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Andy Williams edited this page May 4, 2014 · 1 revision

Races

The central organizing table to races is race_table, which is an array of type 'struct race_type' (defined in 'merc.h') and is defined in 'const.c'. Humans have race 0, and races go through MAX_RACE-1. The order of which each array member does not matter as all necessary work is done by search functions.

The fields of race_table are:

    char *              name;
This is the name of the race group.  The mud uses this field not

only as a marker for easy access to the information following, but also for displays.

    int                 race_abilities;
Represented in bit notation, this holds all the information

for the natural abilities each race has. You may find these individual bits in merc.h as RACE_*.

    int                 size;
This size value represents the proportional size of this race

group. 0 is smallest. Size is used to modify tohit and other transparent modifiers.

    int                 str_mod;
This is the modifier to the maximum natural strength this race

may attain.

    int                 int_mod;
This is the modifier to the maximum natural intelligence this race

may attain.

    int                 wis_mod;
This is the modifier to the maximum natural wisdom this race

may attain.

    int                 dex_mod;
This is the modifier to the maximum natural dexterity this race

may attain.

    int                 con_mod;
This is the modifier to the maximum natural constitution this race

may attain.

    char *              dmg_message;
This is the hand weapon message.  Used for display and

aesthetic purposes.

    char *              hate;
This string represents all the races this race group hates and

is aggressive toward. The mud will determine racial hatred by checking if the victim's race name appears in the hate string of the aggressor. If you wish to modify this field, just add a race name to this field as it appears in the name field of the race.

Adding a new race

This section enumerates the changes that need to be made to the base level Envy 2.0 code necessary for the addition of a new race.

MERC.H		- Increase MAX_RACE by as many races you add
------

CONST.C		- Add race definition (structure) to race_table.
-------		  Order does not matter

Obviously adding a new race to Envy 2.0 is an easy task. All is required is good planning of what you wish this race to be and entering the appropriate data.

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