Add a new example scene to example #101
Annotations
115 warnings
build-versions (4.0.4-stable, 4.0.4.stable, false) / godot-template-android
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/checkout@v3, actions/setup-java@v1, actions/setup-python@v4, actions/setup-dotnet@v3, actions/upload-artifact@v3. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
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build-versions (4.0.4-stable, 4.0.4.stable, false) / godot-template-android
The following actions uses node12 which is deprecated and will be forced to run on node16: actions/setup-java@v1. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
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build-versions (4.0.4-stable, 4.0.4.stable, false) / godot-template-web
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/checkout@v3, mymindstorm/setup-emsdk@v11, actions/setup-python@v4, actions/setup-dotnet@v3, actions/upload-artifact@v3. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
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build-versions (4.0.4-stable, 4.0.4.stable, false) / godot-template-web
The following actions uses node12 which is deprecated and will be forced to run on node16: mymindstorm/setup-emsdk@v11. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
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build-versions (4.0.4-stable, 4.0.4.stable, false) / godot-editor-linux
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/checkout@v3, actions/setup-python@v4, actions/setup-dotnet@v3, actions/upload-artifact@v3. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
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build-versions (4.1.3-stable, 4.1.3.stable, true) / godot-editor-linux
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/checkout@v3, actions/setup-python@v4, actions/setup-dotnet@v3, actions/upload-artifact@v3. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
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build-versions (4.1.3-stable, 4.1.3.stable, true) / godot-editor-linux
'TextEdit.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
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build-versions (4.1.3-stable, 4.1.3.stable, true) / godot-editor-linux
'RichTextLabel.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
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build-versions (4.1.3-stable, 4.1.3.stable, true) / godot-editor-linux
'GltfAccessor.GetType()' hides inherited member 'object.GetType()'. Use the new keyword if hiding was intended.
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build-versions (4.1.3-stable, 4.1.3.stable, true) / godot-editor-linux
'GltfAccessor.MethodName.GetType' hides inherited member 'object.GetType()'. Use the new keyword if hiding was intended.
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build-versions (4.1.3-stable, 4.1.3.stable, true) / godot-editor-linux
'ArrayMesh.BlendShapeMode' hides inherited member 'Mesh.BlendShapeMode'. Use the new keyword if hiding was intended.
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build-versions (4.1.3-stable, 4.1.3.stable, true) / godot-editor-linux
'GraphNode.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
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build-versions (4.1.3-stable, 4.1.3.stable, true) / godot-editor-linux
'Label.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
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build-versions (4.1.3-stable, 4.1.3.stable, true) / godot-editor-linux
'MenuBar.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
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build-versions (4.1.3-stable, 4.1.3.stable, true) / godot-editor-linux
'Button.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
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build-versions (4.1.3-stable, 4.1.3.stable, true) / godot-editor-linux
'LineEdit.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
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build-versions (4.0.4-stable, 4.0.4.stable, false) / godot-editor-windows
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/checkout@v3, actions/setup-python@v4, actions/setup-dotnet@v3, actions/upload-artifact@v3. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
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build-versions (4.0.4-stable, 4.0.4.stable, false) / godot-template-linux
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/checkout@v3, actions/setup-python@v4, actions/setup-dotnet@v3, actions/upload-artifact@v3. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
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build-versions (4.1.3-stable, 4.1.3.stable, true) / godot-editor-windows
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/checkout@v3, actions/setup-python@v4, actions/setup-dotnet@v3, actions/upload-artifact@v3. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
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build-versions (4.1.3-stable, 4.1.3.stable, true) / godot-editor-windows
'TextEdit.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
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build-versions (4.1.3-stable, 4.1.3.stable, true) / godot-editor-windows
'GltfAccessor.GetType()' hides inherited member 'object.GetType()'. Use the new keyword if hiding was intended.
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build-versions (4.1.3-stable, 4.1.3.stable, true) / godot-editor-windows
'GltfAccessor.MethodName.GetType' hides inherited member 'object.GetType()'. Use the new keyword if hiding was intended.
