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Releases: Arch-Shaman/ZK-Futurewars-Mod

[Hotfix] 0.17.4 - 0.17.7

25 Jan 14:43
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These patches address minor balance and bug fixes.

0.17.4:

  • Fixed an out of scope bug with cluster munition spawner

0.17.5:
Napalm missile:

  • Cost: 500 -> 1k
    Lurker:
  • cost: 65 -> 75
  • Recloak time: 8s -> 9s

Warden:

  • Cost: 100 -> 105

  • Shield HP: 300 -> 275

  • Fixed a minor bug with Napalm missiles' projectiles not registering to the correct team.

0.17.6:

  • Added RTG to always render explosion radius widget.

0.17.7:
Vigilante:

  • Speed: 1.95 -> 1.75
  • Shield HP: 1250 -> 850
  • Shield Regen: 16 -> 12
  • Shield regen cost: 0 -> 0.2

Snare:

  • Range: 320 -> 340
  • Velocity: 250 -> 270
  • EMP: 600 -> 680
  • Damage: 200 -> 240

Assailant:

  • Damage: 35x3 -> 55x3

  • Napalm missile no longer flies really high up

Heavy Projector:

  • Damage: 600 -> 700

[Hotfix] 0.17.2 - 0.17.3

25 Jan 11:35
c549f9f
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0.17.2:
Bug fixes:

  • Fixed the bug introduced by previous hotfix.

0.17.3:

Balance:
Mason:

  • Max Drones: 3 -> 2

Placeholder:

  • Nerfed (update me later)

[Major] 0.17.0: Support Comm Reworked, Firewalker, modeling

25 Jan 07:39
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Version 0.17.0 Release

This major release sees over 100 commits merged into stable and partially addresses the commander rework.

Units:

  • Added RTG, a medium power plant that's volatile and decays slowly. This is ment to help during energy stalls or as emergency power for defenses. Do not reclaim!
  • Added Duster, a replacement for the Hacksaw. It comes with a laser guided SAM (model thanks to SharkGameDev!)
  • Added Pestle, replacing Ettin. It's like a Cruicible, but weaker and can move.
  • Added Firewall, replacing Firewalker. It creates a line (wall) of fire.

UI:

  • Heatray now has new icon.
  • Ogre is now called Cobbler
  • Emissary is now called Polisher
  • Raptor is now called Hades

Balance
Warden:

  • DPS reduced to 102 (-3%)
  • Shield regen: 14 -> 10
  • Shield energy cost: 0.3 -> 0.2

Deserter:

  • Damage: 180x2 -> 225x2
  • Spread: +-5elmo/sec -> +-3 elmo/sec

Heretic:

  • Max angle difference increased from 90 to 145 (Makes it able to fire more reliably)

Flare:

  • Range: 350 -> 240
  • Damage: 20 -> 15
  • Cost: 70 -> 85

Detriment:

  • Flak is now similar to Pestle/Cruicible.

Hades:

  • ATA Missiles now can actually turn.

Cobbler:

  • Fixed weapon def and improved its performance overall against ground units.

Support Commander:

  • Added Resource Efficency Module, which adds +0.5m and +2e. Max of 4.
  • Lost Shotgun.
  • Can now dual wield basic weapons.
  • Lost Missile Launcher.
  • Added new weapon: Disruptor Projector, a small AOE slowing support weapon.
  • Added new module: Heavy Beam Kit
  • Added a super secret weapon none of you will ever find, probably.

Recon Commander:

  • Can now dual wield.

Commander Weapons:

  • Shock Rifle is now Sniper Rifle and is a basic weapon.
  • Disintegrator reload: 30 -> 15.
  • Now supports dynamically adding Fire At Radar.
  • Heavy Particle Beam: Can now be gained from Heavy Beam Conversion Kits (Support Comm Only).

Code:

  • Cluster ammunition spawner is now optimized a bit better.
  • Cluster ammunition spawner can now spawn multiple types of projectiles. (Thanks, Stuff)
  • Added nanite regeneration (not used yet) that increases regeneration as the user is damaged.
  • Autollt is now soft-banned from future wars games
  • Hacksaw AI is now soft-banned from future wars games (due to incompatibility and no longer being necessary).
  • Capture gadget now supports commander weapons.
  • Removed delay explosion gadget. It just created errors.

