Releases: FrozenBlock/WilderWild
1.1.4-1.19.2
- Fixed a crash some users were experiencing on startup
1.1.3-1.19.2
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Improved Nematocyst generation
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Fixed Jellyfish Caves Ambience
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Added config options:
- Ancient Horn Lifespan
- Ancient Horn Mob Damage
- Ancient Horn Player Damage
- Firefly Spawn Cap
- Jellyfish Spawn Cap
- Warden Attacks Instantly
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Tweaked warden swimming
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Changed many of the mod's internals
1.1.2-1.19.2
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Added more config options--
- Added a slider to configure the stone chest timer before closing
- Added a toggle to convert the Allay's dancing animation to keyframe
- Added toggles for block sound overrides
- Added toggles for the modified Enderman sounds
- Added a toggle to play the Warden's emerge animation when summoned via command
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Fixed a rendering issue with Ancient Horn projectiles
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Fixed log spamming about missing particle textures
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Optimized Jellyfish animations
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Reworked feature replacement to be more compatible.
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Improved compatibility with stone chests and Fabric's Transfer API
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Improved Firefly AI
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Improved Jellyfish AI
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Improved how Firefly and Jellyfish variants are registered--
- Allows other mods to easily add more variants
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Tweaked swamp biome placement
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Fixed Enderman Sounds
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Added a built in resource pack to allow toggling the main menu changes
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Added entries to tags for better compatibility
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Baobab nuts will now break when shot by projectiles
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Added many missing sound subtitles
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Ancient Horn projectiles will now emit a blast sound when exploding a Hanging Tendril
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Improved compatibility with custom splash texts
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Increased rarity of Abandoned Cabins
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Improved some Mixin compatibilities
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Reworked many things internally
1.1.1-1.19.2
Fixed recipe unlock for the Flute Copper Horn
Better Jellyfish Caves ambience
Fixed Beta Beaches
1.1.1-1.19
Fixed recipe unlock for the Flute Copper Horn
Better Jellyfish Caves ambience
Fixed Beta Beaches
1.1.0-1.19.2
FEATURES
- Added Display Lantern block
- Added Ancient Horn Fragment
- Added Stone Chests
- Added Copper Horns
- Added Jellyfish
- Added Mesoglea blocks
- Added Nematocyst blocks
- Added Abandoned Cabins
JELLYFISH CAVES
A flooded, mysteriously beautiful biome hiding beneath the ocean floor.
- Filled with shallow water pools.
- Home to the two pearlescent Jellyfish.
- Nematocyst frequently generates around the biome.
- Mesoglea patches decorate the floors and ceilings.
- Calcite blobs will sometimes generate here.
BLOCKS
DISPLAY LANTERN
A stylish hanging container!
- Can hold up to one item or four Fireflies at a time.
- Each Firefly inside will emit a bit of light, and light-emitting blocks inside will emit their expected levels of light.
- Can be used to display items and Fireflies in a fashionable way.
MESOGLEA
A context-dependent semi-permeable block!
- Are found generating naturally in Jellyfish Caves.
- When waterlogged, will allow all mobs to swim through it.
- Emits a light level of 7.
- Can be crafted with four Nematocyst of the same color.
NEMATOCYST
An atmospheric cluster.
- Can be placed on all faces of blocks and emits light.
- Can be crafted into Mesoglea.
- Dropped by Jellyfish, taking on the respective color
STONE CHEST
A new type of chest with a heavy lid, found in the ruins of Ancient Cities.
- Can be crafted with Cobbled Deepslate in the shape of a Boat, and three Cobbled Deepslate Slabs on top.
- Hoppers can neither pull nor insert items from/into Stone Chests.
- The Stone Chest's heavy lid must be lifted with careful strength. Once lifted high enough, you only have a short amount of time before the lid tips and slams shut.
- All loot will shatter and crumble if the Stone Chest is broken. Note that this only applies to loot generated by loot tables; items placed in Stone Chests by players will not be lost.
MOBS
JELLYFISH
A new venomous and gelatinous mob!
- Come in multiple colors.
