Releases: Dans-Plugins/Medieval-Factions
Releases · Dans-Plugins/Medieval-Factions
Medieval Factions 4.7.0 Snapshot - October 6th, 2022
What's Changed
- Fixed # showing up in a couple messages. by @dmccoystephenson in #1527
- Logger Modifications by @dmccoystephenson in #1528
- Fixed warnings in DynmapIntegrator class. by @dmccoystephenson in #1529
- MobProtection flag by @ConfusedAlex in #1513
- Added NullCheck for coord1 and coord2 by @ConfusedAlex in #1502
- Locale Service Changes by @dmccoystephenson in #1531
New Contributors
- @ConfusedAlex made their first contribution in #1513
Full Changelog: 4.7.0-SNAPSHOT-9-23-2022...4.7.0-SNAPSHOT-10-7-2022
Medieval Factions 4.7.0 Snapshot - September 23rd, 2022
Note
It's recommended to back up your save files before updating to this version. There may be problems that still need to be fixed with the snapshot.
What's Changed
- Moving away from the Singleton pattern. by @dmccoystephenson in #1412
- Resolving Missing Dependencies by @dmccoystephenson in #1413
- Fixed startup error with ActionBarService instantiation. by @dmccoystephenson in #1415
- Fixed players being unable to set faction flags when the factionsCanSetPrefixColors config option was set to false. by @dmccoystephenson in #1447
- Added a permission for the map command. by @dmccoystephenson in #1496
- Add setting to toggle language file usage between tsv and yml and allow the "factionless" placeholder to be edited. by @VoChiDanh in #1494
- TabCompletion by @jackcayc924 in #1497
- Configurable Autosave by @dmccoystephenson in #1516
- Removing Fiefs & Currencies Integration + Startup Parsing Error Fix by @dmccoystephenson in #1519
- PlayerService Renaming & Comments for Clarity by @dmccoystephenson in #1521
- Fix tsv & yml by @VoChiDanh in #1522
- YML Translation System By Default by @dmccoystephenson in #1523
New Contributors
- @jackcayc924 made their first contribution in #1497
Full Changelog: 4.6.4.2...4.7.0-SNAPSHOT-9-23-2022
Medieval Factions 4.6.4.2 (Gradle Conversion, Unnecessary Delay Removal)
Note
The 1.2 release of Currencies has been found to work with this version of MF as of 10/7/2022.
What's Changed
- Convert to Gradle and other tweaks to build process by @alyphen in #1402
- Dev Container Updates by @dmccoystephenson in #1403
- Removed Unnecessary Delay by @dmccoystephenson in #1407
- Changed version to 4.6.4.2 by @dmccoystephenson in #1408
- Removed a line referencing an old variable. by @dmccoystephenson in #1409
New Contributors
- @alyphen made their first contribution in #1402
Full Changelog: 4.6.4.1...4.6.4.2
Medieval Factions 4.6.4.1 (Declare War Command Arg Requirement Fix)
What's Changed
- Declare War Command Arg Requirement Fix by @dmccoystephenson in #1395
- Changed version to 4.6.4.1 by @dmccoystephenson in #1396
- Made some minor improvements to the code. by @dmccoystephenson in #1397
Full Changelog: 4.6.4...4.6.4.1
Medieval Factions 4.6.4 (Bug Fixes, Reverting Reason Requirement for Wars)
What's Changed
- It is now possible to check whether a faction is an ally or enemy through the MF_Faction class. by @dmccoystephenson in #1372
- Revert "It is now possible to check whether a faction is an ally or enemy through the MF_Faction class." by @dmccoystephenson in #1373
- Alternative Implementation of Scheduler.scheduleTeleport() by @dmccoystephenson in #1370
- Changed version to 4.6.4-ALPHA by @dmccoystephenson in #1376
- DelayedTeleportTask Modifications by @dmccoystephenson in #1377
- Made sure that the teleport task wasn't repeating. by @dmccoystephenson in #1378
- Revert "Revert "It is now possible to check whether a faction is an ally or enemy through the MF_Faction class."" by @dmccoystephenson in #1379
- Locale Utility - Simplified Referencing Method by @dmccoystephenson in #1383
- Introduced an element of randomness to the scheduleTeleport() method. by @dmccoystephenson in #1380
