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deploy: e958a9a
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MiranDMC committed Dec 14, 2024
1 parent 11ba469 commit b0ebd87
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Showing 4 changed files with 4 additions and 1 deletion.
1 change: 1 addition & 0 deletions assets/gta3/snippets.json
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Expand Up @@ -145,6 +145,7 @@
"008B": "<%= input1 %> = <%= input2 %>",
"009A": "int skin = 40\nrequest_model skin\nload_all_models_now\n\nint woman = create_char {type} PedType.CivFemale {model} skin {xyz} 2479.0 -1660.0 13.0\n\nmark_model_as_no_longer_needed skin",
"00A5": "while true\n wait 0\n get_area_visible store_to interiorId\n if and\n is_key_pressed Key_F10\n interiorId == Outside\n then\n while is_key_pressed Key_F10\n wait 0\n end\n request_model #HUSTLER\n load_all_models_now\n repeat \n wait 0\n until has_model_loaded #HUSTLER\n get_active_camera_coordinates store_to x y z\n get_closest_car_node_with_heading x y z store_to nodeX nodeY nodeZ heading\n clear_area nodeX nodeY nodeZ 3.0 False\n create_car #HUSTLER nodeX nodeY nodeZ store_to Car\n set_car_heading Car heading\n mark_car_as_no_longer_needed Car\n mark_model_as_no_longer_needed #HUSTLER\n end\nend",
"00BA": "print_big {key} 'DEAD' {time} 5000 {style} TextStyle.Middle",
"00C4": "debug_off\nbreakpoint \"testing debug off opcode\" // will be ignored",
"00DD": "if\n is_char_in_model $scplayer {model} #AMBULAN\nthen\n print_string_now {text} \"Player in ambulance\" {time} 3000\nend",
"00E1": "while true\n wait 0\n \n if\n is_button_pressed {pad} PadId.Pad1 {buttonId} Button.DpadUp // usually \"G\"\n then\n print_string_now {text} \"Button is down.\" {time} 1\n end\nend",
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1 change: 1 addition & 0 deletions assets/sa/snippets.json
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Expand Up @@ -209,6 +209,7 @@
"008B": "<%= input1 %> = <%= input2 %>",
"009A": "int skin = 40\nrequest_model skin\nload_all_models_now\n\nint woman = create_char {type} PedType.CivFemale {model} skin {xyz} 2479.0 -1660.0 13.0\n\nmark_model_as_no_longer_needed skin",
"00A5": "while true\n wait 0\n get_area_visible store_to interiorId\n if and\n is_key_pressed Key_F10\n interiorId == Outside\n then\n while is_key_pressed Key_F10\n wait 0\n end\n request_model #HUSTLER\n load_all_models_now\n repeat \n wait 0\n until has_model_loaded #HUSTLER\n get_active_camera_coordinates store_to x y z\n get_closest_car_node_with_heading x y z store_to nodeX nodeY nodeZ heading\n clear_area nodeX nodeY nodeZ 3.0 False\n create_car #HUSTLER nodeX nodeY nodeZ store_to Car\n set_car_heading Car heading\n mark_car_as_no_longer_needed Car\n mark_model_as_no_longer_needed #HUSTLER\n end\nend",
"00BA": "print_big {key} 'DEAD' {time} 5000 {style} TextStyle.Middle",
"00C4": "debug_off\nbreakpoint \"testing debug off opcode\" // will be ignored",
"00DD": "if\n is_char_in_model $scplayer {model} #AMBULAN\nthen\n print_string_now {text} \"Player in ambulance\" {time} 3000\nend",
"00E1": "while true\n wait 0\n \n if\n is_button_pressed {pad} PadId.Pad1 {buttonId} Button.DpadUp // usually \"G\"\n then\n print_string_now {text} \"Button is down.\" {time} 1\n end\nend",
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1 change: 1 addition & 0 deletions assets/vc/snippets.json
Original file line number Diff line number Diff line change
Expand Up @@ -141,6 +141,7 @@
"008B": "<%= input1 %> = <%= input2 %>",
"009A": "int skin = 40\nrequest_model skin\nload_all_models_now\n\nint woman = create_char {type} PedType.CivFemale {model} skin {xyz} 2479.0 -1660.0 13.0\n\nmark_model_as_no_longer_needed skin",
"00A5": "while true\n wait 0\n get_area_visible store_to interiorId\n if and\n is_key_pressed Key_F10\n interiorId == Outside\n then\n while is_key_pressed Key_F10\n wait 0\n end\n request_model #HUSTLER\n load_all_models_now\n repeat \n wait 0\n until has_model_loaded #HUSTLER\n get_active_camera_coordinates store_to x y z\n get_closest_car_node_with_heading x y z store_to nodeX nodeY nodeZ heading\n clear_area nodeX nodeY nodeZ 3.0 False\n create_car #HUSTLER nodeX nodeY nodeZ store_to Car\n set_car_heading Car heading\n mark_car_as_no_longer_needed Car\n mark_model_as_no_longer_needed #HUSTLER\n end\nend",
"00BA": "print_big {key} 'DEAD' {time} 5000 {style} TextStyle.Middle",
"00C4": "debug_off\nbreakpoint \"testing debug off opcode\" // will be ignored",
"00DD": "if\n is_char_in_model $scplayer {model} #AMBULAN\nthen\n print_string_now {text} \"Player in ambulance\" {time} 3000\nend",
"00E1": "while true\n wait 0\n \n if\n is_button_pressed {pad} PadId.Pad1 {buttonId} Button.DpadUp // usually \"G\"\n then\n print_string_now {text} \"Button is down.\" {time} 1\n end\nend",
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2 changes: 1 addition & 1 deletion ngsw.json
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@@ -1,6 +1,6 @@
{
"configVersion": 1,
"timestamp": 1734178289090,
"timestamp": 1734184793792,
"index": "/index.html",
"assetGroups": [
{
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