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3rd Person Shooter (still thinking of a name)

Current engine version: Unreal Engine 5.4.4

Note

This project uses both blueprints and C++

Maintenance: maintenance-status

Release Pipeline: UE Release

Recommened Specs

Specification Minimum Recommended
CPU i7-3770K or Ryzen 3200G i7-8750H or Ryzen 5 4600H
RAM 8GB 16GB or higher
Storage Nvme SSD 5GB of free space Nvme SSD 5GB of free space
GPU Nvidia MX550 2GB or RX 560 4GB GTX 1060 3GB or RX 470 4GB
Shader Model 5.0+ 6+ for VSM, Lumen etc
API DX11 or Vulkan DX12 or Vulkan
OS Windows 10 or macOS 10.12 Windows 11 or macOS 10.15

Note

See this link for more info on requirements for UE5 Rendering Features on Windows.

Recommened Specs Apple Silicon

Specification Minimum Recommended
CPU Apple M2 8 Core CPU (4E/4P) Apple M1 Pro 8 Core CPU (6P/2E)
RAM 8GB 16GB or higher
Storage Nvme SSD 5GB of free space Nvme SSD 5GB of free space
GPU Apple M2 8 Core GPU Apple M1 Pro 14 Core GPU
API Metal 2.4 Metal 3
OS macOS 13.0 macOS 14
Xcode 14.1 Any >= 14.1

Note

See this link for more info on requirements for UE5 rendering features on macOS.

Recommended Specs Intel Macs

Specification Minimum Recommended
CPU i7-6700HQ i7-8750H
RAM 8GB 16GB or higher
Storage Nvme SSD 5GB of free space Nvme SSD 5GB of free space
GPU Radeon Pro 560 4GB Radeon Pro 5500M 8GB
Shader Model 5.0+ 6+ for VSM, Lumen etc
API Metal 2 Metal 2
OS macOS 10.12 macOS 10.15
Xcode 14.1 Any >= 14.1

Note

Apple silicon Mac compatibility and performance was tested on:

  • 2023 MacBook Pro 14" M2 Pro (10 core CPU/16 Core GPU/16GB RAM)
  • 2021 MacBookPro 16" M1 Max (10 core GPU/32 Core GPU/16GB RAM)

Intel Mac compatibility and performance was tested on:

  • 2016 MacBook Pro 15" (i7-6700HQ + Radeon Pro 455/16GB RAM)
  • 2018 MacBook Pro 15" (i7-8850H + Radeon Pro 560X/16GB RAM)

Warning

Nanite & Virtual Shadow Maps (VSM) is only available for Apple Silicon M2+
FSR 1 and FSR 2 are now Deprecated. FSR 3 is now available for the latest builds.
FSR 3 requires a Polaris (RX 5XX) GPU or newer for AMD and Pascal (GTX 10XX) GPU or newer for Nvidia.
FSR 3 implementation in this project is consist of the upscaling component, no frame generation.
Currently FSR 3 is only available for Windows builds, macOS would still have TSR.

Tip

Options for FSR 3 are available in the graphics settings for windows builds.

FSR commands. For (v1.0) build.

  • For mac users: replace r.FidelityFX.FSR2 with r.FidelityFX.FSR1
Commands Actions
r.FidelityFX.FSR2.Enabled 0 Turn FSR 2 Off
r.FidelityFX.FSR2.Enabled 1 Turn FSR 2 On
r.FidelityFX.FSR2.RCAS.Enabled Contrast adaptive sharpening
r.FidelityFX.FSR2.QualityMode 1 FSR 2 Quality Mode
r.FidelityFX.FSR2.QualityMode 2 FSR 2 Balanced Mode
r.FidelityFX.FSR2.QualityMode 3 FSR 2 Performance Mode
r.FidelityFX.FSR2.QualityMode 4 FSR 2 Ultra Performance Mode
r.FidelityFX.FSR2.EnableFP16OnNvDX11 1 Enable half precision mode on Nvidia

FSR 3.1.1 commands.

Commands Actions
r.FidelityFX.FSR3.EnableFP16OnNvDX11 1 Enable half precision mode on Nvidia

Optimization

  • Resolution Scale: 100% if TSR or FSR is off.
  • View Distance: Near, the map is small.
  • Anti-Aliasing Mode: TAA or TSR if render resolution is below 100%.
  • Anti-Aliasing: Epic if TAA is enabled, High if TSR is enabled.
  • Post Processing: High, Enables lens effects. This can be controlled individually.
  • Shadows: High-Epic Allows soft shadows & volumetric shadows. Medium if your GPU doesn't support SM6.
  • Global Illumination: High for Lumen, going lower will default to SSGI and SSAO.
  • Reflections: High for Lumen, going lower will default to SSR.
  • Textures: Low = 1.5 GB, Medium = 2-3 GB, High = 4 GB, Epic = 4-6 GB, Cinematic = 6-8 GB
  • Effects: Epic, going lower will disable volumetric lighting.
  • Foliage: Cinematic, There's no foliage in the scene.
  • Shading: Epic, no performance cost until Cinematic.
  • Landscape: Epic, no performance cost until Cinematic.

Tip

You can use the performance overlay to see the performance impact of each setting in real-time.
To do so go to Options > Graphics > Performance Overlay.

Downloads

After downloading, extract the zip file and run the executable (Might need to run as admin). If you're on macOS, you might need to allow the app to run in System Preferences > Security & Privacy On Windows, you might need to allow the app to run when prompted by Windows Security.

Note

FSR 2 is only available on Windows v1.0 build.
TPS v2.0 + is built with Unreal Engine 5.4.4 with native Apple Silicon support.
Currently v2.0 + uses DX12 for Windows & Metal 3 for macOS.

Upcoming features

  • - Update DLSS to DLSS 2.3 or DLSS 3.
  • Add FSR 1 for Mac.
  • Add graphics options for - DLSS and FSR.
  • Add a perforamnce overlay.
  • Add graphics option for TSR and Anti-Aliasing.
  • Update base engine to 5.2.0 for native apple silicon support.
  • Update base engine to 5.3.0 for navite apple silicon supoort for lumen and nanite.
  • Add support for FSR 3 for Unreal Engine 5.4.4.
  • Reloading System.
  • Shoulder Switching System.
  • Objectives System & Win Condition.

Screenshots