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Andy Williams edited this page May 4, 2014 · 1 revision

This is completely from MERC 2.2 documentation written by Furey with names changed to match the release


'I'm running a Mud so I can learn C programming!'

Yeah, right.

The purpose of this document is to record some of our knowledge, experience and philosophy. No matter what your level, we hope that this document will help you become a better software engineer.

Remember that engineering is work, and NO document will substitute for your own thinking, learning and experimentation.

How to Learn in the First Place

1.Play with something. 2. Read the documentation on it. 3. Play with it some more. 4. Read documentation again. 5. Play with it some more. 6. Read documentation again. 7. Play with it some more. 8. Read documentation again. 9. Get the idea?

The idea is that your mind can accept only so much 'new data' in a single session. Playing with something doesn't introduce very much new data, but it does transform data in your head from the 'new' category to the 'familiar' category. Reading documentation doesn't make anything 'familiar', but it refills your 'new' hopper.

Most people, if they even read documentation in the first place, never return to it. They come to a certain minimum level of proficiency and then never learn any more. But modern operating systems, languages, networks, and even applications simply cannot be learned in a single session. You have to work through the two-step learning cycle MANY times to master it.

The Environment

Computer: the big or little box that you're using to run Envy. Computers come from a manufacturer and have a model name. Here is a list of common manufacturers and models that you're likely to encounter:

	Manufacturer	Model
	------------	-----

	Sun		Sun-2
	Sun		Sun-3
	Sun		Sun-4
	DEC		Vax 5000
	DEC		Vax 5900
	IBM		RS/6000
	NeXT		NextCube
	Sequent		Symmetry
	Sequent		Balance
As far as hardware goes, Envy will run on any 32-bit hardware.

Operating system: the lowest level program running on your computer. Most common computers run Unix or some variant of it, such as SunOS, Ultrix, AIX, Mach, or Dynix. Notice that many of these variants end in 'IX'.

The two major 'families' of Unix are Berkeley Unix (developed at the
illustrious University of California, Berkeley) and System 5 Unix
(developed by Bell Laboratories, the progenitors of Unix).

The most common non-Unix operating system is VMS (a proprietary operating
system from DEC for their VAX computers).  In the personal computer world,
you'll find MS-DOS, OS/2 for IBM PC's and compatibles, and MacOS for Apple
Macintosh'es.

GET THIS STRAIGHT: 'VAX' IS NOT AN OPERATING SYSTEM.  It's the name of a
family of computers from DEC.  There are plenty of Vax'es running VMS, and
there are even more Vax'es running Berkeley Unix or Ultrix.  The Vax'es
running Unix have a lot more in common with other machines running
Unix than they have with Vax'es running VMS.

As far as operating systems go, Envy will run on Unix or Unix variants with
TCP/IP networking compatible with Berkeley Unix.  It will also run, in
single-user mode only, on MS-DOS.  With a reasonable amount of work, Envy
can be ported to any operating system that provides TCP service for telnet
connections.

Languages: Envy is written in C. ANSI (the American National Standards Institute) has a specification for the C language, and Envy is written in Ansi Standard C.

The most popular compiler for Ansi Standard C is the Gnu 'gcc' compiler
produced by the Free Software Foundation.  It's available by anonymous
ftp from prep.ai.mit.edu.  Envy compiles just fine with Gcc 1.38, so
you can probably use 1.42 and skip the much larger 2.X versions.

You don't have to use gcc.  IBM RS/6000's running the AIX operating system
come with an Ansi C compiler already.  So do NeXT machines (the standard
'cc' on NeXT happens to be the Gnu C compiler).  Any Ansi compiler will
work.

Unfortunately, there are still many machines out there without an Ansi
standard C compiler.  (Sun is the worst offender in this regard).

If you don't know what the manufacturer and model of your computer is, as well as its operating system, and whether the C compiler is Ansi or non-Ansi, then you need to find out.

Basic Unix Tools

'man'	-- gives you online manual pages

'grep'	-- stands for 'global regular expression print'

'vi'
'emacs'
'jove'	-- use whatever editor floats your boat
	   but learn the hell out of it
	   you should know EVERY command in your editor

'ctags'	-- makes 'tags' for your vi editor
	   allows you to goto functions by name in any source file

'etags' -- makes 'tags' for your emacs editor
	   allows you to goto functions by name in any source file

'>'
'>>'
'<'
'|'	-- input and output redirection
	   get someone to show you, or dig it out of 'man csh'

These are the basic day-in day-out development tools. Developing without knowing how to use ALL of these well is like driving a car without knowing how to change gears.

Debugging: Theory

Debugging is a science. You formulate a hypothesis, make predictions based on the hypothesis, run the program and provide it experimental input, observe its behavior, and confirm or refute the hypothesis.

