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deploy: 6539a37
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MiranDMC committed Dec 14, 2024
1 parent b0ebd87 commit f7d630c
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Showing 4 changed files with 4 additions and 4 deletions.
2 changes: 1 addition & 1 deletion assets/gta3/snippets.json
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Expand Up @@ -163,7 +163,7 @@
"01F5": "const player=0\nint carl = get_player_char player\nint health = get_char_health carl\nprint_with_number {key} 'NUMBER' {num} health {duration} 2000 {flag} true",
"020A": "const LockoutPlayerOnly = 3\nfloat x,y,z, radius=10.0\nint Car\nwhile true\n wait 100\n get_active_camera_coordinates store_to x y z\n if get_random_car_in_sphere_no_save_recursive x y z radius findNext True skipWrecked True store_to Car\n then lock_car_doors Car lockStatus LockoutPlayerOnly\n end\nend",
"0226": "const player=0\nint carl, health\nget_player_char player store_to carl\nget_char_health carl store_to health\nprint_with_number 'NUMBER' health 2000 true",
"023C": "load_special_character {slotId} 1 {modelName} 'SMOKE'\nload_all_models_now\nset_player_model $player1 {modelId} 290 // special slots starts at regular id 290\nunload_special_character {slotId} 1",
"023C": "load_special_character {slotId} 1 {modelName} 'SMOKE'\nload_all_models_now\nset_player_model $player1 {modelId} #SPECIAL01\nunload_special_character {slotId} 1",
"0247": "while true\n wait 0\n get_area_visible store_to interiorId\n if and\n is_key_pressed Key_F10\n interiorId == Outside\n then\n while is_key_pressed Key_F10\n wait 0\n end\n request_model #HUSTLER\n load_all_models_now\n repeat \n wait 0\n until has_model_loaded #HUSTLER\n get_active_camera_coordinates store_to x y z\n get_closest_car_node_with_heading x y z store_to nodeX nodeY nodeZ heading\n clear_area nodeX nodeY nodeZ 3.0 False\n create_car #HUSTLER nodeX nodeY nodeZ store_to Car\n set_car_heading Car heading\n mark_car_as_no_longer_needed Car\n mark_model_as_no_longer_needed #HUSTLER\n end\nend",
"0248": "request_model {modelId} #SWAT\n\nwhile not has_model_loaded {modelId} #SWAT\n wait {time} 0 // single render frame\nend\n\nint guy = create_char {type} PedType.CivMale {modelId} #SWAT {xyz} 2500.0 -1660.0 -100.0\n\nmark_model_as_no_longer_needed {modelId} #SWAT",
"0249": "while true\n wait 0\n get_area_visible store_to interiorId\n if and\n is_key_pressed Key_F10\n interiorId == Outside\n then\n while is_key_pressed Key_F10\n wait 0\n end\n request_model #HUSTLER\n load_all_models_now\n repeat \n wait 0\n until has_model_loaded #HUSTLER\n get_active_camera_coordinates store_to x y z\n get_closest_car_node_with_heading x y z store_to nodeX nodeY nodeZ heading\n clear_area nodeX nodeY nodeZ 3.0 False\n create_car #HUSTLER nodeX nodeY nodeZ store_to Car\n set_car_heading Car heading\n mark_car_as_no_longer_needed Car\n mark_model_as_no_longer_needed #HUSTLER\n end\nend",
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2 changes: 1 addition & 1 deletion assets/sa/snippets.json
Original file line number Diff line number Diff line change
Expand Up @@ -227,7 +227,7 @@
"01F5": "const player=0\nint carl = get_player_char player\nint health = get_char_health carl\nprint_with_number {key} 'NUMBER' {num} health {duration} 2000 {flag} true",
"020A": "const LockoutPlayerOnly = 3\nfloat x,y,z, radius=10.0\nint Car\nwhile true\n wait 100\n get_active_camera_coordinates store_to x y z\n if get_random_car_in_sphere_no_save_recursive x y z radius findNext True skipWrecked True store_to Car\n then lock_car_doors Car lockStatus LockoutPlayerOnly\n end\nend",
"0226": "const player=0\nint carl, health\nget_player_char player store_to carl\nget_char_health carl store_to health\nprint_with_number 'NUMBER' health 2000 true",
"023C": "load_special_character {slotId} 1 {modelName} 'SMOKE'\nload_all_models_now\nset_player_model $player1 {modelId} 290 // special slots starts at regular id 290\nunload_special_character {slotId} 1",
"023C": "load_special_character {slotId} 1 {modelName} 'SMOKE'\nload_all_models_now\nset_player_model $player1 {modelId} #SPECIAL01\nunload_special_character {slotId} 1",