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build-versions (4.1.3-stable, 4.1.3.stable, true) / godot-editor-windows
'GraphNode.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
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build-versions (4.1.3-stable, 4.1.3.stable, true) / godot-editor-windows
'RichTextLabel.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
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build-versions (4.1.3-stable, 4.1.3.stable, true) / godot-editor-windows
'Label.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
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build-versions (4.1.3-stable, 4.1.3.stable, true) / godot-editor-windows
'ArrayMesh.BlendShapeMode' hides inherited member 'Mesh.BlendShapeMode'. Use the new keyword if hiding was intended.
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build-versions (4.1.3-stable, 4.1.3.stable, true) / godot-editor-windows
'Button.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
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build-versions (4.1.3-stable, 4.1.3.stable, true) / godot-editor-windows
'LineEdit.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
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build-versions (4.1.3-stable, 4.1.3.stable, true) / godot-editor-windows
'LinkButton.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
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build-versions (4.1.3-stable, 4.1.3.stable, true) / godot-template-linux
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/checkout@v3, actions/setup-python@v4, actions/setup-dotnet@v3, actions/upload-artifact@v3. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
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build-versions (4.0.4-stable, 4.0.4.stable, false) / godot-template-windows
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/checkout@v3, actions/setup-python@v4, actions/setup-dotnet@v3, actions/upload-artifact@v3. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
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build-versions (4.1.3-stable, 4.1.3.stable, false) / godot-editor-linux
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/checkout@v3, actions/setup-python@v4, actions/setup-dotnet@v3, actions/upload-artifact@v3. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
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build-versions (4.1.3-stable, 4.1.3.stable, false) / godot-template-web
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/checkout@v3, mymindstorm/setup-emsdk@v11, actions/setup-python@v4, actions/setup-dotnet@v3, actions/upload-artifact@v3. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
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build-versions (4.1.3-stable, 4.1.3.stable, false) / godot-template-web
The following actions uses node12 which is deprecated and will be forced to run on node16: mymindstorm/setup-emsdk@v11. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
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build-versions (4.1.3-stable, 4.1.3.stable, false) / godot-template-android
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/checkout@v3, actions/setup-java@v1, actions/setup-python@v4, actions/setup-dotnet@v3, actions/upload-artifact@v3. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
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build-versions (4.1.3-stable, 4.1.3.stable, false) / godot-template-android
The following actions uses node12 which is deprecated and will be forced to run on node16: actions/setup-java@v1. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
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build-versions (4.2.1-stable, 4.2.1.stable, true) / godot-editor-linux
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/checkout@v3, actions/setup-python@v4, actions/setup-dotnet@v3, actions/upload-artifact@v3. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
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build-versions (4.2.1-stable, 4.2.1.stable, true) / godot-editor-linux
'RichTextLabel.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
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build-versions (4.2.1-stable, 4.2.1.stable, true) / godot-editor-linux
'TextEdit.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
|
build-versions (4.2.1-stable, 4.2.1.stable, true) / godot-editor-linux
'GltfAccessor.GetType()' hides inherited member 'object.GetType()'. Use the new keyword if hiding was intended.
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build-versions (4.2.1-stable, 4.2.1.stable, true) / godot-editor-linux
'GltfAccessor.MethodName.GetType' hides inherited member 'object.GetType()'. Use the new keyword if hiding was intended.
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build-versions (4.2.1-stable, 4.2.1.stable, true) / godot-editor-linux
'ArrayMesh.BlendShapeMode' hides inherited member 'Mesh.BlendShapeMode'. Use the new keyword if hiding was intended.
