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fix: add extra shader variants to fix transparency issues
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HarrisonHough committed Sep 2, 2024
1 parent 77d8d35 commit d374b1d
Showing 1 changed file with 31 additions and 1 deletion.
32 changes: 31 additions & 1 deletion Runtime/Core/Shaders/glTFastShaderVariants.shadervariants
Original file line number Diff line number Diff line change
Expand Up @@ -10,4 +10,34 @@ ShaderVariantCollection:
m_Shaders:
- first: {fileID: 4800000, guid: 99fa998bbbed3408aafa652b466d261d, type: 3}
second:
variants: []
variants:
- keywords: DIRECTIONAL LIGHTPROBE_SH SHADOWS_SCREEN
passType: 4
- keywords: DIRECTIONAL LIGHTPROBE_SH SHADOWS_SCREEN _EMISSION _METALLICGLOSSMAP
_NORMALMAP
passType: 4
- keywords: DIRECTIONAL LIGHTPROBE_SH SHADOWS_SCREEN _METALLICGLOSSMAP _NORMALMAP
passType: 4
- keywords: DIRECTIONAL LIGHTPROBE_SH SHADOWS_SCREEN _NORMALMAP
passType: 4
- keywords: DIRECTIONAL LIGHTPROBE_SH _ALPHABLEND_ON
passType: 4
- keywords: DIRECTIONAL LIGHTPROBE_SH _ALPHABLEND_ON _EMISSION _METALLICGLOSSMAP
_NORMALMAP
passType: 4
- keywords: DIRECTIONAL LIGHTPROBE_SH _ALPHABLEND_ON _METALLICGLOSSMAP _NORMALMAP
passType: 4
- keywords:
passType: 8
- keywords: SHADOWS_DEPTH
passType: 8
- keywords: SHADOWS_DEPTH _ALPHABLEND_ON
passType: 8
- keywords: SHADOWS_DEPTH _ALPHABLEND_ON _METALLICGLOSSMAP
passType: 8
- keywords: SHADOWS_DEPTH _METALLICGLOSSMAP
passType: 8
- keywords: _ALPHABLEND_ON
passType: 8
- keywords: _METALLICGLOSSMAP
passType: 8

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