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[ts][threejs] Run tsfmt.
Build spine-godot (All Godot 4.x versions) #245: Commit 64d0d71 pushed by davidetan
November 26, 2024 14:27 3h 57m 48s three-upgrade
November 26, 2024 14:27 3h 57m 48s
[godot] Nuclear option, diffs don't apply on Windows runner...
Build spine-godot (All Godot 4.x versions) #244: Commit 8c66239 pushed by badlogic
November 25, 2024 16:06 3h 18m 51s 4.2
4.2
November 25, 2024 16:06 3h 18m 51s
Build spine-godot (All Godot 4.x versions)
Build spine-godot (All Godot 4.x versions) #243: Manually run by badlogic
November 25, 2024 15:58 8m 45s 4.2
4.2
November 25, 2024 15:58 8m 45s
[godot] Final try fixing GHA build errors on windows runners
Build spine-godot (All Godot 4.x versions) #242: Commit 9514811 pushed by badlogic
November 25, 2024 15:43 14m 57s 4.2
4.2
November 25, 2024 15:43 14m 57s
[godot] Try another fix to get thorvg building on GHA
Build spine-godot (All Godot 4.x versions) #241: Commit 379c42f pushed by badlogic
November 25, 2024 15:15 30m 21s 4.2
4.2
November 25, 2024 15:15 30m 21s
Build spine-godot (All Godot 4.x versions)
Build spine-godot (All Godot 4.x versions) #240: Manually run by badlogic
November 25, 2024 14:17 10m 39s 4.2
4.2
November 25, 2024 14:17 10m 39s
[godot] Apply throvg build fix from https://github.com/godotengine/go…
Build spine-godot (All Godot 4.x versions) #239: Commit 5d94d72 pushed by badlogic
November 25, 2024 14:17 58m 45s 4.2
4.2
November 25, 2024 14:17 58m 45s
Build spine-godot (All Godot 4.x versions)
Build spine-godot (All Godot 4.x versions) #238: Manually run by badlogic
November 25, 2024 14:03 25m 3s 4.2
4.2
November 25, 2024 14:03 25m 3s
Formatting
Build spine-godot (All Godot 4.x versions) #237: Commit 350faf2 pushed by badlogic
November 25, 2024 13:57 6m 8s 4.2
4.2
November 25, 2024 13:57 6m 8s
[glfw] Add spine-cpp-lite example.
Build spine-godot (All Godot 4.x versions) #236: Commit 5e80111 pushed by badlogic
November 22, 2024 10:59 2h 2m 40s 4.2
4.2
November 22, 2024 10:59 2h 2m 40s
[ios] Using UnsafeBufferPointer to skip data copying and boost perf…
Build spine-godot (All Godot 4.x versions) #235: Commit b2061f1 pushed by badlogic
November 20, 2024 10:54 1h 54m 40s 4.2
4.2
November 20, 2024 10:54 1h 54m 40s
Build spine-godot (All Godot 4.x versions)
Build spine-godot (All Godot 4.x versions) #234: Manually run by badlogic
November 19, 2024 14:21 3h 11m 39s 4.2
4.2
November 19, 2024 14:21 3h 11m 39s
Build spine-godot (All Godot 4.x versions)
Build spine-godot (All Godot 4.x versions) #233: Manually run by badlogic
November 19, 2024 12:01 1h 37m 0s 4.2
4.2
November 19, 2024 12:01 1h 37m 0s
[cpp] Port of commit 9d49999: Changed SequenceTimeline to match Attac…
Build spine-godot (All Godot 4.x versions) #232: Commit 90f6bfe pushed by badlogic
November 15, 2024 14:31 4h 53m 31s 4.2
4.2
November 15, 2024 14:31 4h 53m 31s
Formatting
Build spine-godot (All Godot 4.x versions) #231: Commit 308c340 pushed by badlogic
November 15, 2024 14:18 3h 47m 35s 4.2
4.2
November 15, 2024 14:18 3h 47m 35s
[ios] Fix the issue where the SkeletonBounds instance couldn’t be ini…
Build spine-godot (All Godot 4.x versions) #230: Commit 000df07 pushed by badlogic
November 14, 2024 11:21 5h 0m 47s 4.2
4.2
November 14, 2024 11:21 5h 0m 47s
[ios] Provide the ability to convert an Attachment into a BoundingBox…
Build spine-godot (All Godot 4.x versions) #229: Commit 648170f pushed by badlogic
November 14, 2024 11:19 3h 48m 43s 4.2
4.2
November 14, 2024 11:19 3h 48m 43s
[godot] Fixes #2670, animation tracks must be set to discrete, so we …
Build spine-godot (All Godot 4.x versions) #228: Commit b610bd7 pushed by badlogic
November 6, 2024 15:11 3h 49m 46s 4.2
4.2
November 6, 2024 15:11 3h 49m 46s
[ios] Closes #2666, expose SkeletonBounds via spine-cpp-lite/Swift
Build spine-godot (All Godot 4.x versions) #227: Commit 19d3d1b pushed by badlogic
November 5, 2024 14:46 4h 1m 23s 4.2
4.2
November 5, 2024 14:46 4h 1m 23s
[cpp][glfw] Fix reading bounding box attachments in SkeletonBinary, c…
Build spine-godot (All Godot 4.x versions) #226: Commit 9207cd2 pushed by badlogic
November 5, 2024 12:55 4h 34m 41s 4.2
4.2
November 5, 2024 12:55 4h 34m 41s
[cpp] Fix passing argument by reference
Build spine-godot (All Godot 4.x versions) #225: Commit 28fb83d pushed by badlogic
November 5, 2024 12:27 3h 45m 48s 4.2
4.2
November 5, 2024 12:27 3h 45m 48s
[godot] Do not register editor types for template extension builds.
Build spine-godot (All Godot 4.x versions) #224: Commit eef0528 pushed by badlogic
October 30, 2024 09:45 4h 35m 49s 4.2
4.2
October 30, 2024 09:45 4h 35m 49s
[godot] Fix branch enumeration in setup script.
Build spine-godot (All Godot 4.x versions) #223: Commit 33ea720 pushed by badlogic
October 30, 2024 09:17 3h 49m 1s 4.2
4.2
October 30, 2024 09:17 3h 49m 1s
[godot] Update the Raptor texture atlas in the example project to the…
Build spine-godot (All Godot 4.x versions) #222: Commit 76361f6 pushed by misaki-eymard
October 28, 2024 02:52 3h 41m 10s 4.2
4.2
October 28, 2024 02:52 3h 41m 10s
[godot] Another fix for the template build script. See #2657
Build spine-godot (All Godot 4.x versions) #221: Commit 405db7d pushed by badlogic
October 23, 2024 10:03 5h 13m 39s 4.2
4.2
October 23, 2024 10:03 5h 13m 39s