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Drool
Andy Williams edited this page May 4, 2014
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% - indicates these ideas have been incorporated in EnvyMud
[Note from Furey: the following ideas were e-mailed to us by the Drool
Company. We don't have time to do anything with them ... but if you do,
feel free! Just please acknowledge the source. Thanks Droolers!]
Merc 2.0 ideas- from Onethumb(Sith), Baka, and Penn
the original DROOL CO!
Thief ideas:
-* small chance to critical hit when backstabbing...(insta-kill)
restrict crit hit to monsters equal or lower level than thief
Warrior ides:
% -* ability to wield two weapons at a time...
-* make bash better...
-* anti-magic zones...
% -* warcry: self-bless effect...
-* specialize in certain weapons...(this might be hard to code)
Cleric ideas:
-* more spells-
true seeing- sees secret doors and hidden thieves
% group heal- heals everyone in the room
-* spend pracs on a multiple attack (dual)...
-* should NOT get more xp than other char classes..(even Penn agrees)
Magic-User:
-* more spells, more spells, more spells-
find familiar- extra mana, hp...if it stays alive..
fireball- make it into an area affect spell...
power word kill- VERY high level- insta-kill monsters
of levels below the caster-possibly 5 or more levels
below
chain lightning- lightning hits more than one opponent (or
friend)...
wish- ... NOT!
conjure elemental- make this this WORK!
prismatic sphere- high-level (28th, maybe)-- offers protection
from breath, etc..
% polymorph- change shape into a lower level monster's...keep
hp's and AC...could cause problems with other players
meteor swarm- area affect- high-level...
General ideas:
make all Drool Co. members GODS!--- NOT!
-* Guilds would be cool- special abilities (Paladins, Necromancers)
-* restrict groups to alignment(good cannot group with evil)...
-* Martial Arts- cost more for Mages, Clerics than for Warriors and
Thieves...
-* MORE MOBS!, MORE AREAS!, MORE MAGIC ITEMS!
% - better range of mobs for 13-18 level players...
- better range of mobs for 27+ level players...
- a new city would be cool...
- better items to hold, instead of the diploma...
(+AC, +HP, +mana...)
- spiked shield- does extra dmg...
- more mana stuff...
- hirable mercenaries who will follow you and carry stuff...
- castles(room) for players at high levels- players can recall
to it and store items temporarily...
castles cause chars to heal and regain mana
at double the normal rate...
% - races....multi-class for non-humans...level restrict...
- random abilities...cant see stats till 15th level
- verify feature for new players- auto e-mail and reply to prevent multi playing...
% - AUTO-REBOOT! - separate program for the mud..
so the mud is never down for more then a couple of
hours...
- Make money worth something!- make quality items for sale
at really high prices... possibly the char could
buy a castle instead of leveling to get it...(50 mil?)
- IF there is the castle purchase option- chars must own a castle before they can become immort...
- gossip and auction channels are good...
- get rid of recall...buy scrolls or recall items(more than
one recall)...
- WE NEED A BETTER BAR!
screwdrivers, magaritas, vodka sours, lemonballs
AAAAAAAHHHH!
- no-trip...players can either prac a no-trip skill or get
a no-trip item(ring of free action)...
- class restricted eq....
- allow players to rename their own eq...
you could do a lot with this...
make the eq exclusive to the player
once he renames it--(this would cost
money-the armorer or weaponsmith could
do it)...
- setmin and setmout (for chars)- set what other players
see when the char walks in or out...this
could also be done for money(small amount)
I think that's all.....we might come up with a few more later...
The WhooPIe Drool Co.!
Onethumb-...Sith
Baka-...Orrik
Penn-...Ender
Merry X-mas!....well....
later
onethumb!