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Releases: Arch-Shaman/ZK-Futurewars-Mod

[Compatibility] v0.19.5

06 Mar 12:51
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This patch addresses incompatibility with zero-k's latest version.
Please note that all version prior to this version are no longer supported.

UI

  • Added a warning message when an AI is going to be inactive.

Bug fixes:

  • fixed compatibility with base game (custom cmds needed updating)
  • fixed a bug where newtons were instantly removed from newton AI handler. (caused by a fix made in RC4)
  • fixed some complaints about subprojectiles in regards to a WIP commander weapon.

[Minor] 0.19.1

04 Mar 19:02
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Purifier:

  • Dgun changed to a mix of cluster bombs and purifier beam.

Recon Commander:

  • Added Gauss Repeater Rifle.

SLAM:

  • Damage: 1512 -> 2000
  • Reload Time: 30 -> 16

[Major] 0.19.0: AI handicap, Vulcan, and more

04 Mar 00:45
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In this version, we're starting to impact game play and looking into expanding on gameplay modoptions. Purifier (Krow) is set to receive a new dgun in this version, so stay tuned for that. Some new janky units have been made (always fun) and some missing firepower has been added in the form of Vulcan. Thank you for all the players who helped test V0.19 during the PTS team games!

Often times it feels that the AI has been too easy or gimped by FW changes. It faces a world it doesn't understand. To compensate for this, I've added a new feature: AI_ResourceCheat, which will be expanded on this version to allow for "handicaps". Handicaps allow for players to set resource handicaps such that new scenarios like 8v1 could be viable.

V0.19.0

New Units

Vulcan (Dante), the powerful assault strider set to burn the battlefield (and your framerate)
Toad, the heatray AA that pulls air units towards it.

Balance

Impaler:

  • Range: 1800 -> 1600

EMP Missile:

  • Now is considered a cruise missile (consistent with other tacs)

Siren:

  • Now tries to enter sonic gun range instead of staying at missile maxrange.

Fusion Reactor:

  • Energy output: 35 -> 28
  • Energy increases over time to 84.

Singularity Reactor:

  • Energy increases over time to 450.

Longbow:

  • Now has target leading.

Waylayer:

  • Speed: 2.6 -> 2.4

Wake:

  • Cost: 1000 -> 1350
  • AOE: 500 -> 400
  • Strength: 100 elmo/s -> 75 elmo/s
  • Spawnheight: 300 -> 250

Purifier:

  • Cruise Alt: 400 -> 250 (seeing if this helps it out)

Commanders

  • Damage booster hopefully boosts AOEDOT of napalm weapons and burn time. Maybe?
  • Napalm grenade buffed considerably

Flamethrower:

  • DPS: 66 -> 231

Backend

  • Optimized Unitdefs_post which should slightly speed up load times.
  • Reduced a lot of loading debug information. (Hopefully should stop spring from thinking it has hung)
  • Microoptimizations for cruise missiles
  • Submunitions now allow for commanders' subprojectiles to have subprojectiles.
  • Added support for energy output increasing overtime.
  • Added support for AI resource cheating (use !setoptions ai_resourcecheat = )

Bug fixes

  • Fixed impaler impact angle.
  • Fixed an inconsistency with commander names in module helptext.
  • Attempted to fix jumpjet factory's aimpoint for impaler.
  • Fixed a rare bug where newton AI could lead to error spam.

[Minor] 0.18.22

27 Feb 17:53
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=== New Units ===

  • Undercurrent (Zephyr replacement)

=== Improvements ===

  • Newton now has unitAI.
  • Newton switched to beam weapon.

=== Bug fixes ===

  • Razor now has isAA tag.

=== Balance ===
Flare:

  • Damage: 15x3 -> 16.1
  • Burstrate: 0.5s -> 1/3s (1.5s TTC -> 1s)

Nebula:

  • No longer has splitting missiles.
  • Missile AOE increased from 45 -> 60 to compensate.

Assassin:

  • Decloak radius: 145 -> 100

Heretic:

  • Speed: 6.1 -> 6.5

Guardian Commander:

  • Now has plasma artillery.

Moderator:

  • Reload time: 10 -> 7.2
  • Range: 450 -> 510
  • Velocity: 500 -> 480

Impaler:

  • Improved missile arc slightly.

=== Backend ===

  • Newton unit script converted to LUS from BOS.

