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[Major] 0.19.0: AI handicap, Vulcan, and more

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@Arch-Shaman Arch-Shaman released this 04 Mar 00:45
· 4663 commits to Stable since this release

In this version, we're starting to impact game play and looking into expanding on gameplay modoptions. Purifier (Krow) is set to receive a new dgun in this version, so stay tuned for that. Some new janky units have been made (always fun) and some missing firepower has been added in the form of Vulcan. Thank you for all the players who helped test V0.19 during the PTS team games!

Often times it feels that the AI has been too easy or gimped by FW changes. It faces a world it doesn't understand. To compensate for this, I've added a new feature: AI_ResourceCheat, which will be expanded on this version to allow for "handicaps". Handicaps allow for players to set resource handicaps such that new scenarios like 8v1 could be viable.

V0.19.0

New Units

Vulcan (Dante), the powerful assault strider set to burn the battlefield (and your framerate)
Toad, the heatray AA that pulls air units towards it.

Balance

Impaler:

  • Range: 1800 -> 1600

EMP Missile:

  • Now is considered a cruise missile (consistent with other tacs)

Siren:

  • Now tries to enter sonic gun range instead of staying at missile maxrange.

Fusion Reactor:

  • Energy output: 35 -> 28
  • Energy increases over time to 84.

Singularity Reactor:

  • Energy increases over time to 450.

Longbow:

  • Now has target leading.

Waylayer:

  • Speed: 2.6 -> 2.4

Wake:

  • Cost: 1000 -> 1350
  • AOE: 500 -> 400
  • Strength: 100 elmo/s -> 75 elmo/s
  • Spawnheight: 300 -> 250

Purifier:

  • Cruise Alt: 400 -> 250 (seeing if this helps it out)

Commanders

  • Damage booster hopefully boosts AOEDOT of napalm weapons and burn time. Maybe?
  • Napalm grenade buffed considerably

Flamethrower:

  • DPS: 66 -> 231

Backend

  • Optimized Unitdefs_post which should slightly speed up load times.
  • Reduced a lot of loading debug information. (Hopefully should stop spring from thinking it has hung)
  • Microoptimizations for cruise missiles
  • Submunitions now allow for commanders' subprojectiles to have subprojectiles.
  • Added support for energy output increasing overtime.
  • Added support for AI resource cheating (use !setoptions ai_resourcecheat = )

Bug fixes

  • Fixed impaler impact angle.
  • Fixed an inconsistency with commander names in module helptext.
  • Attempted to fix jumpjet factory's aimpoint for impaler.
  • Fixed a rare bug where newton AI could lead to error spam.