Releases: Arch-Shaman/ZK-Futurewars-Mod
Releases · Arch-Shaman/ZK-Futurewars-Mod
[Hotfix] 0.20.11
- Fixed a lua error in nanoregen.
[Minor] 0.20.8: Commander OKP
== New Features ==
- Added untested AFK cycling.
- Commanders now have OKP for select weapons.
- Added OKP for Ravager.
== Balance ==
Flak Weapons:
- Increased spread from +-3 to +-4.
- Subprojectile spawn distance: 170 -> 200
[Balance] 0.20.7
== Balance ==
Guardian:
- Shield Max HP: 1600 -> 2500
- DPS: 751.88 -> 903.01
Range: 440 -> 460
Deserter:
- Cost: 150 -> 175
- ATG Damage: 150x2 -> 126x2
Aurora:
- Cost: 1250 -> 1k
- HP: 5k -> 3.5k
- Speed: 3.1 -> 3.0
== Enhancements ==
- Deserter now has OKP
[Minor] 0.20.5: Balance, New units.
New Units
- Mace -> Longsword
- Locust -> Whirlwind
Balance
Aurora:
Gauss Gattling:
Damage: 32.1 -> 15.1 (481.5 -> 226.5 dps)
Titan:
- Flak buffed.
- Added new weapon: Titan Gigawatt Laser (8k dmg, long range, 10s reload)
Tsunami:
- HP: 6600 -> 6800
- Damage: 250.1 -> 300.1
Bug fixes
- Added helptext for Titan.
- Fixed a bug where static structures were not revealed by ArtyReveal rules.
- Fixed stronghold (map) team names.
[Major] 0.20.4: Resign state and Artillery Reveal
New Units
- Aurora (Nimbus)
- Locust (Unrenamed)
- Spear (Dagger)
Gameplay Changes
- Added resign state.
- Artillery and Skirmishers now reveal themselves when firing in radar, unless jammed or cloaked.
Balance
- Dominatrix:
Disarm damage mult: 0.85 -> 1.35 - Commander jammers now cost 500, up from 200.
- Iris:
Cloak radius: 440 -> 300 - Cornea:
Cloak radius: 750 -> 600 - Aggitator:
Jamming: 700 -> 600 - Flak buffed.
- Polisher:
Damage: 175.1x6 -> 265.1x6
Sound
- Added new sound for Gauss Repeater.
Bug fixes
- Fixed lurker not getting its radar jammer properly (again).
- Updated context menu to now include pathing types (from zk:stable)
[Hotfix] 0.20.1
- Fixed a crash.
- Fixed stronghold boxes
- Fixed nimbus.
[Major] 0.20.0: The Nuclear Update
New Units
- Oblivion, replacing Silencer.
- Charybdis, replacing Scylla
- Detriment renamed to Titan
- Tsumani, replacing Envoy
- Wolf, replacing flea
Balance
Jack:
- Jump speed: 4 -> 8
- Jump reload: 10 -> 6
- Speed: 1.81 -> 2
- Added Slow Damage to weapon as an experiment.
- Added grey goo that spawns more jacks (lol, seriously).
Lurker:
- Loses cloak, gains idle cloak.
- Gains 150 Radar.
- Decloak radius changed from 210 -> 75
- Cloak regen: 10 -> 15
- Burst Rate: 4/30 -> 3/30 (to help with tk)
- Cost: 70 -> 60
Lancelet:
- HP: 400 -> 200
Antinuke:
- Now requires 170e grid to function
- Cost: 3000 -> 1800
Commando:
- Firing arc increased slightly.
Wolf:
- Cost: 60 -> 65
- HP: 275 -> 240
- Damage: 40 -> 35 (DPS 100 -> 87.5)
- Range: 200 -> 190
- Weapon Velocity: 600 -> 500
Crest:
- Improved firing arc slightly
Longbow:
- Damage 220x8 -> 230x8
- Range: 680 -> 780
- Weapon Velocity: 700 -> 550
Sentinel:
- Reload time: 2 -> 1
Rover fac:
- Light Drones: 4 -> 8
- Light Drone Chase Range: 700 (900) -> 800 (1000)
- Light Drone build time: 8 -> 3
- Heavy Drone build time: 3 -> 12
- Heavy Drone Chase Range: 1000 (1500) -> 500 (700)
Rover plate:
- Light Drones: 2 -> 5
- Heavy Drone Chase Range: 700 (900) -> 400 (600)
- Heavy Drone build time: 30 -> 18
Badger:
- No longer leaves an explosion scar.
Singularity Reactor:
- HP: 4000 -> 6500
Nebula:
- Shield Recharge Rate: 3000 -> 400
- Removed delay.
Deserter:
- Fast speed: 4x -> 3.75x
- Slow down: 25% -> 15%
Locust:
- Reworked into a burst laser raider.
Trident:
- Missiles: 3 -> 5
- HP: 900 -> 1250
- Damage: 200 -> 250
- BurstRate: 1.5 -> 0.4
Puppy:
- Grey goo rate: 5 -> 7.5
Ravager:
- HP: 1950 -> 2100
Commanders
Heavy Artillery:
- Cost: 150 -> 200
- Damage: 1500 -> 850
Bug fixes / Backend
- Fixed a recursion error in new facplop system.
- Hardened Unit Target Priority against nils.
- Fixed a bug where null sound defs (used for some cluster weapons) would spam errors.
- Fixed a lua error in commander storage.
- Patched silo launch sounds to not be lost.
- Fixed a lua error in sweepfire related to scallops.
- Stronghold boxes improved.
- Fixed a bug where morphing no weapon at lv1 then morphing a secondary weapon at lv4 caused the commander to not have a weapon.
- Fixed a bug where resurrecting a commander would not give it default modules.
- Added new names for /give commanders.
- Added zombie commander names. (To be used later)
- Plugged an info hole related to commanders.
- Dummy weapons no longer spawn CEGs.
[Major] 0.19.27: Sweepfire Update
- Added Sweepfire command.
- Ravager tweaked.
- Arsonist nerfed
- Badger tweaked.
- Added minefield-in-a-can
- Added disarm damage to domi
- Purifier deathbeam is now water weapon
- Purifier no longer shakes the world
- Added wolf
- Weaver now buries itself
- Toad is less impulsey.
- Recon gains jump speed with each jumpjet module upgrade.
[Minor] 0.19.21
- Rewrote facplop and start system (partially).
- Fixed a bug where Comm storage would not be affected until it leveled up.
- Gauss can now be built on water.
- Fixed a bug where Mogul would have dgun.
Balance
Crane:
- Gains boost (Allowing it to escape potential predators)
- Brakerate: 0.08 -> 0.44
- Acceleration: 0.1 -> 0.22
- Cost: 180 -> 280
- BP: 5 -> 7.5
- Speed: 6 -> 4
- HP: 260 -> 1120
Clarity:
- HP: 1750 -> 2100
[Minor] 0.19.13
- Reworked the AI resource cheat into a handicap.
- AI_Resourcecheat and handicaps now apply to storage.
Balance:
Support Comm:
- Gains 50 storage per level (up to 250)
Modules:
- Advanced Nanolathe gives 10x its bp increase in storage.