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Releases: ozonexo3/FAForeverMapEditor

v0.703-alpha

12 Apr 07:26
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  • Decals - fixed flipped preview image
  • Props - fixed crash on loading FAF props
  • Preview - fixed preview image of 80km maps

v0.704-alpha

18 Apr 05:23
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v0.704-alpha Pre-release
Pre-release

WIP1

  • Lighting - Fixed specular Alpha value changed to 0 when doing undo
  • Props - Fixed crash when pasting props when before we were placing decals

v0.702-alpha

18 Mar 08:14
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  • Map - SaveAs will now also copy all files and folders from map folder and replace their file names and folder name in script.lua
  • Editor - Redesigned how gamedata is loaded, now support custom *.scd and *.nx2 files from gamedata, faf gamedata and mods folders
  • Markers - Fixed WeatherGenerator and WeatherDefinition markers values not being saved
  • Markers - Copy/Pasting markers will now preserve their names but with higher number
  • Markers - Added Effect marker type to create other marker list
  • Units - Fixed crash on some units when loading textures with strange, unsupported DDS format

HotFix #1

  • Resource browser - fixed wrong paths

v0.701-alpha

16 Jan 09:50
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  • Water - Added Waves to Undo/Redo history
  • Markers - Added support for creating and editing Weather Generator and Weather Definition markers
  • Markers - Added option to display predefined ranges from Spawn Points (build range, PD t1, t2 & t3)
  • Units - Editor now renders strategic icons
  • Units - Wreckage strategic icons will render with light gray borders
  • Units - Display warning when building is too close to the edge (< 2.5)
  • Units - Double click will select all units inside this group (works with Shift to add to selection, and Ctrl to remove from selection)
  • Units - Changed ranges renderer to keep the size of the dashed line constant
  • Editor - Added Duplicate function (Ctrl + D)
  • Editor - Added Copy, Paste and Duplicate under Edit menu
  • Editor - Added UI Scale in preferences

v0.700-alpha

12 Jan 18:16
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  • Water - Added waves renderer
  • Water - Added waves generator
  • Terrain - Added experimental Generate random heightmap

v0.607-alpha

23 Oct 04:53
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  • Map - Fixed wrong map file version toggle when loading v56 maps
  • TerrainType - Added support for symmetry
  • TerrainType - Added export/import
  • TerrainType - Fixed undo when painting multiple times
  • Markers - Added symmetry support for adaptive tables
  • Decals - Fixed crash when pasting without creating copy first
  • Units - Fixed crash when pasting without creating copy first
  • Units - Fixed bug where new unit name was not saved to save.lua
  • Units - Added support for CodeName and Name in UnitsBrowser search field
  • Debug - Fixed Slope Tool (thanks to Balthazar)
  • UI - Fixed crash when copy/pasting objects when editing text field
  • Preview - Now renders decals
  • Preview - Hide unit ranges
  • Preview - Hide selection boxes & gizmos

