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Releases: Arch-Shaman/ZK-Futurewars-Mod

[Hotfix] 0.20.11

24 May 02:50
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  • Fixed a lua error in nanoregen.

[Minor] 0.20.8: Commander OKP

24 May 01:50
9c7ea56
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== New Features ==

  • Added untested AFK cycling.
  • Commanders now have OKP for select weapons.
  • Added OKP for Ravager.

== Balance ==
Flak Weapons:

  • Increased spread from +-3 to +-4.
  • Subprojectile spawn distance: 170 -> 200

[Balance] 0.20.7

22 May 06:58
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== Balance ==
Guardian:

  • Shield Max HP: 1600 -> 2500
  • DPS: 751.88 -> 903.01
    Range: 440 -> 460

Deserter:

  • Cost: 150 -> 175
  • ATG Damage: 150x2 -> 126x2

Aurora:

  • Cost: 1250 -> 1k
  • HP: 5k -> 3.5k
  • Speed: 3.1 -> 3.0

== Enhancements ==

  • Deserter now has OKP

[Minor] 0.20.5: Balance, New units.

22 May 02:25
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New Units

  • Mace -> Longsword
  • Locust -> Whirlwind

Balance

Aurora:
Gauss Gattling:
Damage: 32.1 -> 15.1 (481.5 -> 226.5 dps)

Titan:

  • Flak buffed.
  • Added new weapon: Titan Gigawatt Laser (8k dmg, long range, 10s reload)

Tsunami:

  • HP: 6600 -> 6800
  • Damage: 250.1 -> 300.1

Bug fixes

  • Added helptext for Titan.
  • Fixed a bug where static structures were not revealed by ArtyReveal rules.
  • Fixed stronghold (map) team names.

[Major] 0.20.4: Resign state and Artillery Reveal

27 Apr 09:20
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New Units

  • Aurora (Nimbus)
  • Locust (Unrenamed)
  • Spear (Dagger)

Gameplay Changes

  • Added resign state.
  • Artillery and Skirmishers now reveal themselves when firing in radar, unless jammed or cloaked.

Balance

  • Dominatrix:
    Disarm damage mult: 0.85 -> 1.35
  • Commander jammers now cost 500, up from 200.
  • Iris:
    Cloak radius: 440 -> 300
  • Cornea:
    Cloak radius: 750 -> 600
  • Aggitator:
    Jamming: 700 -> 600
  • Flak buffed.
  • Polisher:
    Damage: 175.1x6 -> 265.1x6

Sound

  • Added new sound for Gauss Repeater.

Bug fixes

  • Fixed lurker not getting its radar jammer properly (again).
  • Updated context menu to now include pathing types (from zk:stable)

[Hotfix] 0.20.1

30 Mar 02:28
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  • Fixed a crash.
  • Fixed stronghold boxes
  • Fixed nimbus.

[Major] 0.20.0: The Nuclear Update

30 Mar 02:15
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New Units

  • Oblivion, replacing Silencer.
  • Charybdis, replacing Scylla
  • Detriment renamed to Titan
  • Tsumani, replacing Envoy
  • Wolf, replacing flea

Balance

Jack:

  • Jump speed: 4 -> 8
  • Jump reload: 10 -> 6
  • Speed: 1.81 -> 2
  • Added Slow Damage to weapon as an experiment.
  • Added grey goo that spawns more jacks (lol, seriously).

Lurker:

  • Loses cloak, gains idle cloak.
  • Gains 150 Radar.
  • Decloak radius changed from 210 -> 75
  • Cloak regen: 10 -> 15
  • Burst Rate: 4/30 -> 3/30 (to help with tk)
  • Cost: 70 -> 60

Lancelet:

  • HP: 400 -> 200

Antinuke:

  • Now requires 170e grid to function
  • Cost: 3000 -> 1800

Commando:

  • Firing arc increased slightly.

