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Releases: FrozenBlock/WilderWild

1.1.4-1.19.2

07 Dec 22:12
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  • Fixed a crash some users were experiencing on startup

1.1.3-1.19.2

07 Dec 02:58
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  • Improved Nematocyst generation

  • Fixed Jellyfish Caves Ambience

  • Added config options:

    • Ancient Horn Lifespan
    • Ancient Horn Mob Damage
    • Ancient Horn Player Damage
    • Firefly Spawn Cap
    • Jellyfish Spawn Cap
    • Warden Attacks Instantly
  • Tweaked warden swimming

  • Changed many of the mod's internals

1.1.2-1.19.2

23 Nov 02:09
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  • Added more config options--

    • Added a slider to configure the stone chest timer before closing
    • Added a toggle to convert the Allay's dancing animation to keyframe
    • Added toggles for block sound overrides
    • Added toggles for the modified Enderman sounds
    • Added a toggle to play the Warden's emerge animation when summoned via command
  • Fixed a rendering issue with Ancient Horn projectiles

  • Fixed log spamming about missing particle textures

  • Optimized Jellyfish animations

  • Reworked feature replacement to be more compatible.

  • Improved compatibility with stone chests and Fabric's Transfer API

  • Improved Firefly AI

  • Improved Jellyfish AI

  • Improved how Firefly and Jellyfish variants are registered--

    • Allows other mods to easily add more variants
  • Tweaked swamp biome placement

  • Fixed Enderman Sounds

  • Added a built in resource pack to allow toggling the main menu changes

  • Added entries to tags for better compatibility

  • Baobab nuts will now break when shot by projectiles

  • Added many missing sound subtitles

  • Ancient Horn projectiles will now emit a blast sound when exploding a Hanging Tendril

  • Improved compatibility with custom splash texts

  • Increased rarity of Abandoned Cabins

  • Improved some Mixin compatibilities

  • Reworked many things internally

1.1.1-1.19.2

01 Oct 03:07
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Fixed recipe unlock for the Flute Copper Horn

Better Jellyfish Caves ambience

Fixed Beta Beaches

1.1.1-1.19

01 Oct 03:07
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Fixed recipe unlock for the Flute Copper Horn

Better Jellyfish Caves ambience

Fixed Beta Beaches

1.1.0-1.19.2

29 Sep 19:32
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FEATURES

  • Added Display Lantern block
  • Added Ancient Horn Fragment
  • Added Stone Chests
  • Added Copper Horns
  • Added Jellyfish
  • Added Mesoglea blocks
  • Added Nematocyst blocks
  • Added Abandoned Cabins

JELLYFISH CAVES

A flooded, mysteriously beautiful biome hiding beneath the ocean floor.

  • Filled with shallow water pools.
  • Home to the two pearlescent Jellyfish.
  • Nematocyst frequently generates around the biome.
  • Mesoglea patches decorate the floors and ceilings.
  • Calcite blobs will sometimes generate here.

BLOCKS

DISPLAY LANTERN

A stylish hanging container!

  • Can hold up to one item or four Fireflies at a time.
  • Each Firefly inside will emit a bit of light, and light-emitting blocks inside will emit their expected levels of light.
  • Can be used to display items and Fireflies in a fashionable way.

MESOGLEA

A context-dependent semi-permeable block!

  • Are found generating naturally in Jellyfish Caves.
  • When waterlogged, will allow all mobs to swim through it.
  • Emits a light level of 7.
  • Can be crafted with four Nematocyst of the same color.

NEMATOCYST

An atmospheric cluster.

  • Can be placed on all faces of blocks and emits light.
  • Can be crafted into Mesoglea.
  • Dropped by Jellyfish, taking on the respective color

STONE CHEST

A new type of chest with a heavy lid, found in the ruins of Ancient Cities.

  • Can be crafted with Cobbled Deepslate in the shape of a Boat, and three Cobbled Deepslate Slabs on top.
  • Hoppers can neither pull nor insert items from/into Stone Chests.
  • The Stone Chest's heavy lid must be lifted with careful strength. Once lifted high enough, you only have a short amount of time before the lid tips and slams shut.
  • All loot will shatter and crumble if the Stone Chest is broken. Note that this only applies to loot generated by loot tables; items placed in Stone Chests by players will not be lost.

MOBS

JELLYFISH

A new venomous and gelatinous mob!