v0.606-alpha

02 Mar 07:17
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  • Map: Updated AdaptiveMap script
  • Map: Added optional credits fields for scenario: Author, Credit, Changelog, Tools, Url
  • Heightmap: Added option in preferences for clamping heightmap brush to never exceed 50 distance between lowest and highest point
  • Heightmap: When importing heightmap and when distance between lowest and highest point is greater than 50 editor will ask if you want to clamp bottom or top of heightmap
  • Heightmap: Improvements in updating markers, props, decals and units when heightmap changed
  • Heightmap: Fixed getting brush Min and Max from the terrain
  • Water: Added clear button for water waves
  • Stratum: On load editor will assign missing normal maps for lowest and 1-8 layers and remove normal map from top stratum
  • Stratum: For new maps lower stratum and all 8 layers will have default normal map assigned
  • Stratum: Fixed crash when performing undo on textures
  • Stratum: Small bugfixes in loading stratum textures
  • Stratum: Changed algorithm of clamp between lowest & highest point
  • Lighting: Added missing values to undo register
  • Markers: Editor now saves layer settings
  • Markers: Editor will now display all marker chains when we are inside Chains tab
  • Markers: Changed color and width of selected marker chain
  • Markers: Added Copy/Paste
  • Markers, Units, Decals, Props - Fixed update thread taking much longer than it should
  • Decals: Fixed sorting of Albedo and NormalMap decals
  • Decals: Added Copy/Paste
  • Decals: Rewritten rendering for better order sorting
  • Decals: Fixed bug in rendering preview placing decals
  • Decals: Fixed some bugs in allocating memory for decals
  • Decals: Copy/Paste now also copies CutOffLOD, NearCutOffLOD and OwnerArmy
  • Props: Implemented Copy/Paste
  • Props: Removing selected props now works
  • Props: Fixed bug when performing undo/redo few times removes all props from map
  • Props: Fixed bug when leaving props menu still allows for selecting props
  • Props: Moved props will now snap to ground
  • Units: Fixed tarmac decals not being displayed and saved as decals
  • Units: Increased max vertex count for loaded unit from 32767 to 65535
  • Units: Fixed crash when unit can't be found in gamedata
  • Units: Double-click on UnitGroup (not on its title) will now select all units inside that group
  • Units: In Units tab added Select group that will select group of first selected unit
  • Units: Moved transform controls outside Units tab to be also available from Groups tab
  • Units: Unit type is now saved lowercase in save.lua
  • UI: Fixed error about tilled background on higher resolutions
  • UI: Fixed crash in preload when game path is incorrect
  • Files: Corrected path to the log file
  • Files: Fixed crash when faf gamedata path exist but there are no *.nx2 files there

v0.605-alpha

16 Nov 07:50
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  • Map: Mass and energy reclaim are now saved into lua file
  • Armies: New created armies will now have Initial unit group
  • Terrain: Fixed issue with lost of precision when saving map
  • Terrain: Increased max brush size to 512 (from 256)
  • Textures: Fixed missing MipMaps for default normal map texture
  • Textures: Editor will now not throw error when texture is no longer in RAM
  • Textures: Increased max brush size to 512 (from 256)
  • Lighting: Fog is now clamped when updating light
  • Decals: Improved rendering performance
  • Decals: Fixed bug where when placing decals they were not rendered
  • Props: Pros can now be selected and translated
  • Props: Fixed painting props
  • Props: Fixed wrong displayed number of reclaim after painting
  • Props: Fixed memory leak and crash at adding props from resource browser
  • Markers: Fixed crash when adding/removing markers when in other tab than Markers/Markers
  • Markers: Added "All" toggle for marker layers, that allow to disable or enable all layers
  • Markers: Changed default names for NavalArea, ExpansionArea, LargeExpansionArea, CombatZone and DefensivePoint
  • Markers: Added button that allows to automatically fix AI marker names
  • Units: Fixed crash on rendering termacs when placing units
  • Units: Fixed rendering issues when switching units between groups
  • Units: Added Import and Export of units
  • Units: Editor will now display minimum and maximum weapon range for selected units
  • Units: Added basic information about selected unit in Units tab
  • Units: Added Copy/Paste
  • Units: Fixed units wrong reclaim values
  • Assets: Reduced memory usage from loaded models and textures
  • Files: Added to editor version information if its a WIP release
  • Resource browser: Fixed memory leak at loading decals in resource browser
  • Resource browser: Fixed error when switching from Props tab
  • Resource browser: Browser will now unload unused assets from memory, that should help with huge memory usage
  • Resource browser: Browser now loads new FAF env resources
  • Resource browser: Fixed crash at removing empty textures when switching category
  • Render: Rendering map now works
  • Debug: Added Ruler tool under Tools/Ruler
  • Undo: Fixed desynch after performing redo and undo few times and then recording new undo
  • General: Updated source code to Unity 2019.2
  • General: Fixed unity bugs with UI toggles
  • General: Some improvements in restoring last window settings

HotFix 1

  • Decal: Fixed decal renderer not being updated after performing undo
  • Decal: Fixed renderer not being cleared when there are no visible decals
  • Textures: TTerrainXP (5-8) layers are now greyed out when TTerrainXP shader is disabled
  • General: Changed implementation of mouse scrollwheel for camera zoom

