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Releases: FrozenBlock/WilderWild

2.4.4 (1.21)

18 Jun 20:53
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  • Increased the protocol version to 7.
  • Reworked how Logs determine if they're edible by Termites so now only Trees will be edible, no longer Structures or other worldgen features.
    • Player-placed blocks are still protected. This just prevents scenarios like Villages being destroyed by Termites.
  • Fixed Fireflies not rendering their base texture.
  • Fixed Display Lanterns not properly rendering their contents when updated.
  • Fixed some loot tables not working in 1.21+.
  • Fixed Termite particles not rendering in 1.21+.
  • Fixed a broken translation string in the Entity config.
  • Fixed Cloud movement not working properly.
  • Added the Reach Boost effect to Beacons, thanks to a suggestion by wet.noodle/Ashlyn.
    • Added the Reach Boost Beacons config to toggle this.
  • Updated the Reach Boost icon, thanks to Zhen!
  • Slightly increased the distance of the Reach Boost effect from 1 to 1.5 per level.

2.4.4 (1.20.6)

18 Jun 20:48
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  • Increased the protocol version to 7.
  • Reworked how Logs determine if they're edible by Termites so now only Trees will be edible, no longer Structures or other worldgen features.
    • Player-placed blocks are still protected. This just prevents scenarios like Villages being destroyed by Termites.
  • Fixed Fireflies not rendering their base texture.
  • Fixed Display Lanterns not properly rendering their contents when updated.
  • Fixed some loot tables not working in 1.21+.
  • Fixed Termite particles not rendering in 1.21+.
  • Fixed a broken translation string in the Entity config.
  • Fixed Cloud movement not working properly.
  • Added the Reach Boost effect to Beacons, thanks to a suggestion by wet.noodle/Ashlyn.
    • Added the Reach Boost Beacons config to toggle this.
  • Updated the Reach Boost icon, thanks to Zhen!
  • Slightly increased the distance of the Reach Boost effect from 1 to 1.5 per level.

2.4.4 (1.20.4)

18 Jun 20:41
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  • Increased the protocol version to 7.
  • Reworked how Logs determine if they're edible by Termites so now only Trees will be edible, no longer Structures or other worldgen features.
    • Player-placed blocks are still protected. This just prevents scenarios like Villages being destroyed by Termites.
  • Fixed Fireflies not rendering their base texture.
  • Fixed Display Lanterns not properly rendering their contents when updated.
  • Fixed some loot tables not working in 1.21+.
  • Fixed Termite particles not rendering in 1.21+.
  • Fixed a broken translation string in the Entity config.
  • Fixed Cloud movement not working properly.
  • Added the Reach Boost effect to Beacons, thanks to a suggestion by wet.noodle/Ashlyn.
    • Added the Reach Boost Beacons config to toggle this.
  • Updated the Reach Boost icon, thanks to Zhen!
  • Slightly increased the distance of the Reach Boost effect from 1 to 1.5 per level.

2.4.4 (1.20.2)

18 Jun 20:39
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  • Increased the protocol version to 7.
  • Reworked how Logs determine if they're edible by Termites so now only Trees will be edible, no longer Structures or other worldgen features.
    • Player-placed blocks are still protected. This just prevents scenarios like Villages being destroyed by Termites.
  • Fixed Fireflies not rendering their base texture.
  • Fixed Display Lanterns not properly rendering their contents when updated.
  • Fixed some loot tables not working in 1.21+.
  • Fixed Termite particles not rendering in 1.21+.
  • Fixed a broken translation string in the Entity config.
  • Fixed Cloud movement not working properly.
  • Added the Reach Boost effect to Beacons, thanks to a suggestion by wet.noodle/Ashlyn.
    • Added the Reach Boost Beacons config to toggle this.
  • Updated the Reach Boost icon, thanks to Zhen!
  • Slightly increased the distance of the Reach Boost effect from 1 to 1.5 per level.

