Releases: Ryguy-9999/ArchipelagoATS
Releases · Ryguy-9999/ArchipelagoATS
v0.9.2-alpha
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Setup instructions
Changes
- Fixed:
- Bumped
extra_trade_locations
max from 51 to 52.
- Bumped
v0.9.1-alpha
Info about this randomizer
Setup instructions
Changes
- Fixed:
- Caught some recipe balance changes in 1.5 that I missed.
- Add Eggs to Biscuits.
- Remove Eggs from Pie.
- Swap Porridge and Dye on Apothecary and Cookhouse.
- Caught some recipe balance changes in 1.5 that I missed.
v0.9.0-alpha
Info about this randomizer
Setup instructions
Changes
- New:
- Game version 1.5 support! All Ashen Thicket features should be behind the
enable_dlc
option.- Added Salt as an item, as a trade location, and to various recipes' logic.
- Added standard reputation and victory locations for Ashen Thicket.
- Added locations for forging custom cornerstones in the Ashen Thicket.
- Game version 1.5 support! All Ashen Thicket features should be behind the
- Changed:
- Removed building material requirements from some trade locations for raw resources that would never need buildings.
- Fixed:
- Corrected Coastal Grove expedition logic where later expeditions could be considered available before earlier ones.
!collect
ed Coastal Grove expeditions should no longer throw off the progressive location checker.
v0.8.2-alpha
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Setup instructions
Changes
- Fixed:
- Default and min range for grove expedition count are no longer swapped.
- Resolved multiple issues related to using multiple ATS slots in the same multiworld.
(Game mod changes since v0.7.2)
- New:
- Added gifting! Use
ap.gift
to send resources to other players through the Archipelago gifting system.
- Added gifting! Use
v0.7.2-alpha
Info about this randomizer
Setup instructions
Changes
- Fixed:
- Corrected location counting function that resulted in incorrect amount of filler getting generated.
(Game mod changes since v0.7.0)
- Fixed:
- Corrected typo in 20 housed frogs location.
v0.7.0-alpha
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Setup instructions
Changes
- New:
- Added option to skip the Makeshift Post in Recipe Shuffle.
- Added Survivor Bonding as a rarer filler item.
- Added biome specific locations.
- 2 in Cursed Royal Woodlands, to deal with a Calm/Angry Ghost.
- 3 in The Marshlands, to harvest from each of the giant nodes.
- 3 in Scarlet Orchard, to reconstruct each of the archeological digsites.
- 0-20 in Coastal Grove, to go on expeditions for AP items instead of blueprints.
- Changed:
- Added building materials to many locations' logic (mostly trade locations) and reverted starting building materials back to 7.
- Added start_inventory_from_pool opt in.
- Added get_filler_item_names. Filler will no longer be chosen in equal quantities but randomly picked each time.
- Added messaging on connection to in game console as well.
- Fixed:
- Logic no longer believes leather is a fabric ingredient.
- Filler items received asynchronously should now be received by in-progress settlements.
(Game mod changes since v0.6.0)
- New:
- Added
ap.c
, which uses your most recently used url:port and slotName to conveniently connect. - Trades now scout their items and report it in the reward column, in place of 0 Amber.
- Added
v0.6.0-alpha
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Setup instructions
Changes
- New:
- Update 1.4 and DLC content!
- Added an option to tell AP whether you have the DLC and thus, whether to randomize it.
- New locations for Frogs and the Coastal Grove biome.
- Added AP mod version indicator to menu screen.
- Update 1.4 and DLC content!
- Changed:
- Updated Archipelago.Multiclient.Net to 6.3.1, and added Archipelago.Gifting.Net.
- Rearranged logic to 1.4 update.
- Halved the amber requirement of the 3 Trade Amber locations.
- Fixed:
- Added Crystallized Dew as a requirement to Fox housing location.
- If you disconnected and reconnected in a settlement, location hooks will no longer be dropped.
(Game mod changes since v0.5.0)
- Changed:
- Farms now also automatically disable their recipe when you don't have the item.
