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Releases: Ryguy-9999/ArchipelagoATS

v0.9.2-alpha

05 Dec 22:27
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  • Fixed:
    • Bumped extra_trade_locations max from 51 to 52.

v0.9.1-alpha

05 Dec 22:15
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  • Fixed:
    • Caught some recipe balance changes in 1.5 that I missed.
      • Add Eggs to Biscuits.
      • Remove Eggs from Pie.
      • Swap Porridge and Dye on Apothecary and Cookhouse.

v0.9.0-alpha

05 Dec 04:44
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  • New:
    • Game version 1.5 support! All Ashen Thicket features should be behind the enable_dlc option.
      • Added Salt as an item, as a trade location, and to various recipes' logic.
      • Added standard reputation and victory locations for Ashen Thicket.
      • Added locations for forging custom cornerstones in the Ashen Thicket.
  • Changed:
    • Removed building material requirements from some trade locations for raw resources that would never need buildings.
  • Fixed:
    • Corrected Coastal Grove expedition logic where later expeditions could be considered available before earlier ones.
    • !collected Coastal Grove expeditions should no longer throw off the progressive location checker.

v0.8.2-alpha

10 Nov 03:17
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  • Fixed:
    • Default and min range for grove expedition count are no longer swapped.
    • Resolved multiple issues related to using multiple ATS slots in the same multiworld.

(Game mod changes since v0.7.2)

  • New:
    • Added gifting! Use ap.gift to send resources to other players through the Archipelago gifting system.

v0.7.2-alpha

30 Oct 22:53
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  • Fixed:
    • Corrected location counting function that resulted in incorrect amount of filler getting generated.

(Game mod changes since v0.7.0)

  • Fixed:
    • Corrected typo in 20 housed frogs location.

v0.7.0-alpha

27 Oct 02:51
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  • New:
    • Added option to skip the Makeshift Post in Recipe Shuffle.
    • Added Survivor Bonding as a rarer filler item.
    • Added biome specific locations.
      • 2 in Cursed Royal Woodlands, to deal with a Calm/Angry Ghost.
      • 3 in The Marshlands, to harvest from each of the giant nodes.
      • 3 in Scarlet Orchard, to reconstruct each of the archeological digsites.
      • 0-20 in Coastal Grove, to go on expeditions for AP items instead of blueprints.
  • Changed:
    • Added building materials to many locations' logic (mostly trade locations) and reverted starting building materials back to 7.
    • Added start_inventory_from_pool opt in.
    • Added get_filler_item_names. Filler will no longer be chosen in equal quantities but randomly picked each time.
    • Added messaging on connection to in game console as well.
  • Fixed:
    • Logic no longer believes leather is a fabric ingredient.
    • Filler items received asynchronously should now be received by in-progress settlements.

(Game mod changes since v0.6.0)

  • New:
    • Added ap.c, which uses your most recently used url:port and slotName to conveniently connect.
    • Trades now scout their items and report it in the reward column, in place of 0 Amber.

v0.6.0-alpha

06 Oct 21:33
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  • New:
    • Update 1.4 and DLC content!
      • Added an option to tell AP whether you have the DLC and thus, whether to randomize it.
      • New locations for Frogs and the Coastal Grove biome.
    • Added AP mod version indicator to menu screen.
  • Changed:
    • Updated Archipelago.Multiclient.Net to 6.3.1, and added Archipelago.Gifting.Net.
    • Rearranged logic to 1.4 update.
    • Halved the amber requirement of the 3 Trade Amber locations.
  • Fixed:
    • Added Crystallized Dew as a requirement to Fox housing location.
    • If you disconnected and reconnected in a settlement, location hooks will no longer be dropped.