2.4.4 (1.20.1)

18 Jun 20:20
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  • Increased the protocol version to 7.
  • Reworked how Logs determine if they're edible by Termites so now only Trees will be edible, no longer Structures or other worldgen features.
    • Player-placed blocks are still protected. This just prevents scenarios like Villages being destroyed by Termites.
  • Fixed Fireflies not rendering their base texture.
  • Fixed Display Lanterns not properly rendering their contents when updated.
  • Fixed some loot tables not working in 1.21+.
  • Fixed Termite particles not rendering in 1.21+.
  • Fixed a broken translation string in the Entity config.
  • Fixed Cloud movement not working properly.
  • Added the Reach Boost effect to Beacons, thanks to a suggestion by wet.noodle/Ashlyn.
    • Added the Reach Boost Beacons config to toggle this.
  • Updated the Reach Boost icon, thanks to Zhen!
  • Slightly increased the distance of the Reach Boost effect from 1 to 1.5 per level.

2.4.3 (1.21)

13 Jun 21:43
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  • Refactored everything in the misc package to other places, removing the misc class.
    • This was done to prevent slander of our team.
      • ...yeah.
  • Increased the protocol version to 6.
  • Shortened the channel names for Wilder Wild's custom packets.
  • Fixed the Stone Chest's lid animation. (#383)
  • Added the Geyser to the Redstone tab, just before the Sculk Sensor.
  • Properly integrated Villager Types with Wilder Wild's biomes.
  • Pollen and Seed particles will be removed from the world five times faster after becoming immobile.
  • Seed particles now properly interact with water.
  • Ever so slightly improved the Baoab trunk placer.
  • Optimized some parts of the mod that rely on frequent config checks.
    • Snowlogging.
    • Mesoglea Bubble Columns.
    • Wind usage.
  • Fixed a broken translation string pertaining to the Magmatic Caves Fog config option.
  • Substantially improved the Hollowed Log model thanks to Soulfate24! (#379)
    • Previously, we were not able to figure out how to make a Hollowed Log model without the texture getting misaligned due to a vanilla bug.
    • The result was using a model comprised of only two parts, which messed up the breaking texture.
    • This new model fixes every possible issue with it!
  • Retextured Null Blocks thanks to voxelotl!
  • Updated the Flowering Lily Pad textures thanks to Zhen!
  • Rextectured the Milkweed Pod thanks to Zhen!
  • Retextured the entire Cypress set thanks to Zhen's brush-ups!
    • Many issues that were once present in this set are now gone, including:
      • Cypress Leaves being an edit of Spruce Leaves prior.
      • The entire Cypress wood set having contrast issues when compared to all other wood sets in the game.
      • The base color of the Cypress wood set being too desaturated and yellow.
      • A lack of contrast on the sides of Cypress Logs.

2.4.3 (1.20.6)

13 Jun 21:36
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  • Refactored everything in the misc package to other places, removing the misc class.
    • This was done to prevent slander of our team.
      • ...yeah.
  • Increased the protocol version to 6.
  • Shortened the channel names for Wilder Wild's custom packets.
  • Fixed the Stone Chest's lid animation. (#383)
  • Added the Geyser to the Redstone tab, just before the Sculk Sensor.
  • Properly integrated Villager Types with Wilder Wild's biomes.
  • Pollen and Seed particles will be removed from the world five times faster after becoming immobile.
  • Seed particles now properly interact with water.
  • Ever so slightly improved the Baoab trunk placer.
  • Optimized some parts of the mod that rely on frequent config checks.
    • Snowlogging.
    • Mesoglea Bubble Columns.
    • Wind usage.
  • Fixed a broken translation string pertaining to the Magmatic Caves Fog config option.
  • Substantially improved the Hollowed Log model thanks to Soulfate24! (#379)
    • Previously, we were not able to figure out how to make a Hollowed Log model without the texture getting misaligned due to a vanilla bug.
    • The result was using a model comprised of only two parts, which messed up the breaking texture.
    • This new model fixes every possible issue with it!
  • Updated Flowering Lily Pad textures thanks to Zhen!
  • Updated the Milkweed Pod texture thanks to Zhen!
  • Updated the entire Cypress set's textures thanks to Zhen's brush-ups!
    • Many issues that were once present in this set are now gone, including:
      • Cypress Leaves being an edit of Spruce Leaves prior.
      • The entire Cypress wood set having contrast issues when compared to all other wood sets in the game.
      • The base color of the Cypress wood set being too desaturated and yellow.
      • A lack of contrast on the sides of Cypress Logs.

