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Releases: WurstModders/WurstMod

WurstMod v1.4.0.0 - The Contributor Update

13 Aug 21:41
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Bogged down by work and other commitments, this update doesn't have too much going on. Big thanks to @nrgill28 and @BlockBuilder57 for submitting several PRs!

NOTE TO LEVEL CREATORS: When updates are released, you must download and import the new WurstModWorkbench.unitypackage to your project.

WurstMod v1.3.0.0 - The Cleanup Update

02 Jul 20:11
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  • This is a smaller update than I'd hoped, but a few features are taking longer than I expected
  • Added GenericPrefab. Using this prefab, Generic levels can now have the following objects:
    • Item Spawner
    • Destructobin
    • Sosig Spawner
    • WhizzBangADinger and Detonator
  • Added a Target class. This can be used to create objects that make a sound when shot. It includes a Unity Event on hit, so the more Unity-savvy level creators can do some interesting stuff with that. Other trigger types are in the works.
  • Exporter now prepends map type so you know the type just by the folder name. More improvements are planned, installing levels is a bit clunkier than I'd like right now.
  • Fixed particle system rendering, mostly. It's as fixed as the rest of the shaders are, if you can call that fixed.

NOTE TO LEVEL CREATORS: When updates are released, you must download and import the new WurstModWorkbench.unitypackage to your project.

EXTRA NOTE TO LEVEL CREATORS: Reimporting the WurstModWorkbench.unitypackage over an existing project tends to garble some of the prefab organization I've done. Everything still works, but certain folders won't be created. Consider re-importing into a fresh project.

WurstMod v1.2.0.0 - The Generic Update

19 Jun 17:10
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Additions

  • Added generic level support! Now you can create more than just Take and Hold levels!
    • Use the new Spawnpoint and Item Spawner prefabs in your levels to set the spawn point and place Item Spawner panels.
    • Generic levels should be placed in H3VR\CustomLevels\Generic
    • Generic levels are accessed from the main menu in panels behind the main spawn point.
  • Added the ForcedSpawn component. You can put this on a Supply Point to make it always the spawn point. You can also check the "Spawn Only" checkbox to make that supply point only used for spawning.

Fixes

  • Improved Unity Terrain support. Terrain and Trees should work, Details likely will not.

NOTE TO LEVEL CREATORS: When updates are released, you must download and import the new WurstModWorkbench.unitypackage to your project!

WurstMod v1.1.0.0 - The Shaders Update

17 Jun 02:48
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Additions

  • Added skybox support! If you set a skybox in your scene before exporting, it should now export properly!
  • Added author to level selector.
  • Added patch to support Sosigs using auto-generated navmesh links.

Fixes

  • Fixed a whole lot of shader wonkiness. Things should in general look more like what you see in the Editor, and non-default shaders are now supported. Completely custom shaders are untested.

NOTE TO LEVEL CREATORS: When updates are released, you must download and import the new WurstModWorkbench.unitypackage to your project!

WurstMod v1.0.0.0

15 Jun 18:03
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The first public release of WurstMod.