Releases: FrozenBlock/WilderWild
Releases · FrozenBlock/WilderWild
2.4.16 (1.21.1)
- Added a debug renderer for Ostriches.
- Fixed Geysers impacting wind behind themselves.
2.4.15 (1.21.1)
- Fixed a crash with any mods that mixin the Component interface.
2.4.14 (1.21.1)
- Updated to support Sodium 0.6.0.
- Updated Particle Rain compatability.
- Rain particles have recently been updated to only rotate in one specific direction in a recent update. Alongside new compatability fixes, Rain particle rendering has been reworked to match that of Wilder Wild's Wind particles, rendering at the angle the particle is moving.
- Updated Falling Leaves compatability.
- Added compat for Palm Fronds and Cypress Leaves through a mixin.
- Altered the Nematocyst model to not cause as many issues with water.
2.4.13 (1.21.1)
- Fixed crash upon booting a server.
- Removed all but two of Wilder Wild's panoramas to improve file size.
- Cleaned up and optimized many mixins.
- Significantly improved and optimized Warden swimming and its animations.
- Optimized Allay animations.
- Slightly optimized the mixin plugin.
- Decreased the size of some Scorched Sand disks to prevent issues.
- This fixes issues reported about worldgen freezing and with C2ME.
- Allowed the Ostrich's walking animation to speed up slightly while running.
- Added a config option for Stone Chest generation in Ancient Cities.
- The block sounds option for Flowers now impacts Torchflowers.
- Fixed the Sculk Shrieker's new loot table causing it to drop without Silk Touch.
- Fixed the Snowlogging config using default values upon boot.
- Fixed Hanging Signs causing crashes. Again.
- Slightly decreased the average amount of flowers in Jungles.
2.4.12 (1.21.1)
- Added a lot of new panoramas that will show up randomly.
- Fixed Mesoglea rendering without Sodium.
- Placing a block with your offhand against a Stripped Log with an axe in your main hand no longer hollows the block being placed against.
- Dandelions and Lily Pads now create growth particles when grown with Bone Meal.
- Osseous Sculk now grows taller on average.
2.4.11 (1.21.1)
- Fixed a crash when placing Baobab, Cypress, or Palm hanging signs
2.4.10 (1.21.1)
- Scorched now get the Scorching effect while touching Magma or Fire, as well as Lava like previously.
- Fixed the volumes of some Magma sounds.
- Desert Village changes are now toggled with a config.
- This adds a structure processor to convert the Jungle wood set into the Palm wood set.
- Slightly decreased the average amount of Cattails in worldgen.
- Changed the
wilderwild:blank_shut_up
feature into thewilderwild:empty
feature, which now generates nothing instead of a single Water block. - Converted Wilder Wild's entity registry to use Vanilla's entity builder.
- Fixed some modified recipes/loot tables not working properly.
- Reorganized data generation for configured and placed features in caves into their own classes.
- Fixed Wilder Wild's block entities and entities causing log errors about the datafixer.
- Fixed Mesoglea rendering with Sodium.
2.4.9 (1.21)
- Increased the protocol version to 9.
- Removed all references to Embeddium as it is no longer supported on Fabric.
- Removed modified water rendering, fixing an issue with Sodium.
- Tumbleweeds no longer render their items at the player's position.
- Fixed issues with certain sounds like Goat Horn Calls in multiplayer.
- Added missing Mossy Mud Bricks recipes to the Crafting Table.
- Added the Stone Chest to Fabric's chests tag.
- Added a config option to toggle Mossy and Cracked Mud Bricks generating in Trail Ruins.
2.4.8 (1.21)
- Disabled Snowlogging with Antique Atlas installed. (#381)
- Fixed Fire Placement with the Scorching effect replacing blocks it shouldn't.
2.4.7 (1.21)
- Added Cracked and Mossy Mud Bricks.
- This includes Stairs, Slabs, and Walls for Mossy Mud Bricks.
- Alongside these additions, Stonecutters now have Mud recipes for the sake of consistency and ease of use.
- These blocks now generate in Trail Ruins.
- Added Sculk Stairs, Slabs, and Walls to their respective Vanilla tags.
- Updated the texture for the Scorching effect's icon.
- The Scorching effect now places Fire upon a mob's death.
- Increased the max time the Scorching effect sets attackers on fire from 4 to 8 seconds.
- Scorched Eyes can now be crafted from a Spider Eye and Blaze Powder.
- Fall damage calculation with Geysers is now consistent with Wind Charges.
- Geysers now output a signal when used with Comparators.
- Possibly fixed some potential crashes related to Geysers.
- Increased the average amount of flowers that generate in Flower Forests.
- Decreased Milkweed generation overall.
- Decreased the amount of flowers in Rainforests.
- Removed Vanilla's default flower feature from plains biomes.
- Reworked flower generation in some biomes to be more "organic," generating in gradients. (#405)
- Plains and Forest Biomes.
- Birch Forests.
- Meadows.
- Rainforests and Temperate Rainforests.
- Cypress Wetlands.
- Jungles.
- Slightly optimized Tumbleweed rendering.
- Updated Wilder Wild's BlockEntity registry to match Vanilla, per a new Fabric API update.
- Tweaked how Osseous Sculk is generated once again, no longer using noise sampling.
- Refactored
WilderPreMixinInjectConstants
toWilderDatagenConstants.
- Fixed a crash when trying to load the
Lists
class. - Fixed the mod's config missing a background and smearing frames in certain situations. (#402)