Releases: codemann8/alttpr_codetracker_codemann8
Releases · codemann8/alttpr_codetracker_codemann8
Prize Shuffle Improvements
- Prize Shuffle Improvements (Dungeon Prize icon only illuminates the label portion if prize shuffle is enabled)
- Fixed dungeon item counting issue in Prize Shuffle
- Crossed ER now displays ALL dropdown icons for zelgawoods support
- Fixed logic issues in IP and GT
- Fixed logic issue in Dungeon ER, GT entrance gave access to Paradox cave
- Added Inverted 2.0 rule requiring Pearl for DM Descent cave
Prize Shuffle Fixes
- Fixed issue where unshuffled boss prizes were throwing off the dungeon counts
- Adding new manual count tracking to chests, if you click down 1 item, further syncs will remember how many times you clicked and reapply it
Prize Shuffle Support
- Added Prize Shuffle Support
- Enabled Collection Rate display in Race Mode
- Fixed a couple minor logic bugs
New Autotracking Rule Change
- Now extends existing dungeon chest/keys/counting and dungeon prize collection functionality to Race Mode
- Some other minor ordering of icons/goals
- Fixed Inverted 2.0 detection
Minor Fixes
- Added new right-click functionality for Mixed OWR (Tile Flip) tracking
- Some new entrance icons for HC and SW
- Fixed some behavior with multi-entrance dungeon icon autotracking
- Fixed issue with Inverted 2.0 not getting set properly via autotracker
Minor Fixes
- Fixed GT Torch autotracking
- Fixed some Mire logic accuracy
- Fixed issue with Inverted 2.0 not getting set properly
- Minor rare case prevented in Mixed OWR autotracking
- Relaxed File IO to allow other unspecified filename output
Hotfix for past OneDrive Users
- Fix for users who no longer use OneDrive
Hotfix Update
- Fixed some typos in new mode items
- Reduced NDI frame rate even further
- Fixed negative chests in Varied Dungeon Pot mode
- Fixed mass mode update issue with right-clicking Keysanity modes
Performance Update
- Converted to base Emotracker items for logic rules to reference for better performance
- Forcing a lower NDI frame rate for lower CPU usage
- Fixed visibility issue with Sunken Treasure in Inverted
Minimal Enemy Drop Support
- Adding support for 2-byte chest counts used in DR Volatile
- Adding Specky Clip sequence break logic
- ER Autotracking Fixes
- Only allowing dark cave icons to replace unknown dark caves
- Changing Graveyard Ledge to show chest icon instead of bomb icon
- Fixed issue with autotracker placing already-used multi-entrance dungeon icons when user manually places icons
- Fixed issue in Mixed OWR with correctly tracking Lost Woods screen
- Fixed issue with connecting autotracker to Vanilla/ROM Hacks
- Item File output now suppressed in the first few seconds on game/autotracker start