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This is a smaller update than I'd hoped, but a few features are taking longer than I expected
Added GenericPrefab. Using this prefab, Generic levels can now have the following objects:
Item Spawner
Destructobin
Sosig Spawner
WhizzBangADinger and Detonator
Added a Target class. This can be used to create objects that make a sound when shot. It includes a Unity Event on hit, so the more Unity-savvy level creators can do some interesting stuff with that. Other trigger types are in the works.
Exporter now prepends map type so you know the type just by the folder name. More improvements are planned, installing levels is a bit clunkier than I'd like right now.
Fixed particle system rendering, mostly. It's as fixed as the rest of the shaders are, if you can call that fixed.
NOTE TO LEVEL CREATORS: When updates are released, you must download and import the new WurstModWorkbench.unitypackage to your project.
EXTRA NOTE TO LEVEL CREATORS: Reimporting the WurstModWorkbench.unitypackage over an existing project tends to garble some of the prefab organization I've done. Everything still works, but certain folders won't be created. Consider re-importing into a fresh project.