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Textures
This tab controls the shuffling of texture files.
Texture Randomsation in general isn't really recommended due to it producing some extremely trippy looking results.
Enables Texture Randomisation. By default, the Texture Randomiser will take all of the DDS files in the archives checked in the list to the right and shuffle them between them. Although textures that act as Light, Shadow, or Cubemaps, as well as the textures containing the text font and button icons are exempt from this process.
Changes how the Texture Randomiser functions so that it will not cross textures between archives. Preventing, for example, Sonic's textures from ending up on a wall in Aquatic Base.
Removes the check that stops an individual texture from being used more than once.
Ignore all the base game textures when randomising and only select any custom ones. This forces Allow Duplicates
on to ensure the process doesn't run out of choices.
This option is not recommended to be enabled due to it being potentially unstable and causing flashing
Deletes all the textures in the selected stage archives. When a texture is missing, the game will usually grab whatever texture data is currently in its memory to fill the gap, leading to textures from characters and objects often being pulled and changing on the fly.