"0247": "while true\n wait 0\n get_area_visible store_to interiorId\n if and\n is_key_pressed Key_F10\n interiorId == Outside\n then\n while is_key_pressed Key_F10\n wait 0\n end\n request_model #HUSTLER\n load_all_models_now\n repeat \n wait 0\n until has_model_loaded #HUSTLER\n get_active_camera_coordinates store_to x y z\n get_closest_car_node_with_heading x y z store_to nodeX nodeY nodeZ heading\n clear_area nodeX nodeY nodeZ 3.0 False\n create_car #HUSTLER nodeX nodeY nodeZ store_to Car\n set_car_heading Car heading\n mark_car_as_no_longer_needed Car\n mark_model_as_no_longer_needed #HUSTLER\n end\nend",
"0248": "request_model {modelId} #SWAT\n\nwhile not has_model_loaded {modelId} #SWAT\n wait {time} 0 // single render frame\nend\n\nint guy = create_char {type} PedType.CivMale {modelId} #SWAT {xyz} 2500.0 -1660.0 -100.0\n\nmark_model_as_no_longer_needed {modelId} #SWAT",
"0249": "while true\n wait 0\n get_area_visible store_to interiorId\n if and\n is_key_pressed Key_F10\n interiorId == Outside\n then\n while is_key_pressed Key_F10\n wait 0\n end\n request_model #HUSTLER\n load_all_models_now\n repeat \n wait 0\n until has_model_loaded #HUSTLER\n get_active_camera_coordinates store_to x y z\n get_closest_car_node_with_heading x y z store_to nodeX nodeY nodeZ heading\n clear_area nodeX nodeY nodeZ 3.0 False\n create_car #HUSTLER nodeX nodeY nodeZ store_to Car\n set_car_heading Car heading\n mark_car_as_no_longer_needed Car\n mark_model_as_no_longer_needed #HUSTLER\n end\nend",
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2 changes: 1 addition & 1 deletion assets/vc/snippets.json
Original file line number Diff line number Diff line change
Expand Up @@ -158,7 +158,7 @@
"01F5": "const player=0\nint carl = get_player_char player\nint health = get_char_health carl\nprint_with_number {key} 'NUMBER' {num} health {duration} 2000 {flag} true",
"020A": "const LockoutPlayerOnly = 3\nfloat x,y,z, radius=10.0\nint Car\nwhile true\n wait 100\n get_active_camera_coordinates store_to x y z\n if get_random_car_in_sphere_no_save_recursive x y z radius findNext True skipWrecked True store_to Car\n then lock_car_doors Car lockStatus LockoutPlayerOnly\n end\nend",
"0226": "const player=0\nint carl, health\nget_player_char player store_to carl\nget_char_health carl store_to health\nprint_with_number 'NUMBER' health 2000 true",
"023C": "load_special_character {slotId} 1 {modelName} 'SMOKE'\nload_all_models_now\nset_player_model $player1 {modelId} 290 // special slots starts at regular id 290\nunload_special_character {slotId} 1",
"023C": "load_special_character {slotId} 1 {modelName} 'SMOKE'\nload_all_models_now\nset_player_model $player1 {modelId} #SPECIAL01\nunload_special_character {slotId} 1",
"0247": "while true\n wait 0\n get_area_visible store_to interiorId\n if and\n is_key_pressed Key_F10\n interiorId == Outside\n then\n while is_key_pressed Key_F10\n wait 0\n end\n request_model #HUSTLER\n load_all_models_now\n repeat \n wait 0\n until has_model_loaded #HUSTLER\n get_active_camera_coordinates store_to x y z\n get_closest_car_node_with_heading x y z store_to nodeX nodeY nodeZ heading\n clear_area nodeX nodeY nodeZ 3.0 False\n create_car #HUSTLER nodeX nodeY nodeZ store_to Car\n set_car_heading Car heading\n mark_car_as_no_longer_needed Car\n mark_model_as_no_longer_needed #HUSTLER\n end\nend",
"0248": "request_model {modelId} #SWAT\n\nwhile not has_model_loaded {modelId} #SWAT\n wait {time} 0 // single render frame\nend\n\nint guy = create_char {type} PedType.CivMale {modelId} #SWAT {xyz} 2500.0 -1660.0 -100.0\n\nmark_model_as_no_longer_needed {modelId} #SWAT",
"0249": "while true\n wait 0\n get_area_visible store_to interiorId\n if and\n is_key_pressed Key_F10\n interiorId == Outside\n then\n while is_key_pressed Key_F10\n wait 0\n end\n request_model #HUSTLER\n load_all_models_now\n repeat \n wait 0\n until has_model_loaded #HUSTLER\n get_active_camera_coordinates store_to x y z\n get_closest_car_node_with_heading x y z store_to nodeX nodeY nodeZ heading\n clear_area nodeX nodeY nodeZ 3.0 False\n create_car #HUSTLER nodeX nodeY nodeZ store_to Car\n set_car_heading Car heading\n mark_car_as_no_longer_needed Car\n mark_model_as_no_longer_needed #HUSTLER\n end\nend",
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2 changes: 1 addition & 1 deletion ngsw.json
Original file line number Diff line number Diff line change
@@ -1,6 +1,6 @@
{
"configVersion": 1,
"timestamp": 1734184793792,
"timestamp": 1734184971519,
"index": "/index.html",
"assetGroups": [
{
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