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build-versions (4.2.1-stable, 4.2.1.stable, true) / godot-editor-linux
'MenuBar.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
|
build-versions (4.2.1-stable, 4.2.1.stable, true) / godot-editor-linux
'Button.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
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build-versions (4.2.1-stable, 4.2.1.stable, true) / godot-editor-linux
'Label.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
|
build-versions (4.2.1-stable, 4.2.1.stable, true) / godot-editor-linux
'LineEdit.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
|
build-versions (4.2.1-stable, 4.2.1.stable, true) / godot-editor-linux
'LinkButton.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
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build-versions (4.1.3-stable, 4.1.3.stable, false) / godot-editor-windows
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/checkout@v3, actions/setup-python@v4, actions/setup-dotnet@v3, actions/upload-artifact@v3. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
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build-versions (4.2.1-stable, 4.2.1.stable, true) / godot-editor-windows
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/checkout@v3, actions/setup-python@v4, actions/setup-dotnet@v3, actions/upload-artifact@v3. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
|
build-versions (4.2.1-stable, 4.2.1.stable, true) / godot-editor-windows
'TextEdit.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
|
build-versions (4.2.1-stable, 4.2.1.stable, true) / godot-editor-windows
'RichTextLabel.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
|
build-versions (4.2.1-stable, 4.2.1.stable, true) / godot-editor-windows
'ArrayMesh.BlendShapeMode' hides inherited member 'Mesh.BlendShapeMode'. Use the new keyword if hiding was intended.
|
build-versions (4.2.1-stable, 4.2.1.stable, true) / godot-editor-windows
'Button.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
|
build-versions (4.2.1-stable, 4.2.1.stable, true) / godot-editor-windows
'GltfAccessor.GetType()' hides inherited member 'object.GetType()'. Use the new keyword if hiding was intended.
|
build-versions (4.2.1-stable, 4.2.1.stable, true) / godot-editor-windows
'GltfAccessor.MethodName.GetType' hides inherited member 'object.GetType()'. Use the new keyword if hiding was intended.
|
build-versions (4.2.1-stable, 4.2.1.stable, true) / godot-editor-windows
'Label.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
|
build-versions (4.2.1-stable, 4.2.1.stable, true) / godot-editor-windows
'LineEdit.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
|
build-versions (4.2.1-stable, 4.2.1.stable, true) / godot-editor-windows
'LinkButton.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
|
build-versions (4.2.1-stable, 4.2.1.stable, true) / godot-editor-windows
'MenuBar.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
|
build-versions (4.1.3-stable, 4.1.3.stable, false) / godot-template-linux
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/checkout@v3, actions/setup-python@v4, actions/setup-dotnet@v3, actions/upload-artifact@v3. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
|
build-versions (4.2.1-stable, 4.2.1.stable, false) / godot-editor-linux
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/checkout@v3, actions/setup-python@v4, actions/setup-dotnet@v3, actions/upload-artifact@v3. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
|
build-versions (4.1.3-stable, 4.1.3.stable, true) / godot-template-windows
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/checkout@v3, actions/setup-python@v4, actions/setup-dotnet@v3, actions/upload-artifact@v3. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
|
build-versions (4.2.1-stable, 4.2.1.stable, false) / godot-template-android
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/checkout@v3, actions/setup-java@v1, actions/setup-python@v4, actions/setup-dotnet@v3, actions/upload-artifact@v3. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
|
build-versions (4.2.1-stable, 4.2.1.stable, false) / godot-template-android
The following actions uses node12 which is deprecated and will be forced to run on node16: actions/setup-java@v1. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
|
build-versions (4.2.1-stable, 4.2.1.stable, true) / godot-template-linux
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/checkout@v3, actions/setup-python@v4, actions/setup-dotnet@v3, actions/upload-artifact@v3. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
|
build-versions (4.2.1-stable, 4.2.1.stable, false) / godot-editor-windows
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/checkout@v3, actions/setup-python@v4, actions/setup-dotnet@v3, actions/upload-artifact@v3. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
|
build-versions (4.1.3-stable, 4.1.3.stable, false) / godot-template-windows
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/checkout@v3, actions/setup-python@v4, actions/setup-dotnet@v3, actions/upload-artifact@v3. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
|
build-versions (4.2.1-stable, 4.2.1.stable, false) / godot-template-web
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/checkout@v3, mymindstorm/setup-emsdk@v11, actions/setup-python@v4, actions/setup-dotnet@v3, actions/upload-artifact@v3. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
|
build-versions (4.2.1-stable, 4.2.1.stable, false) / godot-template-web
The following actions uses node12 which is deprecated and will be forced to run on node16: mymindstorm/setup-emsdk@v11. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