2.4.2 (1.20.6)

16 May 06:29
f4191ef
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  • Added new config options to control the Ancient Horn's cooldowns in different scenarios.
    • Default Cooldown
    • Creative Cooldown
    • Sculk Sensor Cooldown
    • Sculk Shrieker Cooldown
    • Hanging Tendril Cooldown
  • Geysers will now put out Fires, Campfires, and Candles upon Erupting without Lava, and ignite them upon Erupting with Lava. (#372)
  • Fixed the length of Geyser Eruptions, now being 5 instead of 4.
  • Significantly optimized Wilder Wild's custom worldgen
  • Slightly optimized Wilder Wild's custom rendering
  • Updated Scorched Eye and Fermented Scorched Eye textures.
  • (1.20.6) Added better support for Snowlogging on Embeddium thanks to embeddedt!
    • Snowlogging on Embeddium will no longer result in Z-Fighting with Pink Petals.
  • Cloud movement no longer uses separate mixins for Embeddium and Sodium, also thanks to embeddedt!
  • (1.20.4+) Updated Mesoglea's optional Liquid rendering to work without additional mixins in Vanilla and with Embeddium, also thanks to embeddedt!

2.4.2 (1.20.4)

16 May 06:26
93c01fe
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  • Added new config options to control the Ancient Horn's cooldowns in different scenarios.
    • Default Cooldown
    • Creative Cooldown
    • Sculk Sensor Cooldown
    • Sculk Shrieker Cooldown
    • Hanging Tendril Cooldown
  • Geysers will now put out Fires, Campfires, and Candles upon Erupting without Lava, and ignite them upon Erupting with Lava. (#372)
  • Fixed the length of Geyser Eruptions, now being 5 instead of 4.
  • Significantly optimized Wilder Wild's custom worldgen
  • Slightly optimized Wilder Wild's custom rendering
  • Updated Scorched Eye and Fermented Scorched Eye textures.
  • (1.20.6) Added better support for Snowlogging on Embeddium thanks to embeddedt!
    • Snowlogging on Embeddium will no longer result in Z-Fighting with Pink Petals.
  • Cloud movement no longer uses separate mixins for Embeddium and Sodium, also thanks to embeddedt!
  • (1.20.4+) Updated Mesoglea's optional Liquid rendering to work without additional mixins in Vanilla and with Embeddium, also thanks to embeddedt!

2.4.2 (1.20.2)

16 May 06:25
163d9a6
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  • Added new config options to control the Ancient Horn's cooldowns in different scenarios.
    • Default Cooldown
    • Creative Cooldown
    • Sculk Sensor Cooldown
    • Sculk Shrieker Cooldown
    • Hanging Tendril Cooldown
  • Geysers will now put out Fires, Campfires, and Candles upon Erupting without Lava, and ignite them upon Erupting with Lava. (#372)
  • Fixed the length of Geyser Eruptions, now being 5 instead of 4.
  • Significantly optimized Wilder Wild's custom worldgen
  • Slightly optimized Wilder Wild's custom rendering
  • Updated Scorched Eye and Fermented Scorched Eye textures.
  • (1.20.6) Added better support for Snowlogging on Embeddium thanks to embeddedt!
    • Snowlogging on Embeddium will no longer result in Z-Fighting with Pink Petals.
  • Cloud movement no longer uses separate mixins for Embeddium and Sodium, also thanks to embeddedt!
  • (1.20.4+) Updated Mesoglea's optional Liquid rendering to work without additional mixins in Vanilla and with Embeddium, also thanks to embeddedt!