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v0.5.0-alpha

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@Ryguy-9999 Ryguy-9999 released this 10 Sep 04:47
· 365 commits to main since this release

Info about this randomizer
Setup instructions

Changes

  • New:
    • Added trade locations for almost every item in the game. Generation will choose a configurably random number of them.
    • Added reputation locations to the Sealed Forest, but of course not for victory.
    • Added locations for each of the 3 glade event decision tags.
    • Added option to continue getting blueprints drafts from reputation in game along with blueprint AP items.
    • Added option to shuffle items that are required to reforge the Seal, adding macguffins to the multiworld.
    • Added option to require multiple seal tasks to be completed simultaneously, resulting in a much more difficult final settlement.
  • Changed:
    • Changed the upgraded housed villager locations from 30 to 20 villagers.
    • Moved AP server message output to BepInEx log, as the in game console would often cause crashes receiving them.
  • Fixed:
    • With blueprint items and recipe shuffle, it was rarely possible to generate a logically impossible seed, with all recipes for an item on glade events.

(Game mod changes since v0.4.0)

  • New:
    • Added alert informing player when receiving a BP from AP (for blueprint_items setting).
  • Changed:
    • Added some additional logging during connection as user feedback.
    • Added silencing to unknown location id print.
    • Now gathering camps will automatically disable their gathering "recipes" when you don't have the AP item for their primary resource.
    • Disabled Shift+N input, which was a Dev shortcut for skipping to the next season.
    • Any resources not unlocked through AP will now be stripped from event rewards upon event completion.
    • The Training Expedition menu now defaults to some more convenient settings recommended by this randomizer.
    • The console should now suggest "archipelago.gg:" for the url parameter of ap.connect.
    • Moved biome and species reputation location checks to SlowUpdate, reducing intensity every frame.
    • Added some logging surrounding location checks.
  • Fixed:
    • Corrected some more building item mappings: Druid's Hut, Alchemist's Hut, Forester's Hut, and Small Farm.
    • Fixed Scarlet Orchard victory location not sending.
    • Fixed location check silencer.
    • Water related trade route locations should now send their name properly.
    • Cleaned up debugging commands.
    • Resolved "Packs of " trade location incompatibility between v0.3.3 and v0.4.0.
    • Patched more missing slot data between v0.3.3 and v0.4.0.