|
build-versions (4.2.1-stable, 4.2.1.stable, true) / godot-template-windows
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/checkout@v3, actions/setup-python@v4, actions/setup-dotnet@v3, actions/upload-artifact@v3. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
|
build-versions (4.2.1-stable, 4.2.1.stable, false) / godot-template-linux
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/checkout@v3, actions/setup-python@v4, actions/setup-dotnet@v3, actions/upload-artifact@v3. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
|
build-versions (4.2.1-stable, 4.2.1.stable, false) / godot-template-windows
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/checkout@v3, actions/setup-python@v4, actions/setup-dotnet@v3, actions/upload-artifact@v3. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
|
build-versions (4.0.4-stable, 4.0.4.stable, false) / godot-editor-macos
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/checkout@v3, actions/setup-python@v4, actions/setup-dotnet@v3, actions/upload-artifact@v3. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
|
build-versions (4.0.4-stable, 4.0.4.stable, false) / godot-template-macos
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/checkout@v3, actions/setup-python@v4, actions/setup-dotnet@v3, actions/upload-artifact@v3. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
|
build-versions (4.1.3-stable, 4.1.3.stable, true) / godot-editor-macos
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/checkout@v3, actions/setup-python@v4, actions/setup-dotnet@v3, actions/upload-artifact@v3. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
|
build-versions (4.1.3-stable, 4.1.3.stable, true) / godot-editor-macos
'TextEdit.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
|
build-versions (4.1.3-stable, 4.1.3.stable, true) / godot-editor-macos
'GltfAccessor.GetType()' hides inherited member 'object.GetType()'. Use the new keyword if hiding was intended.
|
build-versions (4.1.3-stable, 4.1.3.stable, true) / godot-editor-macos
'GltfAccessor.MethodName.GetType' hides inherited member 'object.GetType()'. Use the new keyword if hiding was intended.
|
build-versions (4.1.3-stable, 4.1.3.stable, true) / godot-editor-macos
'ArrayMesh.BlendShapeMode' hides inherited member 'Mesh.BlendShapeMode'. Use the new keyword if hiding was intended.
|
build-versions (4.1.3-stable, 4.1.3.stable, true) / godot-editor-macos
'RichTextLabel.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
|
build-versions (4.1.3-stable, 4.1.3.stable, true) / godot-editor-macos
'Button.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
|
build-versions (4.1.3-stable, 4.1.3.stable, true) / godot-editor-macos
'GraphNode.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
|
build-versions (4.1.3-stable, 4.1.3.stable, true) / godot-editor-macos
'Label.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
|
build-versions (4.1.3-stable, 4.1.3.stable, true) / godot-editor-macos
'LineEdit.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
|
build-versions (4.1.3-stable, 4.1.3.stable, true) / godot-editor-macos
'LinkButton.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
|
build-versions (4.1.3-stable, 4.1.3.stable, true) / godot-template-macos
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/checkout@v3, actions/setup-python@v4, actions/setup-dotnet@v3, actions/upload-artifact@v3. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
|
build-versions (4.1.3-stable, 4.1.3.stable, true) / upload-to-s3-mono
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/download-artifact@v2. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
|
build-versions (4.1.3-stable, 4.1.3.stable, true) / upload-to-s3-mono
The following actions uses node12 which is deprecated and will be forced to run on node16: actions/download-artifact@v2. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
|
build-versions (4.1.3-stable, 4.1.3.stable, false) / godot-editor-macos
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/checkout@v3, actions/setup-python@v4, actions/setup-dotnet@v3, actions/upload-artifact@v3. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
|
build-versions (4.0.4-stable, 4.0.4.stable, false) / godot-template-ios
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/checkout@v3, actions/setup-python@v4, actions/setup-dotnet@v3, actions/upload-artifact@v3. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
|
build-versions (4.0.4-stable, 4.0.4.stable, false) / upload-to-s3
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/download-artifact@v2. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
|
build-versions (4.0.4-stable, 4.0.4.stable, false) / upload-to-s3
The following actions uses node12 which is deprecated and will be forced to run on node16: actions/download-artifact@v2. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
|
build-versions (4.2.1-stable, 4.2.1.stable, true) / godot-editor-macos
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/checkout@v3, actions/setup-python@v4, actions/setup-dotnet@v3, actions/upload-artifact@v3. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
|
build-versions (4.2.1-stable, 4.2.1.stable, true) / godot-editor-macos
'TextEdit.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
|
build-versions (4.2.1-stable, 4.2.1.stable, true) / godot-editor-macos
'RichTextLabel.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
|
build-versions (4.2.1-stable, 4.2.1.stable, true) / godot-editor-macos
'GltfAccessor.GetType()' hides inherited member 'object.GetType()'. Use the new keyword if hiding was intended.
