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WurstMod v1.3.0.0 - The Cleanup Update

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@Nolenz Nolenz released this 02 Jul 20:11
· 129 commits to master since this release
  • This is a smaller update than I'd hoped, but a few features are taking longer than I expected
  • Added GenericPrefab. Using this prefab, Generic levels can now have the following objects:
    • Item Spawner
    • Destructobin
    • Sosig Spawner
    • WhizzBangADinger and Detonator
  • Added a Target class. This can be used to create objects that make a sound when shot. It includes a Unity Event on hit, so the more Unity-savvy level creators can do some interesting stuff with that. Other trigger types are in the works.
  • Exporter now prepends map type so you know the type just by the folder name. More improvements are planned, installing levels is a bit clunkier than I'd like right now.
  • Fixed particle system rendering, mostly. It's as fixed as the rest of the shaders are, if you can call that fixed.

NOTE TO LEVEL CREATORS: When updates are released, you must download and import the new WurstModWorkbench.unitypackage to your project.

EXTRA NOTE TO LEVEL CREATORS: Reimporting the WurstModWorkbench.unitypackage over an existing project tends to garble some of the prefab organization I've done. Everything still works, but certain folders won't be created. Consider re-importing into a fresh project.