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[godot] Try another fix to get thorvg building on GHA #241

[godot] Try another fix to get thorvg building on GHA

[godot] Try another fix to get thorvg building on GHA #241

Triggered via push November 25, 2024 15:15
Status Cancelled
Total duration 30m 21s
Artifacts 1
Matrix: build-versions
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48 errors and 15 warnings
build-versions (4.3-stable, 4.3.stable, false) / godot-template-windows
Process completed with exit code 2.
build-versions (4.3-stable, 4.3.stable, false) / godot-editor-windows
Process completed with exit code 2.
build-versions (4.3-stable, 4.3.stable, true) / godot-template-windows
Process completed with exit code 2.
build-versions (4.3-stable, 4.3.stable, true) / godot-editor-windows
Process completed with exit code 2.
build-versions (4.2.2-stable, 4.2.2.stable, true) / godot-editor-linux
The operation was canceled.
build-versions (4.3-stable, 4.3.stable, false) / godot-editor-linux
The operation was canceled.
build-versions (4.3-stable, 4.3.stable, false) / godot-template-web
The operation was canceled.
build-versions (4.3-stable, 4.3.stable, true) / godot-editor-linux
The operation was canceled.
build-versions (4.3-stable, 4.3.stable, false) / godot-template-linux
The operation was canceled.
build-versions (4.3-stable, 4.3.stable, false) / godot-template-windows
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/checkout@v3, actions/setup-dotnet@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
build-versions (4.3-stable, 4.3.stable, false) / godot-editor-windows
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/checkout@v3, actions/setup-dotnet@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
build-versions (4.3-stable, 4.3.stable, true) / godot-template-windows
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/checkout@v3, actions/setup-dotnet@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
build-versions (4.3-stable, 4.3.stable, true) / godot-editor-windows
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/checkout@v3, actions/setup-dotnet@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
build-versions (4.2.2-stable, 4.2.2.stable, true) / godot-editor-macos
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/checkout@v3, actions/setup-dotnet@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
build-versions (4.2.2-stable, 4.2.2.stable, true) / godot-editor-macos
'RichTextLabel.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
build-versions (4.2.2-stable, 4.2.2.stable, true) / godot-editor-macos
'Label.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
build-versions (4.2.2-stable, 4.2.2.stable, true) / godot-editor-macos
'MenuBar.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
build-versions (4.2.2-stable, 4.2.2.stable, true) / godot-editor-macos
'SpineTimeline.GetType()' hides inherited member 'object.GetType()'. Use the new keyword if hiding was intended.
build-versions (4.2.2-stable, 4.2.2.stable, true) / godot-editor-macos
'SpineTimeline.MethodName.GetType' hides inherited member 'object.GetType()'. Use the new keyword if hiding was intended.
build-versions (4.2.2-stable, 4.2.2.stable, true) / godot-editor-macos
'ArrayMesh.BlendShapeMode' hides inherited member 'Mesh.BlendShapeMode'. Use the new keyword if hiding was intended.
build-versions (4.2.2-stable, 4.2.2.stable, true) / godot-editor-macos
'LineEdit.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
build-versions (4.2.2-stable, 4.2.2.stable, true) / godot-editor-macos
'LinkButton.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
build-versions (4.2.2-stable, 4.2.2.stable, true) / godot-editor-macos
'TextEdit.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
build-versions (4.2.2-stable, 4.2.2.stable, true) / godot-editor-macos
'Button.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.

Artifacts

Produced during runtime
Name Size
godot-editor-macos-4.2.2-stable-mono.zip
104 MB