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Generated Episode

Knux edited this page Sep 14, 2022 · 1 revision

This tab controls the part of the Randomiser that generates a random episode for the player to go through, accessible through the Story Select as a DLC Episode. Including all 45 stages/bosses, with a 50% chance for a stage to be its Hard Mode variant instead. Additional configuration of this generator is as follows:


Generate Random Episode

Simply activates the generator and makes it create the episode at the start of the Randomisation process.

Include Town Missions

Whether or not the generator should also add the used Town Missions to the Generated Episode. The amount can be configured in the Amount Numerical Selector below, up to the maximum of 53.

Cutscene Chance

The percentage chance for the Generator to add a Cutscene to the start of a stage. Setting this to 0 will prevent any cutscenes from being played for the entire episode (other than the one between Solaris Phase 1 and 2).

Allow Cutscenes in Town Missions

Whether cutscenes can also be added to the Town Missions, following the same percentage chance.

Enable Very Hard ~ Sonic

Includes the stage layouts from Sonic's Very Hard Mode DLC with a 1/3 chance, assuming the Very Hard Mode ~ Sonic TextBox is filled in with the DLC's archive.

Enable Very Hard ~ Shadow

Includes the stage layouts from Shadow's Very Hard Mode DLC with a 1/3 chance, assuming the Very Hard Mode ~ Shadow TextBox is filled in with the DLC's archive.

Enable Very Hard ~ Silver

Includes the stage layouts from Shadow's Very Hard Mode DLC with a 1/3 chance, assuming the Very Hard Mode ~ Silver TextBox is filled in with the DLC's archive.

Use GoA Music in Randomisation

This option allows the Music Randomiser in the Audio tab to also include the music used for the Generated Episode's HUB World level select, being an import of the Garden of Assemblage and its associated music track from Kingdom Hearts II Final Mix.