Wolf:

  • Cost: 60 -> 65
  • HP: 275 -> 240
  • Damage: 40 -> 35 (DPS 100 -> 87.5)
  • Range: 200 -> 190
  • Weapon Velocity: 600 -> 500

Crest:

  • Improved firing arc slightly

Longbow:

  • Damage 220x8 -> 230x8
  • Range: 680 -> 780
  • Weapon Velocity: 700 -> 550

Sentinel:

  • Reload time: 2 -> 1

Rover fac:

  • Light Drones: 4 -> 8
  • Light Drone Chase Range: 700 (900) -> 800 (1000)
  • Light Drone build time: 8 -> 3
  • Heavy Drone build time: 3 -> 12
  • Heavy Drone Chase Range: 1000 (1500) -> 500 (700)

Rover plate:

  • Light Drones: 2 -> 5
  • Heavy Drone Chase Range: 700 (900) -> 400 (600)
  • Heavy Drone build time: 30 -> 18

Badger:

  • No longer leaves an explosion scar.

Singularity Reactor:

  • HP: 4000 -> 6500

Nebula:

  • Shield Recharge Rate: 3000 -> 400
  • Removed delay.

Deserter:

  • Fast speed: 4x -> 3.75x
  • Slow down: 25% -> 15%

Locust:

  • Reworked into a burst laser raider.

Trident:

  • Missiles: 3 -> 5
  • HP: 900 -> 1250
  • Damage: 200 -> 250
  • BurstRate: 1.5 -> 0.4

Puppy:

  • Grey goo rate: 5 -> 7.5

Ravager:

  • HP: 1950 -> 2100

Commanders

Heavy Artillery:

  • Cost: 150 -> 200
  • Damage: 1500 -> 850

Bug fixes / Backend

  • Fixed a recursion error in new facplop system.
  • Hardened Unit Target Priority against nils.
  • Fixed a bug where null sound defs (used for some cluster weapons) would spam errors.
  • Fixed a lua error in commander storage.
  • Patched silo launch sounds to not be lost.
  • Fixed a lua error in sweepfire related to scallops.
  • Stronghold boxes improved.
  • Fixed a bug where morphing no weapon at lv1 then morphing a secondary weapon at lv4 caused the commander to not have a weapon.
  • Fixed a bug where resurrecting a commander would not give it default modules.
  • Added new names for /give commanders.
  • Added zombie commander names. (To be used later)
  • Plugged an info hole related to commanders.
  • Dummy weapons no longer spawn CEGs.

[Major] 0.19.27: Sweepfire Update

15 Mar 15:56
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  • Added Sweepfire command.
  • Ravager tweaked.
  • Arsonist nerfed
  • Badger tweaked.
  • Added minefield-in-a-can
  • Added disarm damage to domi
  • Purifier deathbeam is now water weapon
  • Purifier no longer shakes the world
  • Added wolf
  • Weaver now buries itself
  • Toad is less impulsey.
  • Recon gains jump speed with each jumpjet module upgrade.

[Minor] 0.19.21

12 Mar 22:04
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  • Rewrote facplop and start system (partially).
  • Fixed a bug where Comm storage would not be affected until it leveled up.
  • Gauss can now be built on water.
  • Fixed a bug where Mogul would have dgun.

Balance

Crane:

  • Gains boost (Allowing it to escape potential predators)
  • Brakerate: 0.08 -> 0.44
  • Acceleration: 0.1 -> 0.22
  • Cost: 180 -> 280
  • BP: 5 -> 7.5
  • Speed: 6 -> 4
  • HP: 260 -> 1120

Clarity:

  • HP: 1750 -> 2100

[Minor] 0.19.13

12 Mar 16:29
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  • Reworked the AI resource cheat into a handicap.
  • AI_Resourcecheat and handicaps now apply to storage.

Balance:
Support Comm:

  • Gains 50 storage per level (up to 250)

Modules:

  • Advanced Nanolathe gives 10x its bp increase in storage.