Skip to content

[Major] 0.16.0: Cloakbots, Graphics, and More

Compare
Choose a tag to compare
@Arch-Shaman Arch-Shaman released this 10 Jan 19:46
· 5286 commits to Stable since this release

0.16.0 marks our first steps as a project towards graphical improvements. Some units now have new visual effects. This update includes 3 new unit redesigns. The plan for 0.16 is to complete the gunship redesign and make tanks better.

The Changelog:

Graphics:

  • Added a new VFX to Scorcher. Now indicates damage increase with range.
  • Added new lightning CEGs. These are primitive at the moment.

Units:

  • Added Sparky (arty) and Snare (assault) to Cloakbot modded lineup. These are EMP orientated and have some AOE stun damage to them.
  • Ambushers now have cloak cost equal to 10% of the movement cost (unless said cost is 1.0, in which case it costs 0).
  • Krow has been added as the Purifier -- a laser shotgun unit with clusterbombs.
  • Added the divinity, a cluster bomber to replace Raven.

Commanders:

  • Heatray
    • changed to look like sunbeam's weapon.
    • Damage: 45 -> 70 (DPS: 450 -> 700 at PB)

Bug fixes:

  • Fixed leveler corpse to have collision.
  • Flare's CEG has been properly fixed.
  • Lance is less prone to aiming loops.
  • Ambusher cloak was fixed. (Previously some units couldn't have personal cloaking)
  • Fixed thug's hit sound
  • Factory descriptions now reference FW unit names.