- Are passive but will sting anything that comes into contact with them.
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- However, will chase after attackers if provoked
- Like all other fish, Jellyfish can be scooped into buckets.
- Drop Nematocyst upon death.
ITEMS
COPPER HORN
A new tube for your windy desires.
- Will play a single note when used, which will loop until the player stops using it.
- The pitch of the note depends on how high you're looking.
ANCIENT HORN FRAGMENT
- Takes the place of the Ancient Horn in ancient city loot
- Can be crafted into an ancient horn if combined with gold ingots and echo shards
STRUCTURES
ABANDONED CABINS
A small room. In Your Room.
- Generate sparsely throughout the underground world.
- Contain Barrels and Stone Chests waiting to be looted.
CHANGES
BIOME CHANGES
- Beta Beaches have been reintroduced!
- Added dying trees!
- Added large fern and tall grass feature to taiga biomes!
BLOCK CHANGES
- Cacti can now be mined faster with an axe.
- Pointed Dripstone dripping water onto dirt will now convert it to Mud.
- Reinforced Deepslate can now be rotated like Deepslate.
- The stems of Dripleaves can now properly be powered.
- Gravel now has its own custom sounds!
- Clay now has its own custom sounds!
- Soul Fire now has its own custom ambient sounds!
- Sculk slabs, stairs, and walls will now be converted into Sculk whenever a Sculk Charge passes over compatible stairs, slabs, or walls in non-worldgen scenarios.
- Dripstone can now convert Dirt into Mud.
- Dripstone can dry out Sponges.
ITEM CHANGES
GOAT HORN
- Now only play while the button is held, stopping if released.
- No more cooldown.
LUNADE - THE OTHER SIDE
- The "Lunade - The Other Side" music disc has been renamed to "Lunade - Back" to prevent confusion with the "Lena Raine - Otherside" music disc.
ANCIENT HORN
- No longer generates naturally within chests, replaced by Ancient Horn Fragments
ENTITY CHANGES
- Projectiles will now create block particles upon landing.
- The Enderman's staring sound will now follow its position and stop upon death.
CONFIG
- Completely revamped and split into four sections: Blocks, Items, Entities, and Worldgen.
- Added many, many new config toggles for features in the mod
BLOCK CONFIG
- Sculk Sensor Tendrils (Vanilla/MC Live 2020)
- Shrieker Gargling
- Custom Soul Fire Sounds
ENTITY CONFIG
- Entities walk over rails?
- Warden Death Animation
- Warden Emerges from Spawn Egg
- Warden Swim Animation
- Warden Custom Tendril Animation
ITEM CONFIG
- Ancient Horn shatters glass
- Ancient Horn can summon Warden from player-placed Shriekers
- Projectiles make block break particles on impact
WORLDGEN CONFIG
- Windswept Savanna Biome Placement
- Jungle Biome Placement
- Swamp Placement
- Mangrove Swamp Placement
- Beta Beach generation
- Fallen Log generation
- Wilder Wild tree generation
- Wilder Wild foliage generation
non-description
- Presence Footsteps Compatibility
- Misc Texture Fixes
- Added Block breaking particles when arrows hit blocks.
- Baobab Saplings have been replaced with Baobab Nuts
- New Shelf Fungus loot tables
- New Sculk Spreading
1.0.6-1.19.2
Converted to Mojang's Mappings
Slightly patched up hollowed log rendering
Fixed some issues regarding sculk spreading
Fixed many small and miscellaneous issues
Changed many things internally
1.0.6-1.19
Converted to Mojang's Mappings
Slightly patched up hollowed log rendering
Fixed some issues regarding sculk spreading
Fixed many small and miscellaneous issues
Changed many things internally
1.0.5-1.19.2
Fixed incompatibility with Quilt
Fixed incompatibility with Fabric API 0.60.0
Modified the Lush Caves ambience
Optimized Hollowed Log rendering
Internal changes
1.0.5-1.19
Fixed incompatibility with Quilt
Fixed incompatibility with Fabric API 0.60.0
Modified the Lush Caves ambience
Optimized Hollowed Log rendering
Internal changes