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What's New in Envy 2.0
Andy Williams edited this page May 4, 2014
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1 revision
Many of the changes from Envy 1.0 release to Envy 2.0 were done by the coding staff of EnvyMud. A few were obtained from the merc mailing list. See 'contrib.txt' for acknowledgements.
We have kept logs of what we have done here in EnvyMud. It helps in backtracking what was done to the code. It also helps others follow your steps should you release your code like us. :) You might want to do the same.
Thelonius: Waterbreathe spell and accompanying code.
Berserk skill for Warriors
Snare and Untangle skills for Thieves
Recharge Item spell for Mages
Remove silence spell for Clerics
Modification of slookup
Circle skill for Thieves
Trapping of NULL argument for do_bug, do_idea, do_typo
Gambling with dice game called Upper_lower_triple
Removal of int warning messages with bug ( ..., NULL )
Bug fix addition of checking for deleted chars in is_same_group
Dual wield skill for Warriors
Remove alignment spell for Mages and Clerics
Bug fix for do_bash.
Cone of silence spell
Conversion of SN in area files to spell names
Passproof doors
Improved compare command
Thelonius &
Binky: Long distance socials
Scrolls, wands, staves skills for all classes
Kahn: Flying chars/mobiles cannot be tripped
Races, race skills, and accompanying code
Apollo compilation warning removal
Free_mem bug fix
Social typo fixes
Pagelen npc trap
do_slist format change
Documentation fix
do_train display fix
Implement Magoo's enchant weapon level problem
Implement rstat fix
Free_string on new character mistake
Can sset yourself
invisible obj on mobile bug fix do_steal
Display changes to breath spells
Bug fix on pc death of attributes
Denied characters are autoadvanced to level 2
Mobile moves are now randomized
Player Affects are now saved as names
group_gain change in align now drops eq of the right person
only players have prompt field now
Correct reset pointers in pager
PCs had hp,mana,move,attrib value problems upon death. Fixed.
Oset weight on object while worn by PC trapped
Relative damange messages
Overtraining trap
WIZINVIS flag
Do_rescue now rescues the appropriate PC
Remove charm away from low level imms
Long distance socials are only seen by actor and actee
Trap NULL obj list in show_list_*
Help and Shop load memory fix. Previously would alloc extra.
Do_bash by NPC bug fix
Destroy Cursed spell for Clerics
More detailed act bug reporting
PC dragon breaths
Polymorph other spell and other related code
Immortals not affected by cone of silence
Paf->deleted bug fix
Waterbreathing sputtering fix
PC non-human race special skills
Enchanted weapon bug fix
Order mobile description + bug fix
init_socket bug fix
Small animals/humaniods may not disarm large animals/humaniods
Unarmed damage relative to race
Turn undead spell for clerics
Racial Hatred code
Damage and stop_fighting bug fix
Ensure text length copied into pager/MSDOS compile fix
Mob disarm no longer disarms noremove weapons
Page look item list
Expansion of Vampire race
Spec_ghost repop fix by Walker
Numbered notes fix
Mobiles cannot see wizinvised
Reinstate of KILLER flags
Stake skill for players
Exorcise spell for Clerics
Limited PKilling
Upper limit on owhere
Players can now hide from other players
Grouped players infinitely moving in maze room fix
Reset mobile maximum in room/world change
Player Age bug fix.
Autoreboot/autoshutdown addition
Note number display fix.
Increase of exp death risk to 2 levels from 1.
Kahn & Hatchet: Shopkeepers do not gain or lose gold in transactions.
Tre: Savable bans
Lunch & Binky: More socials
BoneCrusher: Pager over/underbounds fix
Donation code
Alexander: Finish porting Apollo on Envy 2.0
Binky: Reenergize economy.
Katzenjammer: Mass heal spell for clerics
Jason Dinkel: Mobile_update modification and optimization
Elrond: Xp_calc modification for mobile abilities and features.
Players may utilize multiple shopkeepers in the same room.
Morpheus: Autogold for players
Malice: Flaming shield for clerics
Garth: AFK code
JohnPaul: Teleport bug report fix