Medieval Factions 4.6.4 (Bug Fixes, Reverting Reason Requirement for Wars)
What's Changed
- It is now possible to check whether a faction is an ally or enemy through the MF_Faction class. by @dmccoystephenson in #1372
- Revert "It is now possible to check whether a faction is an ally or enemy through the MF_Faction class." by @dmccoystephenson in #1373
- Alternative Implementation of Scheduler.scheduleTeleport() by @dmccoystephenson in #1370
- Changed version to 4.6.4-ALPHA by @dmccoystephenson in #1376
- DelayedTeleportTask Modifications by @dmccoystephenson in #1377
- Made sure that the teleport task wasn't repeating. by @dmccoystephenson in #1378
- Revert "Revert "It is now possible to check whether a faction is an ally or enemy through the MF_Faction class."" by @dmccoystephenson in #1379
- Locale Utility - Simplified Referencing Method by @dmccoystephenson in #1383
- Introduced an element of randomness to the scheduleTeleport() method. by @dmccoystephenson in #1380
- Fixing factionless players being unable to damage entities by @dmccoystephenson in #1385
- Bug Report Issue Template Reformatting by @dmccoystephenson in #1387
- Reverting reason requirement for war declarations. by @dmccoystephenson in #1388
- Changed version to 4.6.4 by @dmccoystephenson in #1389
Full Changelog: 4.6.3.1...4.6.4