- Increased the default embarkation of each resource to 8, to permit constructing most buildings and prevent logic locks.
- Fixed:
- No longer notifies the player on every new settlement of every Filler and Blueprint they've already received.
- Actually changed the villager requirement from 30 to 20 on the housed villager locations.
v0.5.0-alpha
Info about this randomizer
Setup instructions
Changes
- New:
- Added trade locations for almost every item in the game. Generation will choose a configurably random number of them.
- Added reputation locations to the Sealed Forest, but of course not for victory.
- Added locations for each of the 3 glade event decision tags.
- Added option to continue getting blueprints drafts from reputation in game along with blueprint AP items.
- Added option to shuffle items that are required to reforge the Seal, adding macguffins to the multiworld.
- Added option to require multiple seal tasks to be completed simultaneously, resulting in a much more difficult final settlement.
- Changed:
- Changed the upgraded housed villager locations from 30 to 20 villagers.
- Moved AP server message output to BepInEx log, as the in game console would often cause crashes receiving them.
- Fixed:
- With blueprint items and recipe shuffle, it was rarely possible to generate a logically impossible seed, with all recipes for an item on glade events.
(Game mod changes since v0.4.0)
- New:
- Added alert informing player when receiving a BP from AP (for blueprint_items setting).
- Changed:
- Added some additional logging during connection as user feedback.
- Added silencing to unknown location id print.
- Now gathering camps will automatically disable their gathering "recipes" when you don't have the AP item for their primary resource.
- Disabled Shift+N input, which was a Dev shortcut for skipping to the next season.
- Any resources not unlocked through AP will now be stripped from event rewards upon event completion.
- The Training Expedition menu now defaults to some more convenient settings recommended by this randomizer.
- The console should now suggest "archipelago.gg:" for the url parameter of
ap.connect
. - Moved biome and species reputation location checks to SlowUpdate, reducing intensity every frame.
- Added some logging surrounding location checks.
- Fixed:
- Corrected some more building item mappings: Druid's Hut, Alchemist's Hut, Forester's Hut, and Small Farm.
- Fixed Scarlet Orchard victory location not sending.
- Fixed location check silencer.
- Water related trade route locations should now send their name properly.
- Cleaned up debugging commands.
- Resolved "Packs of " trade location incompatibility between v0.3.3 and v0.4.0.
- Patched more missing slot data between v0.3.3 and v0.4.0.
v0.4.0-alpha
Info about this randomizer
Setup instructions
Changes
- New:
- Added
ap.say
command to send messages to the AP server such as!hint
.- With that, AP messages from the server now appear in the dev console as well.
- Added working filler, drawing from the world events in the base game. (Eg. 20 Pipes, 10 Tools, 2 Villagers)
- Added
reputation_locations_per_biome
yaml option to control number of reputation ticks as locations. - Added the ability to receive blueprints as items from AP.
- This disables the natural blueprint drafting function. Will probably add a yaml option for this in the future.
- Added custom neighbor to trade routes page to accept all trade based locations.
- Added
- Changed:
- Changed the 30 housed villager locations to not be checked at victory (Can now be fulfilled at any time).
- Deprecated the function of
ap.randomizeRecipes
, but kept the command so it can be used as a recipe randomizer without needing to connect to AP. - Updated ATS_API to version 1.2.3.
- Fixed:
- Recipes should no longer start forced enabled if you have the AP item for them.
- Corrected "Marhslands" typo, should now correctly send relevant checks.
- Corrected "Moorlands -> Scarlet Orchard" mapping, should now correctly send relevant checks.
- Corrected swapped locations related to Beavers and Lizards.
v0.3.3-alpha
Info about this randomizer
Setup instructions
Changes
- New:
- Added lock icon to show which goods are locked by AP.
- Added
ap.toggleLockIcons
to turn these on and off.
- Added
- Added lock icon to show which goods are locked by AP.
- Changed:
- Recipes for locked items now start automatically disabled.
- Fixed:
- AP connection status alert now automatically dismisses on connect.
- Item received alerts should no longer crash the game.
- Fixed game mod to enable console
- Fixed game name in apworld