[Delta from WIP8]

  • General: Updated source code to Unity 2019.2
  • Undo: Fixed desynch after performing redo and undo few times and then recording new undo
  • Terrain: Increased max brush size to 512 (from 256)
  • Textures: Increased max brush size to 512 (from 256)
  • Props: Fixed wrong displayed number of reclaim after painting
  • Props: Fixed memory leak and crash at adding props from resource browser
  • Markers: Changed default names for NavalArea, ExpansionArea, LargeExpansionArea, CombatZone and DefensivePoint
  • Markers: Added button that allows to automatically fix AI marker names
  • Resource browser: Fixed crash at removing empty textures when switching category

v0.604-alpha

23 Jul 06:05
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  • Terrain: Editor will now thrown an popup if imported heightmap RAW file is in wrong size
  • Water: Fixed undo for water settings
  • Water: Fixed wrong default path and file name when importing or exporting water settings
  • Markers: SplittedAI markers into few categories
  • Markers: Few new marker icons: Combat zone, Defense point, Protected experimental, expansion area
  • Markers: Added 2D markers in Edit/Preferences, they sale with camera distance to be better visible.
  • Markers: Added new layers: Combat, Defense, Expand, Protected Experimental
  • Markers: Removed NavalRallyPoint layer and merged it with RallyPoint layer
  • Markers: Added Objective marker
  • Markers: Added hard fix for wrong syntax in marker values in save.lua
  • Markers: Fixed marker rotations
  • Markers: Added option to align camera marker to the current view
  • Markers: Fixed undo for camera marker
  • Units: Added field that displays group and army of selected unit
  • Units: Added name field for changing unit names
  • Units: Groups now update when re-parenting
  • Units: Unity army color now update when re-parenting
  • Units: Added unit tarmac textures
  • Units: Fixed unit not reappearing after undoing removed group
  • Unit Browser: Fixed wrong name of Seraphim faction
  • Brush: Added new Noise brush [by Spy Emanciator]
  • Input: Fixed crash on entering incorrect characters in int input fields
  • Input: When entering incorrect value in float input fields they will show last good value instead of 0
  • Files: Added support for scmap file formats older than v56 (they are converted to v56)
  • Files: Blocked "save as new version" when map is not loaded

newmarkers
tarmacs

v0.603-alpha

08 Jul 06:34
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  • Terrain: Added Tab, num1, num2, num3 and num4 shortcuts to switch between brush type
  • Terrain: Fixed terrain control textures not updated in some cases when painting
  • Textures: Editor now don't allow to assign normal maps as albedo, and albedo as normal
  • Skybox: Fixed skybox not correctly updated when loading map
  • Brush: Changed brush strength shortcut from M to V
  • Brush: Added new shortcut for brush size: W
  • Brush: Added new shortcut for brush strength: S
  • Brush: Added Q or + and A or - shortcut for changing target value
  • Props: Fixed crash on props without LOD levels
  • Props: Force props scale to 1 when map is loaded
  • Props: Fixed error at loading DevTest props
  • Decals: Fixed occasional crash when hiding decals
  • Units: Fixed crash when undoing placement, when these units are selected
  • Units: Selection now shows real size of the unit
  • Units: Selection box is now loaded from blueprint
  • Selection: Added double click to select all objects of the same type
  • Files: When selecting same folder in "Save as" as current loaded map, editor will now just save it
  • Files: When selected folder for "Save as" is not empty, but contains map files, editor will ask if we want to override map
  • Resource browser: After drag is finished, memory about dragged object is now cleared.
  • Debug: Fixed build grid
  • Debug: Improved Slope view
  • Debug: Added General Distance grid, that shows kilometers
  • Debug: Added AI Intel grid, that splits map into 16x16 grid

Hotfix1

  • Terrain, Textures: Blocked number hotkeys when inputting numbers in input fields
  • Terrain: Fixed terrain normalmap not updated again after it was forced to stop