A good hypothesis is one which makes surprising predictions which then come true; predictions that other hypotheses don't make.

The first step in debugging is not to write bugs in the first place. This sounds obvious, but sadly, is all too often ignored.

If you build a program, and you get ANY errors or ANY warnings, you should fix them before continuing. C was designed so that many buggy ways of writing code are legal, but will draw warnings from a suitably smart compiler (such as 'gcc' with the '-Wall' flag enabled). It takes only minutes to check your warnings and to fix the code that generates them, but it takes hours to find bugs otherwise.

'Desk checking' (proof reading) is almost a lost art in 1993. Too bad. You should desk check your code before even compiling it, and desk-check it again periodically to keep it fresh in mind and find new errors. If you have someone in your group whose ONLY job it is to desk-check other people's code, that person will find and fix more bugs than everyone else combined.

One can desk-check several hundred lines of code per hour. A top-flight software engineer will write, roughly, 99% accurate code on the first pass, which still means one bug per hundred lines. And you are not top flight. So ... you will find several bugs per hour by desk checking. This is a very rapid bug fixing technique. Compare that to all the hours you spend screwing around with broken programs trying to find ONE bug at a time.

The next technique beyond desk-checking is the time-honored technique of inserting 'print' statements into the code, and then watching the logged values. Within Envy code, you can call 'printf' or 'fprintf' to dump interesting values at interesting times. Where and when to dump these values is an art, which you will learn only with practice.

If you don't already know how to redirect output in your operating system, now is the time to learn. On Unix, type the command 'man csh', and read the part about the '>' operator. You should also learn the difference between 'standard output' (e.g. output from 'printf') and 'error output' (e.g. output from 'fprintf').

Ultimately, you cannot fix a program unless you understand how it's operating in the first place. Powerful debugging tools will help you collect data, but they can't interpret it, and they can't fix the underlying problems. Only you can do that.

When you find a bug ... your first impulse will be to change the code, kill the manifestation of the bug, and declare it fixed. Not so fast! The bug you observe is often just the symptom of a deeper bug. You should keep pursuing the bug, all the way down. You should grok the bug and cherish it in fullness before causing its discorporation.

Also, when finding a bug, ask yourself two questions: 'what design and programming habits led to the introduction of the bug in the first place?' And: 'what habits would systematically prevent the introduction of bugs like this?'

Debugging: Tools

When a Unix process accesses an invalid memory location, or (more rarely) executes an illegal instruction, or (even more rarely) something else goes wrong, the Unix operating system takes control. The process is incapable of further execution and must be killed. Before killing the process, however, the operating system does something for you: it opens a file named 'core' and writes the entire data space of the process into it.

Thus, 'dumping core' is not a cause of problems, or even an effect of problems. It's something the operating system does to help you find fatal problems which have rendered your process unable to continue.

One reads a 'core' file with a debugger. The two most popular debuggers on Unix are 'adb' and 'gdb', although occasionally one finds 'dbx'. Typically one starts a debugger like this: 'adb envy' or 'gdb envy core'.

The first thing, and often the only thing, you need to do inside the debugger is take a stack trace. In 'adb', the command for this is '$c'. In gdb, the command is 'backtrace'. The stack trace will tell you what function your program was in when it crashed, and what functions were calling it. The debugger will also list the arguments to these functions. Interpreting these arguments, and using more advanced debugger features, requires a fair amount of knowledge about assembly language programming.

If you have access to a program named 'Purify' ... learn how to use it.

Profiling

Here is how to profile a program:

  1. Remove all the .o files and the 'envy' executable:

    rm *.o 'envy'

  2. Edit your makefile, and change the PROF= line:

    PROF = -p

  3. Remake envy:

    make

  4. Run envy as usual. Shutdown the game with shutdown when you have run long enough to get a good profiling base. If you crash the game, or kill the process externally, you won't get profiling information.

  5. Run the 'prof' command:

    prof envy > prof.out

  6. Read prof.out. Run 'man prof' to understand the format of the output.

For advanced profiling, you can use PROF = -pg in step (2), and use the 'gprof' command in step 5. The 'gprof' form of profiling gives you a report which lists exactly how many times any function calls any other function. This information is valuable for debugging as well as performance analysis.

Availability of 'prof' and 'gprof' varies from system to system. Almost every Unix system has 'prof'. Only some systems have 'gprof'.

Books for Serious Programmers

Out of all the thousands of books out there, three stand out:

  • Kernighan and Plaugher, The Elements of Programming Style.

  • Kernighan and Ritchie, The C Programming Language.

  • Brooks, The Mythical Man Month