Releases: WurstModders/WurstMod
Releases · WurstModders/WurstMod
WurstMod v1.4.0.0 - The Contributor Update
Bogged down by work and other commitments, this update doesn't have too much going on. Big thanks to @nrgill28 and @BlockBuilder57 for submitting several PRs!
- Added support for custom code in levels. Check out the wiki page! (thanks @nrgill28 for documenting)
- Added support for buttons and panels to create menus in your levels. Check out the wiki page! (thanks @nrgill28 )
- Fixed Whizzbanger detonator. Initial implementation by @BlockBuilder57 and modified by myself
- Fixed sandbox level respawn point (thanks @BlockBuilder57 )
- Plenty of internal cleanup (Brought on by @nrgill28 and his good ideas)
NOTE TO LEVEL CREATORS: When updates are released, you must download and import the new WurstModWorkbench.unitypackage to your project.
WurstMod v1.3.0.0 - The Cleanup Update
- This is a smaller update than I'd hoped, but a few features are taking longer than I expected
- Added GenericPrefab. Using this prefab, Generic levels can now have the following objects:
- Item Spawner
- Destructobin
- Sosig Spawner
- WhizzBangADinger and Detonator
- Added a Target class. This can be used to create objects that make a sound when shot. It includes a Unity Event on hit, so the more Unity-savvy level creators can do some interesting stuff with that. Other trigger types are in the works.
- Exporter now prepends map type so you know the type just by the folder name. More improvements are planned, installing levels is a bit clunkier than I'd like right now.
- Fixed particle system rendering, mostly. It's as fixed as the rest of the shaders are, if you can call that fixed.
NOTE TO LEVEL CREATORS: When updates are released, you must download and import the new WurstModWorkbench.unitypackage to your project.
EXTRA NOTE TO LEVEL CREATORS: Reimporting the WurstModWorkbench.unitypackage over an existing project tends to garble some of the prefab organization I've done. Everything still works, but certain folders won't be created. Consider re-importing into a fresh project.
WurstMod v1.2.0.0 - The Generic Update
Additions
- Added generic level support! Now you can create more than just Take and Hold levels!
- Use the new Spawnpoint and Item Spawner prefabs in your levels to set the spawn point and place Item Spawner panels.
- Generic levels should be placed in H3VR\CustomLevels\Generic
- Generic levels are accessed from the main menu in panels behind the main spawn point.
- Added the ForcedSpawn component. You can put this on a Supply Point to make it always the spawn point. You can also check the "Spawn Only" checkbox to make that supply point only used for spawning.
Fixes
- Improved Unity Terrain support. Terrain and Trees should work, Details likely will not.
NOTE TO LEVEL CREATORS: When updates are released, you must download and import the new WurstModWorkbench.unitypackage to your project!
WurstMod v1.1.0.0 - The Shaders Update
Additions
- Added skybox support! If you set a skybox in your scene before exporting, it should now export properly!
- Added author to level selector.
- Added patch to support Sosigs using auto-generated navmesh links.
Fixes
- Fixed a whole lot of shader wonkiness. Things should in general look more like what you see in the Editor, and non-default shaders are now supported. Completely custom shaders are untested.
NOTE TO LEVEL CREATORS: When updates are released, you must download and import the new WurstModWorkbench.unitypackage to your project!
WurstMod v1.0.0.0
The first public release of WurstMod.