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Releases: ozonexo3/FAForeverMapEditor

v0.602-alpha

05 Jul 05:57
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  • Armies: Fixed crash when creating new map and Armies tool is open
  • Armies: Added notification in Map/Scenario to remember about setting spawn points to be Odd/Even
  • Terrain Type: Additional features for TerrainType (pipet, erase, current layer) [by Zkov]
  • Textures: Fixed wrong proportion between map and brush size in some cases
  • Textures: Fixed undo for moving layers up and down
  • Textures: Fixed undo for albedo and normal size sliders
  • Markers: Editor can now load NavalExclude marker
  • Props: Fixed clipping area not updated when map don't have any areas
  • Props: Removed random scale from props, because it don't work in game
  • Props: Fixed error on props without size and mesh
  • Props: Props without mesh and material will now render as default white box
  • Decals: Added total decal cont and screen decal count
  • Units: Fixed unit rotation
  • Files: Editor will now automatically change map version to be the same as suffix in folder name
  • Files: Editor now not allow for changing map version manually. Use "Save as new version" instead.
  • Files: Editor will now fix paths to stratum textures if they are in lower case
  • Files: Improved "Save as" and "Save as new version" file version control check
  • Files: Fixed crash on creating new map, when other map were loaded before with v60 selected
  • Files: Fixed wrong file format in marker presets
  • Undo: Rewritten undo system

Sorry for such much releases last days, but there are many new users and they found a lot of new bugs and I want to fix them as fast I can ;)

v0.601-alpha

02 Jul 14:59
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  • Terrain Type: HotFix Change property name in shder for TerrainTypes [by Zkov]
  • Markers: Fixed crash on undoing markers remove/add
  • Adaptive: Fixed UI crash when exiting Adaptive tab when no tables were loaded
  • Props: Fixed crash when importing brush set, when there are props on the list
  • Units: Fixed units naming bug
  • Resource Browser: Fixed crash when opening Browser when it was not initialized
  • Files: Editor will now inform about crash and errors
  • Files: Fixed "save as..." path issues ("four corners bug")
  • Files: Fixed crash when rendering with File/Render

v0.600-alpha

12 Jun 18:23
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  • Armies: Added all of army settings in Map/Armies
  • Terrain: Added editor message when height difference is too big
  • Water: Fixed window, added ScrollBar & ContentMask [by Zkov]
  • TerrainType: Added terrainType editor in Terrain/Type [by Zkov]
  • Textures: Fixed texture layers not properly updated when using "move up" and "move down"
  • Textures: Visibility is now restarted when loading map
  • Paint: Fixed brush not being updated when switching between Terrain and Textures
  • Lighting: Added reset buttons for all lighting categories
  • Lighting: Fixed bugs in undo history
  • Markers: Editor can now load/save Effect markers
  • Adaptive Script: Added missing comma [by CookieNoob]
  • Decals: Fixed water depth rendering bug
  • Units: Unit groups
  • Units: Units placement mode
  • Units: Army colors
  • Units: Improved shader
  • Units Browser: Added Units Browser
  • Resource Browser: Fixed crash on loading some assets from FAF nx2 files
  • Resource Browser: Map folder is now always updated when resource browser is opened
  • Resource Browser: Window is now hidden when map is loaded/saved
  • UI: Fixed undo register of sliders and color fields
  • UI: Keyboard shortcuts will no longer works when we are focused on input field
  • Debug: Added Build grid switch (bigger grid for placing buildings)
  • Files: New maps now have TTerrainXP shader enabled by default
  • Files: Saving map as new one will now copy "env" folder with it content if it exist
  • Files: Fixed correction of paths for custom assets

fafmapeditor_v0600_1
fafmapeditor_v0600_2
fafmapeditor_v0600_3

v0.523-alpha

08 Jun 06:26
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  • Editor allow again to load map by selecting non-scenario files
  • Fixed heightmap import/export
  • Window title is updated when using "save as" or "save as new version"
  • Fixed water depth mask display
  • Added shortcut to editor log in Help/Editor log
  • Added "Clear all" option for props
  • Fixed wrong prop statistic values when removing props
  • Fixed new map window not being hidden when map is created
  • Added warning in resource browser if prop is not reclaimable
  • Props reclaim values in resource browser are now colored by their value
  • Added small info message when map is loaded, saved or successfully exporting files
  • Updated adaptive script and options to new version
  • Editor will now remember last browsing path by type
  • Fixed square and pyramid brushes
  • Added target value to stratum brush
  • Added texture names in Textures/Layer
  • Fixed spawn markers not being created when creating new map
  • Editor now fix paths to custom assets when loading and saving map
  • Fixed rendering preview when water is disabled
  • Editor now loads FAF nx2 files, and use them instead if file exist
  • Added more explanation to the adaptive map options file
  • Props painting is now clamped by current area (use Hide option in Map/Areas if you want to paint outside)
  • Fixes in Map/Areas UI
  • Fixed units snap to ground/water (uses values from blueprint)
  • Added link to UnitDB under Help/Unit Data Base
  • Fixed water sorting order