(Game mod changes since v0.5.0)

  • Changed:
    • Farms now also automatically disable their recipe when you don't have the item.
    • Increased the default embarkation of each resource to 8, to permit constructing most buildings and prevent logic locks.
  • Fixed:
    • No longer notifies the player on every new settlement of every Filler and Blueprint they've already received.
    • Actually changed the villager requirement from 30 to 20 on the housed villager locations.

v0.5.0-alpha

10 Sep 04:47
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  • New:
    • Added trade locations for almost every item in the game. Generation will choose a configurably random number of them.
    • Added reputation locations to the Sealed Forest, but of course not for victory.
    • Added locations for each of the 3 glade event decision tags.
    • Added option to continue getting blueprints drafts from reputation in game along with blueprint AP items.
    • Added option to shuffle items that are required to reforge the Seal, adding macguffins to the multiworld.
    • Added option to require multiple seal tasks to be completed simultaneously, resulting in a much more difficult final settlement.
  • Changed:
    • Changed the upgraded housed villager locations from 30 to 20 villagers.
    • Moved AP server message output to BepInEx log, as the in game console would often cause crashes receiving them.
  • Fixed:
    • With blueprint items and recipe shuffle, it was rarely possible to generate a logically impossible seed, with all recipes for an item on glade events.

(Game mod changes since v0.4.0)

  • New:
    • Added alert informing player when receiving a BP from AP (for blueprint_items setting).
  • Changed:
    • Added some additional logging during connection as user feedback.
    • Added silencing to unknown location id print.
    • Now gathering camps will automatically disable their gathering "recipes" when you don't have the AP item for their primary resource.
    • Disabled Shift+N input, which was a Dev shortcut for skipping to the next season.
    • Any resources not unlocked through AP will now be stripped from event rewards upon event completion.
    • The Training Expedition menu now defaults to some more convenient settings recommended by this randomizer.
    • The console should now suggest "archipelago.gg:" for the url parameter of ap.connect.
    • Moved biome and species reputation location checks to SlowUpdate, reducing intensity every frame.
    • Added some logging surrounding location checks.
  • Fixed:
    • Corrected some more building item mappings: Druid's Hut, Alchemist's Hut, Forester's Hut, and Small Farm.
    • Fixed Scarlet Orchard victory location not sending.
    • Fixed location check silencer.
    • Water related trade route locations should now send their name properly.
    • Cleaned up debugging commands.
    • Resolved "Packs of " trade location incompatibility between v0.3.3 and v0.4.0.
    • Patched more missing slot data between v0.3.3 and v0.4.0.

v0.4.0-alpha

27 Jul 01:14
a3ad1a1
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  • New:
    • Added ap.say command to send messages to the AP server such as !hint.
      • With that, AP messages from the server now appear in the dev console as well.
    • Added working filler, drawing from the world events in the base game. (Eg. 20 Pipes, 10 Tools, 2 Villagers)
    • Added reputation_locations_per_biome yaml option to control number of reputation ticks as locations.
    • Added the ability to receive blueprints as items from AP.
      • This disables the natural blueprint drafting function. Will probably add a yaml option for this in the future.
    • Added custom neighbor to trade routes page to accept all trade based locations.
  • Changed:
    • Changed the 30 housed villager locations to not be checked at victory (Can now be fulfilled at any time).
    • Deprecated the function of ap.randomizeRecipes, but kept the command so it can be used as a recipe randomizer without needing to connect to AP.
    • Updated ATS_API to version 1.2.3.
  • Fixed:
    • Recipes should no longer start forced enabled if you have the AP item for them.
    • Corrected "Marhslands" typo, should now correctly send relevant checks.
    • Corrected "Moorlands -> Scarlet Orchard" mapping, should now correctly send relevant checks.
    • Corrected swapped locations related to Beavers and Lizards.

v0.3.3-alpha

30 Jun 15:28
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Changes

  • New:
    • Added lock icon to show which goods are locked by AP.
      • Added ap.toggleLockIcons to turn these on and off.
  • Changed:
    • Recipes for locked items now start automatically disabled.
  • Fixed:
    • AP connection status alert now automatically dismisses on connect.
    • Item received alerts should no longer crash the game.
    • Fixed game mod to enable console
    • Fixed game name in apworld