This is a work in progress attempt at making a semi-realistic vehicle simulator in Godot.
I've used this guide for the raycast-based suspension and lateral forces: https://www.gtplanet.net/forum/threads/wolfes-simulator-workshop-devlog.396400/
I'm constantly looking for examples, tutorials and other information regarding this topic, if you have something you could share with me, please do reach out and send it to me.
The next part I want to implement is applying torque on the wheels.
Language: GDScript