- Fixing factionless players being unable to damage entities by @dmccoystephenson in #1385
- Bug Report Issue Template Reformatting by @dmccoystephenson in #1387
- Reverting reason requirement for war declarations. by @dmccoystephenson in #1388
- Changed version to 4.6.4 by @dmccoystephenson in #1389
Full Changelog: 4.6.3.1...4.6.4
Medieval Factions 4.6.4-ALPHA-3-27-2022
What's Changed
- It is now possible to check whether a faction is an ally or enemy through the MF_Faction class. by @dmccoystephenson in #1372
- Revert "It is now possible to check whether a faction is an ally or enemy through the MF_Faction class." by @dmccoystephenson in #1373
- It is now possible to check whether a faction is an ally or enemy through the MF_Faction class by @dmccoystephenson in #1374
- Alternative Implementation of Scheduler.scheduleTeleport() by @dmccoystephenson in #1370
- Changed version to 4.6.4-ALPHA by @dmccoystephenson in #1376
- DelayedTeleportTask Modifications by @dmccoystephenson in #1377
- Made sure that the teleport task wasn't repeating. by @dmccoystephenson in #1378
- Revert "Revert "It is now possible to check whether a faction is an ally or enemy through the MF_Faction class."" by @dmccoystephenson in #1379
- Locale Utility - Simplified Referencing Method by @dmccoystephenson in #1383
- Introduced an element of randomness to the scheduleTeleport() method. by @dmccoystephenson in #1380
- Fixing factionless players being unable to damage entities by @dmccoystephenson in #1385
Full Changelog: 4.6.3...4.6.4-ALPHA-3-27-2022
Medieval Factions 4.6.4-alpha-1 (External API Updates)
What's Changed
- It is now possible to check whether a faction is an ally or enemy through the MF_Faction class by @dmccoystephenson in #1374
Full Changelog: 4.6.3...4.6.4-alpha-1
Medieval Factions 4.6.3 (Bug Fixes, Ponder Update)
What's Changed
- Changed version again. by @dmccoystephenson in #1348
- Update CONTRIBUTING.md by @dmccoystephenson in #1349
- Update issue templates by @dmccoystephenson in #1351
- Update issue templates by @dmccoystephenson in #1354
- Fixed the allowFriendlyFire faction flag functionality by fixing a typo. by @dmccoystephenson in #1355
- Update README.md by @dmccoystephenson in #1357
- Teleportation Refactoring & Dev Container Stuff by @dmccoystephenson in #1359
- Installation & Compilation Scripts by @dmccoystephenson in #1360
- Updated Ponder to v1.0 by @dmccoystephenson in #1361
- Combined some installation scripts and moved the compilation script. by @dmccoystephenson in #1362
- Removed dependencies folder. by @dmccoystephenson in #1364
- Possibly closes #1352 by @Mr-Deej in #1365
- Organized imports. by @dmccoystephenson in #1366
- Incremented alpha verison. by @dmccoystephenson in #1367
- Changed version. by @dmccoystephenson in #1369
Full Changelog: v4.6.2...4.6.3
Medieval Factions 4.6.3-alpha-2
What's Changed
- Changed version again. by @dmccoystephenson in #1348
- Update CONTRIBUTING.md by @dmccoystephenson in #1349
- Update issue templates by @dmccoystephenson in #1351
- Update issue templates by @dmccoystephenson in #1354
- Fixed the allowFriendlyFire faction flag functionality by fixing a typo. by @dmccoystephenson in #1355
- Update README.md by @dmccoystephenson in #1357
- Teleportation Refactoring & Dev Container Stuff by @dmccoystephenson in #1359
- Installation & Compilation Scripts by @dmccoystephenson in #1360
- Updated Ponder to v1.0 by @dmccoystephenson in #1361
- Combined some installation scripts and moved the compilation script. by @dmccoystephenson in #1362
- Removed dependencies folder. by @dmccoystephenson in #1364
- Possibly closes #1352 by @Mr-Deej in #1365
- Organized imports. by @dmccoystephenson in #1366
Full Changelog: v4.6.2...v4.6.3-alpha-2
Medieval Factions v4.6.2 (Null Error Fix)
Fixed a null error in the DamageHandler.