[Minor] 0.18.19

24 Feb 02:42
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New Units:

  • Pyro -> Arsonist

Bugfixes:

  • Autollt is now properly soft blocked. This functionality will be replaced in a future release in the form of Sweepfire (currently in development).

Balance:

  • Moderator no longer is instant hit. Now fires 2 round burst.
  • Transports are now available to all constructors. (Experimental)
  • Minotaur:
    Cost: 850 -> 600
    HP: 6800 -> 4800
    Speed: 2.45 -> 2.5
    Damage: 320x2 -> 350x2
  • Scythe now has a new ability allowing it to deal extra damage when decloaking.

[Hotfix] 0.18.14

16 Feb 06:45
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Bug fixes:

  • Fixed longbow not dealing splash damage.
  • Fixed radar being able to retreat (for real)
  • Fixed Ambushers not getting decloak range bonus

[Balance] 0.18.13

16 Feb 04:34
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UI

  • Context menu now shows if a unit is dangerous to reclaim.

Bug Fixes

  • Fixed a bug where radar still had retreat (probably)
  • Fixed bertha firing without grid.
  • Added firetolerance to divinity, hopefully helping with the targeting problems.

Balance

Radar:

  • Cost: 55 -> 50
  • Sight: 800 -> 600
  • Upkeep: 0.8 -> 0.5
  • Now provides sonar
  • HP: 80 -> 200

Adv Radar:

  • Cost: 500 -> 350 (300 effective)
  • Sight: 800 -> 1800
  • Upkeep: 3 -> 1.5
  • Radar: 4000 -> 5000
  • Emit Height: 35 -> 150
  • HP: 330 -> 1400
  • Now provides sonar
  • Morphtime: 45 -> 30 (9.8 bp -> 10bp)

Rejuvenator:

  • Cost: 325 -> 350 (145 -> 170)
  • HP: 1500 -> 1400
  • Repair radius: 800 -> 700
  • Morph time: 30 -> 17 (bp: 4.8 -> 10)

Aegis:

  • Cost: 525 -> 500
  • HP: 900 -> 1000
  • Morph time: 30 -> 10

Aspis:

  • Cost: 600 -> 500
  • HP: 700 -> 1000
  • Upkeep: 12 -> 15
  • Morph time: 30 -> 10

Cornea:

  • Cost: 420 -> 500
  • Cloak Radius: 550 -> 750
  • Upkeep: 12 -> 8 (9.5 total)
  • Sight: 250 -> 200
  • Morph time: 30 -> 10

Iris:

  • Cost: 600 -> 500
  • Upkeep: 15 -> 16 (19 total)
  • HP: 600 -> 700
  • Morph time: 30 -> 10
  • Jammer upkeep: 1.5 -> 3

Fractal:

  • Damage: 84x8 -> 63x7

Twilight:

  • AoE: 90 -> 120
  • Damage: 42 -> 69
  • No longer friendly fires

[Balance] 0.18.11

14 Feb 12:42
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  • Comm weapons now cost 50 (basic), 0 (starter), 400 (adv weapons), or 200m (weak adv weapons)
  • Comm morph changed: price is now 75 + 25 per level, with a maximum of 300 per level. (base cost)

[Minor] 0.18.10

14 Feb 12:22
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Bug fixes:

  • Sunburst explosion now spawns in water.
  • Fixed a bug in defense ranges that prevented you from toggling decloak field ranges. (hopefully)
  • Integrated some ZK fixes.
  • Fixed end game graphs counting drones for army/total value.
  • Fixed sonar improvements not showing in context menu
  • Hover corpses now block.

UI:

  • Fractal now has context menu help on its weapon

Balance:

  • Flail:
    now has a 3 round burst dealing 200 damage and aoe instead of 300x1.
  • RTG:
    Grid size: 200 -> 100 (hopefully to make circuit less keen on spamming them)
  • Bertha:
    Added Grid requirement of 170.
  • Vigilante:
    Now fires at an angle >45 degrees.
  • Fractal:
    Now deals 25% damage against shields.

New units:

  • Twilight (recluse)

Backend:

  • Further microoptimizations to submunition spawner. Also handles damage boosters differently now.

[Hotfix] 0.18.9

13 Feb 02:49
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  • Fixed a reference to RTG making 15e instead of 18e.
  • Fixed a lua error in flak controller.
  • Buffed lurker:
    Damage: 20x6 -> 30x6
    Reload: 1.5s -> 1.8s
  • Flak buffed slightly to see if it can hit planes.