fafmapeditor_v0523_1

v0.522-alpha: WIP8 v0.600

03 Jun 19:02
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  • Scrolling now works in Resource browser
  • Fixed default empty normal map texture
  • Fixed game crash on maps saved in v60 file format
  • Fixed Heightmap import/export/set/add bug
  • Fixed update of Textures tool when undoing stratum changes
  • Changed layout of brushes
  • Added new feature: "File/Save as new version" that will duplicate map but with version changed to higher value
  • Changed recent maps to recognize different version of same map
  • Added air path node presets for 5x5, 10x10 and 20x20 maps in FAForeverMapEditor_Data/Structure/MarkerPresets (thanks to svenni_badbwoi and uveso)
  • Brush now become less visible when we start painting
  • Added window state restore when starting app (by Zkov)
  • Fixed heightmap brush behavior when heightmap was clamped
  • Fixed creation of new map, when other map is already loaded
  • Resource browser switch to Decals when selecting empty decal
  • Fixed editor behavior when loading not existing recent map
  • Fixed water deep and abyss
  • Add blocking chars to input fields (by Zkov)
  • Changing rotation symmetry steps not updating selection
  • Added water to Undo history
  • Added Sun Reflection in water settings
  • Map folder name is now displayed in window title when map is loaded
  • You can now drag/drop files into editor window
  • Added heightmap sampling of Target, Minimum and Maximum for heightmap brush (CTRL + LMB/RMB/MMB)
  • Prop brush has now minimum display size, to always know where it is, even with size 0
  • Fixed prop brush snap to grid
  • Prop reclaim statistics are now updated when painting
  • Fixed strange prop list behavior when removing props from it
  • Changed props brush algorithm, to retain constant density for any brush size

v0.521-alpha

27 May 08:37
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  • Units rendering using GPU Instancing (support for up to 4096 per unit type)
  • Units can now be moved and rotated
  • Units now update when heightmap change
  • Fixes in fog rendering
  • Added Ctrl+S shortcut for saving map
  • Fixed lags when painting heightmap near map borders
  • Updated adaptive script, options and tables to new version
  • Changed UI layout of Adaptive tool
  • Brush textures are now clamped
  • Path nodes of different type, can no longer be connected (but can be disconnected)
  • Fixed terrain normal not updating in some cases
  • Fixed wrong minimum numbers for heightmap brush size and strength
  • Reduced strength of heightmap brush for values lower than 20 (should give more control)
  • Added option "Player count" to creating new map
  • Editor now create army markers when creating new map. New map can now be played by default.
  • Fixed initial height when creating new map
  • For new maps editor will add extra armies "ARMY_17" and "NEUTRAL_CIVILIAN"
  • WIP builds will now inform, if final release is available

Hotfix1

  • Clean units when unloading/loading map
  • Fixed markers with number < 10 not loaded to some adaptive table types
  • Fixed crash on loading map with "maxPlayerOnMap" value in tables file
  • Fixed "maxPlayerOnMap" not being properly added to tables file when saving
  • Ctrl + s now work properly
  • Fixed crash on loading some units that can't be found in gamedata (like new FAF units)

v0.520-alpha

17 May 05:34
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  • Fixed crash on Marker/Chains when loading new map
  • Fixed crash on rendering path nodes when loading new map
  • Marker warnings are now updated when creating new markers
  • Fixed clipped heightmap and stratum brush when painting near borders
  • Fixed brush shape for every diagonal symmetry
  • Fixed wrong shape of stratum painting brush
  • Fixed not working linear brush
  • Updated "Edit Armys Spawn IDs" tool
  • Fixed Undo history for SetHeight, AddHeight, ImportHeightmap
  • Fixed Undo for ImportStratumMask
  • Added ClearLayerMask for stratum layers under Paint
  • Fixed display of Normal Scale of Lower Stratum
  • Editor now load water reflection cubemap
  • Changes in water shader (slope, reflection, sky cubemap)
  • Added missing fog to terrain shader
  • Small props rendering changes
  • Fixed wrong default normal map texture when prop has no normal texture assigned
  • Improvements in bloom effect
  • Changed values of slope debug
  • Added button to clear 2nd texture of the decal
  • Fixed decals rendering when there are no normalmap decals on map
  • Added support for maps with heights bigger than 128 (now max is 256)

units_soon
rendering_improvements

v0.519-alpha

14 May 06:19
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  • Fixed heightmap saving bug (rounding error)
  • Fixed crash on creating new tables file with more than 5 armies
  • Added warning if mass point or hydrocarbon is closer than 8 units to map border
  • Editor now remove "gamedata/" from installation path if gamedata was selected instead of main folder.
  • Removed snap to water height when creating new mass point or hydrocarbon
  • Removed broken empty area in Areas Tool
  • Added Playable Area Rounding option in Areas Tool. Displays area how they will look in game (because they are rounded to 4)
  • Fixed missing some of the mipmaps for loaded textures for some formats (DXT3)
  • Added support for BGR24 texture format (fix for many normal maps)
  • Lowered brightness and saturation for slope colors

v0.518-alpha

10 May 05:39
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  • Editor now reads and save tables.lua
  • Added Markers/Adaptive tool for choosing to what tables markers are assigned to
  • Editor can now create adaptive script.lua and options.lua file
  • Added latest adaptive files in '/FAForeverMapEditor_Data/Structure/AdaptiveMap/' if someone will need them
  • Fixed heightmap painting bug with symmetry selected
  • Fixed heightmap undo
  • Undo history is now cleared when loading map
  • Fixed missing mipmaps for stratum textures where some of them have different resolution
  • Fixed decals rendering when no additional textures are applied
  • Fixed props always saved width scale 1
  • Fixed -renderPreviewImage command line
  • Added command lines: -renderPreviewImageNoProps, -renderPreviewImageNoDecals, -renderPreviewImageNoPropsDecals
  • Debug lines are now not rendered in preview
  • Fixed crash on showing popup window

v0518_adaptive
fixed_decals

v0.517-alpha

18 Feb 11:24
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  • Disabled IL2CPP because of instability on some devices
  • Fixed light flipped at Z axis when entering lighting menu
  • Stratum textures from map folder are now correctly loaded when loading map
  • Workaround for Armies and Areas prefabs UI bug
  • Fixed terrain performance issues when camera is far away
  • Generating terrain normal texture speed and overhead is now based on real time calculations take (allowed 0.02s max per frame)