|
build-versions (4.2.1-stable, 4.2.1.stable, true) / godot-editor-macos
'GltfAccessor.MethodName.GetType' hides inherited member 'object.GetType()'. Use the new keyword if hiding was intended.
|
build-versions (4.2.1-stable, 4.2.1.stable, true) / godot-editor-macos
'ArrayMesh.BlendShapeMode' hides inherited member 'Mesh.BlendShapeMode'. Use the new keyword if hiding was intended.
|
build-versions (4.2.1-stable, 4.2.1.stable, true) / godot-editor-macos
'Button.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
|
build-versions (4.2.1-stable, 4.2.1.stable, true) / godot-editor-macos
'Label.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
|
build-versions (4.2.1-stable, 4.2.1.stable, true) / godot-editor-macos
'LineEdit.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
|
build-versions (4.2.1-stable, 4.2.1.stable, true) / godot-editor-macos
'LinkButton.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
|
build-versions (4.2.1-stable, 4.2.1.stable, true) / godot-editor-macos
'MenuBar.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
|
build-versions (4.1.3-stable, 4.1.3.stable, false) / godot-template-macos
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/checkout@v3, actions/setup-python@v4, actions/setup-dotnet@v3, actions/upload-artifact@v3. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
|
build-versions (4.2.1-stable, 4.2.1.stable, true) / godot-template-macos
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/checkout@v3, actions/setup-python@v4, actions/setup-dotnet@v3, actions/upload-artifact@v3. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
|
build-versions (4.2.1-stable, 4.2.1.stable, true) / upload-to-s3-mono
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/download-artifact@v2. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
|
build-versions (4.2.1-stable, 4.2.1.stable, true) / upload-to-s3-mono
The following actions uses node12 which is deprecated and will be forced to run on node16: actions/download-artifact@v2. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
|
build-versions (4.2.1-stable, 4.2.1.stable, false) / godot-editor-macos
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/checkout@v3, actions/setup-python@v4, actions/setup-dotnet@v3, actions/upload-artifact@v3. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
|
build-versions (4.1.3-stable, 4.1.3.stable, false) / godot-template-ios
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/checkout@v3, actions/setup-python@v4, actions/setup-dotnet@v3, actions/upload-artifact@v3. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
|
build-versions (4.2.1-stable, 4.2.1.stable, false) / godot-template-ios
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/checkout@v3, actions/setup-python@v4, actions/setup-dotnet@v3, actions/upload-artifact@v3. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
|
build-versions (4.2.1-stable, 4.2.1.stable, false) / godot-template-macos
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/checkout@v3, actions/setup-python@v4, actions/setup-dotnet@v3, actions/upload-artifact@v3. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
|
build-versions (4.1.3-stable, 4.1.3.stable, false) / upload-to-s3
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/download-artifact@v2. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
|
build-versions (4.1.3-stable, 4.1.3.stable, false) / upload-to-s3
The following actions uses node12 which is deprecated and will be forced to run on node16: actions/download-artifact@v2. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
|
build-versions (4.2.1-stable, 4.2.1.stable, false) / upload-to-s3
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/download-artifact@v2. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
|
build-versions (4.2.1-stable, 4.2.1.stable, false) / upload-to-s3
The following actions uses node12 which is deprecated and will be forced to run on node16: actions/download-artifact@v2. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
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Artifacts
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godot-editor-linux-4.0.4-stable.zip
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godot-editor-linux-4.1.3-stable-mono.zip
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godot-editor-linux-4.1.3-stable.zip
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godot-editor-linux-4.2.1-stable-mono.zip
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godot-editor-linux-4.2.1-stable.zip
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godot-editor-macos-4.0.4-stable.zip
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103 MB |
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godot-editor-macos-4.1.3-stable-mono.zip
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godot-editor-macos-4.1.3-stable.zip
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godot-editor-macos-4.2.1-stable-mono.zip
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godot-editor-macos-4.2.1-stable.zip
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godot-editor-windows-4.0.4-stable.zip
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godot-editor-windows-4.1.3-stable-mono.zip
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godot-editor-windows-4.1.3-stable.zip
