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What's New in Envy 2.0

Andy Williams edited this page May 4, 2014 · 1 revision

What's new in Envy 2.0

Many of the changes from Envy 1.0 release to Envy 2.0 were done by the coding staff of EnvyMud. A few were obtained from the merc mailing list. See 'contrib.txt' for acknowledgements.

We have kept logs of what we have done here in EnvyMud. It helps in backtracking what was done to the code. It also helps others follow your steps should you release your code like us. :) You might want to do the same.

Thelonius:	Waterbreathe spell and accompanying code.
		Berserk skill for Warriors
		Snare and Untangle skills for Thieves
		Recharge Item spell for Mages
		Remove silence spell for Clerics
		Modification of slookup
		Circle skill for Thieves
		Trapping of NULL argument for do_bug, do_idea, do_typo
		Gambling with dice game called Upper_lower_triple
		Removal of int warning messages with bug ( ..., NULL )
		Bug fix addition of checking for deleted chars in is_same_group
		Dual wield skill for Warriors
		Remove alignment spell for Mages and Clerics
		Bug fix for do_bash.
		Cone of silence spell
		Conversion of SN in area files to spell names
		Passproof doors
		Improved compare command


Thelonius &
Binky:		Long distance socials
		Scrolls, wands, staves skills for all classes

Kahn:		Flying chars/mobiles cannot be tripped
		Races, race skills, and accompanying code
		Apollo compilation warning removal
		Free_mem bug fix
		Social typo fixes
		Pagelen npc trap
		do_slist format change
		Documentation fix
		do_train display fix
		Implement Magoo's enchant weapon level problem
		Implement rstat fix
		Free_string on new character mistake
		Can sset yourself
		invisible obj on mobile bug fix do_steal
		Display changes to breath spells
		Bug fix on pc death of attributes
		Denied characters are autoadvanced to level 2
		Mobile moves are now randomized
		Player Affects are now saved as names
		group_gain change in align now drops eq of the right person
		only players have prompt field now
		Correct reset pointers in pager
		PCs had hp,mana,move,attrib value problems upon death.  Fixed.
		Oset weight on object while worn by PC trapped
		Relative damange messages
		Overtraining trap
		WIZINVIS flag
		Do_rescue now rescues the appropriate PC
		Remove charm away from low level imms
		Long distance socials are only seen by actor and actee
		Trap NULL obj list in show_list_*
		Help and Shop load memory fix.  Previously would alloc extra.
		Do_bash by NPC bug fix
		Destroy Cursed spell for Clerics
		More detailed act bug reporting
		PC dragon breaths
		Polymorph other spell and other related code
		Immortals not affected by cone of silence
		Paf->deleted bug fix
		Waterbreathing sputtering fix
		PC non-human race special skills
		Enchanted weapon bug fix
		Order mobile description + bug fix
		init_socket bug fix
		Small animals/humaniods may not disarm large animals/humaniods
		Unarmed damage relative to race
		Turn undead spell for clerics
		Racial Hatred code
		Damage and stop_fighting bug fix
		Ensure text length copied into pager/MSDOS compile fix
		Mob disarm no longer disarms noremove weapons
		Page look item list
		Expansion of Vampire race
		Spec_ghost repop fix by Walker
		Numbered notes fix
		Mobiles cannot see wizinvised
		Reinstate of KILLER flags
		Stake skill for players
		Exorcise spell for Clerics
		Limited PKilling
		Upper limit on owhere
		Players can now hide from other players
		Grouped players infinitely moving in maze room fix
		Reset mobile maximum in room/world change
		Player Age bug fix.
		Autoreboot/autoshutdown addition
		Note number display fix.
		Increase of exp death risk to 2 levels from 1.

Kahn & Hatchet:	Shopkeepers do not gain or lose gold in transactions.

Tre:		Savable bans

Lunch & Binky:	More socials

BoneCrusher:	Pager over/underbounds fix
		Donation code

Alexander:	Finish porting Apollo on Envy 2.0

Binky:		Reenergize economy.

Katzenjammer:	Mass heal spell for clerics

Jason Dinkel:	Mobile_update modification and optimization

Elrond:		Xp_calc modification for mobile abilities and features.
		Players may utilize multiple shopkeepers in the same room.

Morpheus:	Autogold for players

Malice:		Flaming shield for clerics

Garth:		AFK code

JohnPaul:	Teleport bug report fix
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