Sound:

  • Mogul now has a new tracking sound meant to be more sinister
  • Command Console Activated now has a new sound.

Models:

  • Razor reworked. Thanks, SharkGameDev!
  • Detriment Flak fixed.

Bug fixes:

  • Divinity's engine trails were fixed.
  • Deleted an old detri unitdef that was cluttering up infologs.
  • Fixed "warning: turretaaflak.cob is not a valid file" error.

0.16.2 - 0.16.6 Hotfixes

11 Jan 01:14
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0.16.2:
Version incremented because of zkl failed to download

0.16.3:
Version incremented because of zkl failed to download

0.16.4:

  • Krow's laser cannons became laser beams.
  • Fixed clusterbomber not showing up in factories.
  • Removed a debug echo that was causing spam.

0.16.5:

  • Krow's lasers are now cylindrical targeting.
  • Mason cost: 120 -> 170

0.16.6:

  • Mason lost battledrone, gained companion drone (now 3)
  • Mason cost: 170 -> 150
  • Mason renamed to Bloom
  • Singularities no longer affect buildings
  • Fixed some unused units
  • Grammar fixes for helptexts
  • Buffed/improved Gremlin
  • Fixed Sparky onfire sound.

0.16.1: Hotfix

10 Jan 20:13
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Fixes a crash.

[Major] 0.16.0: Cloakbots, Graphics, and More

10 Jan 19:46
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0.16.0 marks our first steps as a project towards graphical improvements. Some units now have new visual effects. This update includes 3 new unit redesigns. The plan for 0.16 is to complete the gunship redesign and make tanks better.

The Changelog:

Graphics:

  • Added a new VFX to Scorcher. Now indicates damage increase with range.
  • Added new lightning CEGs. These are primitive at the moment.

Units:

  • Added Sparky (arty) and Snare (assault) to Cloakbot modded lineup. These are EMP orientated and have some AOE stun damage to them.
  • Ambushers now have cloak cost equal to 10% of the movement cost (unless said cost is 1.0, in which case it costs 0).
  • Krow has been added as the Purifier -- a laser shotgun unit with clusterbombs.
  • Added the divinity, a cluster bomber to replace Raven.

Commanders:

  • Heatray
    • changed to look like sunbeam's weapon.
    • Damage: 45 -> 70 (DPS: 450 -> 700 at PB)

Bug fixes:

  • Fixed leveler corpse to have collision.
  • Flare's CEG has been properly fixed.
  • Lance is less prone to aiming loops.
  • Ambusher cloak was fixed. (Previously some units couldn't have personal cloaking)
  • Fixed thug's hit sound
  • Factory descriptions now reference FW unit names.

[Hotfix] 0.15.18

22 Dec 00:21
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This addresses some balance concerns and some bugs.

  • Flare's AOE effect has been fixed (Hopefully)
  • Rampart's LOS has been fixed, preventing radar overshoot.
  • Mogul's damage is now properly displayed in context menu

Balance:

  • Flare

  • AOE increased from 45 -> 60

  • Mason:

    • Drone compliment:
      • Rebuild time: 20s -> 40s (heavy)
      • Attack range: 700 -> 300 (both)
      • Rebuild time: 20s -> 10s (light)
      • Build time: 6s -> 15s (light)
      • Build time: 3s -> 15s (heavy)
  • Vehicle Factory:

  • Drone Compliment:

    • Light drone reload time reduced from 15s to 10s
    • Max light drones reduced from 6 to 4.
    • Build time for light drone increased from 6s to 8s
    • Build time for heavy drone increased from 6s to 15s
    • Attack range reduced from 1000 -> 700
  • Vehicle plate:

    • Drone compliment:
      • Attack range reduced from 1000 -> 700
      • Light drone build time: 6s -> 20s
      • Heavy drone build time: 3 -> 30s
      • Rebuild times increased
  • Mogul:

    • Cost: 12500 -> 20000
    • Burst rate: 0.2 -> 0.4
    • Reload: 22 -> 30