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godot-editor-windows-4.2.1-stable-mono.zip
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godot-editor-windows-4.2.1-stable.zip
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godot-template-android-debug-4.0.4-stable.zip
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godot-template-android-debug-4.1.3-stable.zip
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godot-template-android-debug-4.2.1-stable.zip
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godot-template-android-release-4.0.4-stable.zip
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18 MB |
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godot-template-android-release-4.1.3-stable.zip
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godot-template-android-release-4.2.1-stable.zip
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godot-template-android-source-4.0.4-stable.zip
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godot-template-android-source-4.1.3-stable.zip
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godot-template-android-source-4.2.1-stable.zip
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37.4 MB |
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godot-template-ios-4.0.4-stable.zip
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201 MB |
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godot-template-ios-4.1.3-stable.zip
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godot-template-ios-4.2.1-stable.zip
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216 MB |
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godot-template-linux-debug-4.0.4-stable.zip
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79.6 MB |
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godot-template-linux-debug-4.1.3-stable-mono.zip
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83.4 MB |
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godot-template-linux-debug-4.1.3-stable.zip
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godot-template-linux-debug-4.2.1-stable-mono.zip
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73.1 MB |
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godot-template-linux-debug-4.2.1-stable.zip
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72.9 MB |
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godot-template-linux-release-4.0.4-stable.zip
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77 MB |
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godot-template-linux-release-4.1.3-stable-mono.zip
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79.3 MB |
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godot-template-linux-release-4.1.3-stable.zip
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79.1 MB |
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godot-template-linux-release-4.2.1-stable-mono.zip
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70.6 MB |
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godot-template-linux-release-4.2.1-stable.zip
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godot-template-macos-4.0.4-stable.zip
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101 MB |
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godot-template-macos-4.1.3-stable-mono.zip
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godot-template-macos-4.1.3-stable.zip
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godot-template-macos-4.2.1-stable-mono.zip
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81.1 MB |
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godot-template-macos-4.2.1-stable.zip
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80.9 MB |
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godot-template-web-debug-4.0.4-stable.zip
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godot-template-web-debug-4.1.3-stable.zip
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godot-template-web-debug-4.2.1-stable.zip
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godot-template-web-release-4.0.4-stable.zip
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godot-template-web-release-4.1.3-stable.zip
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godot-template-web-release-4.2.1-stable.zip
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godot-template-windows-debug-4.0.4-stable.zip
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godot-template-windows-debug-4.1.3-stable-mono.zip
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godot-template-windows-debug-4.1.3-stable.zip
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godot-template-windows-debug-4.2.1-stable-mono.zip
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godot-template-windows-debug-4.2.1-stable.zip
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godot-template-windows-release-4.0.4-stable.zip
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godot-template-windows-release-4.1.3-stable-mono.zip
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godot-template-windows-release-4.1.3-stable.zip
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godot-template-windows-release-4.2.1-stable-mono.zip
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godot-template-windows-release-4.2.1-stable.zip
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