Implement group input and output nodes (WIP) #344
Annotations
10 errors
Compilation:
scene/resources/visual_shader.h#L336
invalid use of incomplete type 'class VisualShaderNode'
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Compilation:
scene/resources/visual_shader.h#L355
'VisualShaderNode::PortType' has not been declared
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Compilation:
scene/resources/visual_shader.h#L360
'VisualShaderNode::PortType' has not been declared
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Compilation:
core/object/gdvirtual.gen.inc#L2556
'EncodeT' is not a member of 'PtrToArg<VisualShader::Type>'
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Compilation:
core/object/gdvirtual.gen.inc#L2557
'argval4' was not declared in this scope; did you mean 'argval3'?
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Compilation:
core/object/gdvirtual.gen.inc#L2603
incomplete type 'GetTypeInfo<VisualShader::Type>' used in nested name specifier
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Compilation:
core/object/gdvirtual.gen.inc#L2604
incomplete type 'GetTypeInfo<VisualShader::Type>' used in nested name specifier
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Compilation:
core/object/gdvirtual.gen.inc#L1340
'EncodeT' is not a member of 'PtrToArg<VisualShader::Type>'
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Compilation:
core/object/gdvirtual.gen.inc#L1341
'argval2' was not declared in this scope; did you mean 'argval1'?
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Compilation:
core/object/gdvirtual.gen.inc#L1383
incomplete type 'GetTypeInfo<VisualShader::Type>' used in nested name specifier
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