement should be implemented
Allow drawing backfaces for opaque blocks
enhancement
a new feature or improvement
graphics
optimization
a performance problem that should be addressed or an optimization idea
Apply squash and stretch to the player model based on eye velocity.
experimental
a feature or idea that will require lots of experimentation
graphics
Adventure Mode
content
contributor friendly
this issue is limited in scope and/or knowledge of Cubyz internals, good for newcomers
enhancement
a new feature or improvement
gameplay
Camera spring overshoots when stepping up blocks
bug
something isn't working in the intended way
physics
game physics stuff
Rethink how the shuffle a lot of code around
GenericInterpolation
interacts with the base entity.
engine
refactor
stairs produce holes in the mesh at LOD borders
bug
something isn't working in the intended way
experimental
a feature or idea that will require lots of experimentation
graphics
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