  • Come in multiple colors.
  • Are passive but will sting anything that comes into contact with them.
    • However, will chase after attackers if provoked
  • Like all other fish, Jellyfish can be scooped into buckets.
  • Drop Nematocyst upon death.

ITEMS

COPPER HORN

A new tube for your windy desires.

  • Will play a single note when used, which will loop until the player stops using it.
  • The pitch of the note depends on how high you're looking.

ANCIENT HORN FRAGMENT

  • Takes the place of the Ancient Horn in ancient city loot
  • Can be crafted into an ancient horn if combined with gold ingots and echo shards

STRUCTURES

ABANDONED CABINS

A small room. In Your Room.

  • Generate sparsely throughout the underground world.
  • Contain Barrels and Stone Chests waiting to be looted.

CHANGES

BIOME CHANGES

  • Beta Beaches have been reintroduced!
  • Added dying trees!
  • Added large fern and tall grass feature to taiga biomes!

BLOCK CHANGES

  • Cacti can now be mined faster with an axe.
  • Pointed Dripstone dripping water onto dirt will now convert it to Mud.
  • Reinforced Deepslate can now be rotated like Deepslate.
  • The stems of Dripleaves can now properly be powered.
  • Gravel now has its own custom sounds!
  • Clay now has its own custom sounds!
  • Soul Fire now has its own custom ambient sounds!
  • Sculk slabs, stairs, and walls will now be converted into Sculk whenever a Sculk Charge passes over compatible stairs, slabs, or walls in non-worldgen scenarios.
  • Dripstone can now convert Dirt into Mud.
  • Dripstone can dry out Sponges.

ITEM CHANGES

GOAT HORN

  • Now only play while the button is held, stopping if released.
  • No more cooldown.

LUNADE - THE OTHER SIDE

  • The "Lunade - The Other Side" music disc has been renamed to "Lunade - Back" to prevent confusion with the "Lena Raine - Otherside" music disc.

ANCIENT HORN

  • No longer generates naturally within chests, replaced by Ancient Horn Fragments

ENTITY CHANGES

  • Projectiles will now create block particles upon landing.
  • The Enderman's staring sound will now follow its position and stop upon death.

CONFIG

  • Completely revamped and split into four sections: Blocks, Items, Entities, and Worldgen.
  • Added many, many new config toggles for features in the mod

BLOCK CONFIG

  • Sculk Sensor Tendrils (Vanilla/MC Live 2020)
  • Shrieker Gargling
  • Custom Soul Fire Sounds

ENTITY CONFIG

  • Entities walk over rails?
  • Warden Death Animation
  • Warden Emerges from Spawn Egg
  • Warden Swim Animation
  • Warden Custom Tendril Animation

ITEM CONFIG

  • Ancient Horn shatters glass
  • Ancient Horn can summon Warden from player-placed Shriekers
  • Projectiles make block break particles on impact

WORLDGEN CONFIG

  • Windswept Savanna Biome Placement
  • Jungle Biome Placement
  • Swamp Placement
  • Mangrove Swamp Placement
  • Beta Beach generation
  • Fallen Log generation
  • Wilder Wild tree generation
  • Wilder Wild foliage generation

non-description

  • Presence Footsteps Compatibility
  • Misc Texture Fixes
  • Added Block breaking particles when arrows hit blocks.
  • Baobab Saplings have been replaced with Baobab Nuts
  • New Shelf Fungus loot tables
  • New Sculk Spreading

1.0.6-1.19.2

03 Sep 20:42
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Converted to Mojang's Mappings

Slightly patched up hollowed log rendering

Fixed some issues regarding sculk spreading

Fixed many small and miscellaneous issues

Changed many things internally

1.0.6-1.19

03 Sep 20:41
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Converted to Mojang's Mappings

Slightly patched up hollowed log rendering

Fixed some issues regarding sculk spreading

Fixed many small and miscellaneous issues

Changed many things internally

1.0.5-1.19.2

17 Aug 23:41
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Fixed incompatibility with Quilt

Fixed incompatibility with Fabric API 0.60.0

Modified the Lush Caves ambience

Optimized Hollowed Log rendering

Internal changes

1.0.5-1.19

17 Aug 23:40
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Fixed incompatibility with Quilt

Fixed incompatibility with Fabric API 0.60.0

Modified the Lush Caves ambience

Optimized Hollowed Log rendering

Internal changes